Player Matchup

Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
KROBINGOD
Ullr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,554 Elo+
Party 2
Ne Zha
Ne Zha
TMG Crimson
Ne Zha
Level 147
God Stats
10W - 6L
1,566 SR
Queue Stats
565W - 380L
1,607 Elo+
Party 2
He Bo
He Bo
Tax Fugitive
He Bo
Level 85
God Stats
0W - 1L
1,306 SR
Queue Stats
7W - 11L
1,336 Elo+
Party 2
Merlin
Merlin
jaiisava
Merlin
Level 108
God Stats
4W - 7L
1,308 SR
Queue Stats
264W - 284L
1,472 Elo+
Party 2
Team Averages
Level 107
1,436 SR
1,494 Elo+

VS

Team Averages
Level 116
1,466 SR
1,467 Elo+
Anubis
Anubis
DPG xLIGHTNINGx
Anubis
Level 117
God Stats
1W - 1L
1,341 SR
Queue Stats
149W - 149L
1,441 Elo+
Party 1
Ymir
Ymir
Daeiza
Ymir
Level 69
God Stats
1W - 2L
1,300 SR
Queue Stats
21W - 28L
1,413 Elo+
Party 1
Sol
Sol
TrontasticAmis
Sol
Level 122
God Stats
7W - 3L
1,666 SR
Queue Stats
118W - 125L
1,464 Elo+
Solo
Gilgamesh
Gilgamesh
XxDonGermanYxX
Gilgamesh
Level 145
God Stats
16W - 4L
1,536 SR
Queue Stats
387W - 395L
1,510 Elo+
Party 1
Camazotz
Camazotz
kamaleonpard0
Camazotz
Level 126
God Stats
2W - 1L
1,484 SR
Queue Stats
266W - 264L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 6 / 8
9,065
648
21,102
14,766
5,295
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ullr
16
2 / 5 / 8
9,564
683
13,479
13,453
4,701
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
17
6 / 4 / 5
10,855
775
21,542
16,763
11,340
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
2 / 9 / 10
9,945
710
15,498
13,559
4,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
jaiisava
Merlin
17
1 / 3 / 9
9,926
709
17,777
10,603
4,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 2 / 12
10,966
783
11,255
17,934
11,238
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Daeiza
Ymir
16
1 / 4 / 14
10,198
728
6,618
24,644
28,922
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

18
8 / 3 / 15
11,259
804
15,911
15,352
7,515
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilgamesh
XxDonGermanYxX
Gilgamesh
17
3 / 2 / 19
11,061
790
11,115
29,494
29,884
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Camazotz
kamaleonpard0
Camazotz
19
11 / 1 / 13
11,385
813
18,296
20,059
14,569
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
100
12
Kills
27
27
Deaths
12
40
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
6
8
0.83
W
4
2
12
5
W
Ymir
Daeiza
Ymir
1
4
14
2
L
Ullr
2
5
8
1.2
L
Ne Zha
6
4
5
2.13
L
2
9
10
0.78
W
8
3
15
5.17
W
Gilgamesh
XxDonGermanYxX
Gilgamesh
3
2
19
6.25
L
Merlin
jaiisava
Merlin
1
3
9
1.83
W
Camazotz
kamaleonpard0
Camazotz
11
1
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,398
Damage
63,195
69,144
Taken
107,483
30,101
Mitigated
92,128
26,238
Healing
50,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
21,102
4,753
1,455
5,438
14,766
5,295
643
8,548
6,218
0
34,568
W
11,255
405
3,458
7,450
17,934
11,238
681
5,329
12,605
39,984
0
W
Ymir
Daeiza
Ymir
6,618
579
2,208
4,434
24,644
28,922
263
7,974
16,670
12,585
0
L
Ullr
13,479
6,858
1,108
2,772
13,453
4,701
1,177
6,223
7,230
0
20,555
L
Ne Zha
21,542
4,352
1,694
5,220
16,763
11,340
955
6,132
10,631
0
31,653
L
15,498
442
468
2,534
13,559
4,626
283
7,702
5,857
19,477
0
W
15,911
617
968
4,395
15,352
7,515
3,400
4,031
11,321
39,097
0
W
Gilgamesh
XxDonGermanYxX
Gilgamesh
11,115
1,121
3,385
10,882
29,494
29,884
213
10,361
19,133
188
21,103
L
Merlin
jaiisava
Merlin
17,777
519
1,973
3,576
10,603
4,139
539
5,367
5,236
42,147
0
W
Camazotz
kamaleonpard0
Camazotz
18,296
3,680
2,869
10,095
20,059
14,569
597
5,580
14,479
0
22,153

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,355
Gold Earned
54,869
137
Minions Killed
146
0
Camps Cleared
0
1,246,872
Distance Traveled
1,334,323
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
9,065
648
32
2
0
239,190
0
W
Anubis
10,966
783
56
4
0
247,583
0
W
Ymir
10,198
728
13
1
0
258,609
0
L
Ullr
9,564
683
22
2
0
258,140
1
L
Ne Zha
10,855
775
18
1
0
281,232
0
L
He Bo
9,945
710
11
1
0
221,532
0
W
Sol
11,259
804
45
3
0
261,150
0
W
Gilgamesh
11,061
790
21
2
0
280,148
0
L
Merlin
9,926
709
54
4
0
246,778
0
W
Camazotz
11,385
813
11
1
0
286,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role