Player Matchup

Horus
Horus
 
Horus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ah Puch
Ah Puch
Dunatis3624
Ah Puch
Level 79
God Stats
4W - 1L
1,637 SR
Queue Stats
68W - 24L
1,730 Elo+
Party 3
Bacchus
Bacchus
Grimnir2
Bacchus
Level 27
God Stats
1W - 1L
1,253 SR
Queue Stats
32W - 10L
1,734 Elo+
Party 3
Amaterasu
Amaterasu
Natshi
Amaterasu
Level 75
God Stats
3W - 0L
1,607 SR
Queue Stats
96W - 56L
1,632 Elo+
Party 3
Nox
Nox
bunasa
Nox
Level 25
God Stats
7W - 5L
1,462 SR
Queue Stats
220W - 234L
1,395 Elo+
Solo
Team Averages
Level 70
1,492 SR
1,598 Elo+

VS

Team Averages
Level 40
1,481 SR
1,340 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bakasura
Bakasura
BubbelGaming
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,175 Elo+
Party 1
Chang'e
Chang'e
Meius
Chang'e
Level 24
God Stats
1W - 1L
1,406 SR
Queue Stats
12W - 13L
1,500 Elo+
Party 2
Ganesha
Ganesha
Phlox94
Ganesha
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,175 Elo+
Party 1
Cthulhu
Cthulhu
SuperbeCatin
Cthulhu
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
5 / 2 / 27
9,340
849
14,123
15,841
17,685
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ah Puch
Dunatis3624
Ah Puch
17
11 / 3 / 20
10,439
949
19,928
11,722
5,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Grimnir2
Bacchus
15
2 / 0 / 28
9,416
856
4,370
11,609
15,264
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amaterasu
Natshi
Amaterasu
15
6 / 1 / 24
9,360
851
9,976
14,834
16,206
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
bunasa
Nox
17
14 / 1 / 19
10,544
959
15,997
11,656
6,147
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
15
4 / 7 / 3
9,675
880
17,598
14,576
9,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Bakasura
BubbelGaming
Bakasura
10
0 / 11 / 0
6,326
575
7,022
14,128
5,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
Meius
Chang'e
15
2 / 7 / 2
7,890
717
6,175
12,116
6,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ganesha
Phlox94
Ganesha
16
0 / 5 / 5
8,008
728
2,727
14,134
12,879
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cthulhu
SuperbeCatin
Cthulhu
13
0 / 8 / 2
7,270
661
9,431
14,640
6,461
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

156
Kill Participation
18
38
Kills
6
7
Deaths
38
118
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
2
27
9.25
L
Zhong Kui
 
Zhong Kui
4
7
3
0.79
L
Bakasura
BubbelGaming
Bakasura
0
11
0
0
W
Ah Puch
Dunatis3624
Ah Puch
11
3
20
7
W
Bacchus
Grimnir2
Bacchus
2
0
28
16
L
Chang'e
Meius
Chang'e
2
7
2
0.43
W
Amaterasu
Natshi
Amaterasu
6
1
24
18
L
Ganesha
Phlox94
Ganesha
0
5
5
0.5
L
Cthulhu
SuperbeCatin
Cthulhu
0
8
2
0.13
W
Nox
bunasa
Nox
14
1
19
23.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,394
Damage
42,953
65,662
Taken
69,594
60,900
Mitigated
41,200
43,645
Healing
11,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
14,123
7,012
13,098
9,359
15,841
17,685
703
7,569
8,197
0
20,639
L
Zhong Kui
 
Zhong Kui
17,598
360
0
2,720
14,576
9,467
0
7,910
6,411
29,800
0
L
Bakasura
BubbelGaming
Bakasura
7,022
4,172
367
752
14,128
5,471
0
7,434
6,484
0
9,103
W
Ah Puch
Dunatis3624
Ah Puch
19,928
1,752
1,097
2,447
11,722
5,598
290
6,066
5,600
35,538
0
W
Bacchus
Grimnir2
Bacchus
4,370
1,223
946
1,627
11,609
15,264
630
7,336
4,134
7,005
0
L
Chang'e
Meius
Chang'e
6,175
684
1,659
2,371
12,116
6,922
0
7,248
4,470
12,810
0
W
Amaterasu
Natshi
Amaterasu
9,976
4,133
3,480
6,989
14,834
16,206
1,222
7,634
7,160
0
12,634
L
Ganesha
Phlox94
Ganesha
2,727
448
1,100
1,054
14,134
12,879
0
9,506
4,364
6,105
0
L
Cthulhu
SuperbeCatin
Cthulhu
9,431
261
276
1,335
14,640
6,461
0
6,953
7,570
18,909
0
W
Nox
bunasa
Nox
15,997
1,235
2,184
2,418
11,656
6,147
879
7,326
4,289
34,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,099
Gold Earned
39,169
106
Minions Killed
102
0
Camps Cleared
0
1,127,913
Distance Traveled
884,517
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
9,340
849
9
1
0
241,908
0
L
Zhong Kui
9,675
880
42
4
0
192,346
2
L
Bakasura
6,326
575
10
1
0
172,401
0
W
Ah Puch
10,439
949
32
3
0
190,285
0
W
Bacchus
9,416
856
3
0
0
202,284
0
L
Chang'e
7,890
717
18
2
0
180,267
1
W
Amaterasu
9,360
851
8
1
0
240,057
0
L
Ganesha
8,008
728
3
0
0
152,694
0
L
Cthulhu
7,270
661
29
3
0
186,809
3
W
Nox
10,544
959
54
5
0
253,379
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role