Player Matchup

Bellona
Bellona
D4nOn1
Bellona
Level 42
God Stats
4W - 1L
1,500 SR
Queue Stats
260W - 348L
1,430 Elo+
Party 2
Merlin
Merlin
DrS3x0
Merlin
Level 18
God Stats
11W - 3L
1,660 SR
Queue Stats
20W - 11L
1,545 Elo+
Party 2
Medusa
Medusa
FKSNV2
Medusa
Level 7
God Stats
2W - 0L
1,688 SR
Queue Stats
15W - 8L
1,535 Elo+
Party 2
Thanatos
Thanatos
paulokorat hue
Thanatos
Level 39
God Stats
23W - 33L
1,352 SR
Queue Stats
250W - 338L
1,489 Elo+
Party 2
Kuzenbo
Kuzenbo
pingademanga
Kuzenbo
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,535 Elo+
Party 2
Team Averages
Level 23
1,540 SR
1,507 Elo+

VS

Team Averages
Level 27
1,541 SR
1,449 Elo+
Artemis
Artemis
Ayobs_G
Artemis
Level 26
God Stats
19W - 18L
1,483 SR
Queue Stats
29W - 44L
1,347 Elo+
Solo
Hades
Hades
Nickvariado
Hades
Level 45
God Stats
34W - 46L
1,399 SR
Queue Stats
207W - 271L
1,441 Elo+
Party 1
Nemesis
Nemesis
XERECOSVALDA
Nemesis
Level 29
God Stats
8W - 12L
1,520 SR
Queue Stats
136W - 141L
1,471 Elo+
Solo
Nu Wa
Nu Wa
altair0703
Nu Wa
Level 18
God Stats
3W - 3L
1,577 SR
Queue Stats
59W - 58L
1,474 Elo+
Party 1
Ra
Ra
giorno_giovana_v
Ra
Level 18
God Stats
2W - 3L
1,726 SR
Queue Stats
46W - 42L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D4nOn1
Bellona
8
0 / 5 / 0
5,059
506
3,261
7,290
4,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
DrS3x0
Merlin
11
6 / 3 / 0
6,438
644
6,768
6,117
1,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Medusa
FKSNV2
Medusa
12
6 / 0 / 0
6,661
666
5,869
5,000
1,547
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
8
2 / 1 / 3
5,491
549
3,043
5,208
1,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
pingademanga
Kuzenbo
8
0 / 1 / 7
5,596
560
3,184
6,365
5,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Ayobs_G
Artemis
8
0 / 3 / 0
4,736
474
2,944
5,899
1,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
4 / 0 / 2
6,509
651
4,980
7,107
3,008
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
XERECOSVALDA
Nemesis
11
1 / 2 / 0
5,783
578
2,243
7,306
2,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nu Wa
10
3 / 3 / 2
6,302
630
5,460
6,383
2,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
2 / 6 / 2
5,466
547
3,580
6,245
1,701
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
16
14
Kills
10
10
Deaths
14
10
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Artemis
Ayobs_G
Artemis
0
3
0
0
W
Bellona
D4nOn1
Bellona
0
5
0
0
W
Merlin
DrS3x0
Merlin
6
3
0
2
W
Medusa
FKSNV2
Medusa
6
0
0
6
L
4
0
2
5
L
Nemesis
XERECOSVALDA
Nemesis
1
2
0
0.5
L
Nu Wa
3
3
2
1.33
L
2
6
2
0.5
W
Thanatos
2
1
3
3.5
W
Kuzenbo
pingademanga
Kuzenbo
0
1
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,125
Damage
19,207
29,980
Taken
32,940
15,158
Mitigated
10,668
9,359
Healing
12,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Ayobs_G
Artemis
2,944
799
0
1,430
5,899
1,532
0
990
4,909
0
21,023
W
Bellona
D4nOn1
Bellona
3,261
366
0
949
7,290
4,406
0
4,643
2,607
3,583
20,404
W
Merlin
DrS3x0
Merlin
6,768
305
0
960
6,117
1,867
0
3,530
2,401
31,544
0
W
Medusa
FKSNV2
Medusa
5,869
2,841
0
2,055
5,000
1,547
304
576
4,424
0
46,237
L
4,980
864
249
5,660
7,107
3,008
180
971
6,124
31,484
0
L
Nemesis
XERECOSVALDA
Nemesis
2,243
232
0
2,986
7,306
2,195
0
1,063
6,179
0
33,028
L
Nu Wa
5,460
1,626
0
1,274
6,383
2,232
0
2,934
3,219
22,478
0
L
3,580
108
113
1,210
6,245
1,701
0
3,770
2,161
22,904
0
W
Thanatos
3,043
527
0
3,937
5,208
1,865
0
2,181
2,937
0
23,991
W
Kuzenbo
pingademanga
Kuzenbo
3,184
694
0
1,458
6,365
5,473
268
2,707
3,591
13,646
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,245
Gold Earned
28,796
264
Minions Killed
296
0
Camps Cleared
0
1,040,384
Distance Traveled
918,587
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
4,736
474
44
4
0
155,271
0
W
Bellona
5,059
506
49
5
0
207,385
0
W
Merlin
6,438
644
57
6
0
192,365
0
W
Medusa
6,661
666
82
8
0
197,794
1
L
Hades
6,509
651
83
8
0
184,907
0
L
Nemesis
5,783
578
71
7
0
190,085
0
L
Nu Wa
6,302
630
41
4
0
184,739
2
L
Ra
5,466
547
57
6
0
203,585
2
W
Thanatos
5,491
549
46
5
0
225,191
0
W
Kuzenbo
5,596
560
30
3
0
217,649
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role