Player Matchup

Nemesis
Nemesis
FeelLikePotato
Nemesis
Level 69
God Stats
3W - 3L
1,330 SR
Queue Stats
96W - 101L
1,405 Elo+
Party 1
Hades
Hades
FeelLikeTomato
Hades
Level 17
God Stats
1W - 2L
1,256 SR
Queue Stats
48W - 45L
1,484 Elo+
Party 1
Ymir
Ymir
Legends55
Ymir
Level 18
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 27L
1,489 Elo+
Party 1
Neith
Neith
Sourrrrrrr
Neith
Level 7
God Stats
1W - 1L
1,335 SR
Queue Stats
4W - 8L
1,365 Elo+
Party 1
Sun Wukong
Sun Wukong
nighthawk 19786
Sun Wukong
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 54L
1,458 Elo+
Party 1
Team Averages
Level 27
1,384 SR
1,440 Elo+

VS

Team Averages
Level 16
1,340 SR
1,570 Elo+
Merlin
Merlin
AlexReach5
Merlin
Level 28
God Stats
2W - 3L
1,374 SR
Queue Stats
5W - 12L
1,527 Elo+
Solo
Pele
Pele
GimmeDome42
Pele
Level 14
God Stats
2W - 11L
1,265 SR
Queue Stats
73W - 66L
1,434 Elo+
Solo
Heimdallr
Heimdallr
ZSkillz67
Heimdallr
Level 12
God Stats
0W - 1L
1,256 SR
Queue Stats
4W - 3L
1,789 Elo+
Solo
Kali
Kali
alma_peleador5
Kali
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,585 Elo+
Solo
Geb
Geb
oPurjex
Geb
Level 24
God Stats
7W - 11L
1,304 SR
Queue Stats
114W - 132L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 0 / 2
7,232
556
4,192
5,259
1,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
8 / 2 / 2
7,762
597
8,081
8,176
4,068
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
8
0 / 1 / 3
4,944
380
2,012
8,566
4,780
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
9
2 / 0 / 2
5,548
427
3,966
3,510
1,181
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sun Wukong
nighthawk 19786
Sun Wukong
10
1 / 6 / 1
6,306
485
2,154
9,433
4,597
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AlexReach5
Merlin
10
0 / 5 / 1
5,948
458
3,962
7,424
2,407
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
7 / 2 / 0
8,365
643
8,307
7,455
3,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Heimdallr
ZSkillz67
Heimdallr
8
1 / 3 / 0
5,216
401
5,298
6,011
2,135
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 6 / 1
4,690
361
901
7,366
1,856
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Geb
7
0 / 2 / 1
5,092
392
3,254
7,032
3,365
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
17
Kills
8
9
Deaths
18
10
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Merlin
AlexReach5
Merlin
0
5
1
0.1
W
6
0
2
7
W
8
2
2
4.5
L
7
2
0
3.5
W
Ymir
0
1
3
1.5
W
Neith
2
0
2
3
L
Heimdallr
ZSkillz67
Heimdallr
1
3
0
0.33
L
0
6
1
0.08
W
Sun Wukong
nighthawk 19786
Sun Wukong
1
6
1
0.25
L
Geb
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,405
Damage
21,722
34,944
Taken
35,288
16,287
Mitigated
13,657
10,330
Healing
5,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AlexReach5
Merlin
3,962
378
0
706
7,424
2,407
360
5,088
2,336
30,537
0
W
4,192
2,312
0
2,989
5,259
1,661
480
500
4,759
0
36,807
W
8,081
636
0
3,505
8,176
4,068
638
3,727
4,449
37,741
0
L
8,307
1,698
0
1,744
7,455
3,894
113
442
7,013
0
45,465
W
Ymir
2,012
479
184
1,686
8,566
4,780
0
1,906
6,660
9,858
0
W
Neith
3,966
1,723
0
1,263
3,510
1,181
0
1,259
2,251
0
20,292
L
Heimdallr
ZSkillz67
Heimdallr
5,298
2,637
0
1,297
6,011
2,135
659
1,160
4,851
0
23,928
L
901
499
0
224
7,366
1,856
0
2,690
4,676
0
9,227
W
Sun Wukong
nighthawk 19786
Sun Wukong
2,154
503
0
703
9,433
4,597
319
0
9,433
0
22,787
L
Geb
3,254
225
75
1,625
7,032
3,365
415
713
6,319
18,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,792
Gold Earned
29,311
245
Minions Killed
225
0
Camps Cleared
0
1,188,876
Distance Traveled
1,133,682
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,948
458
48
4
0
215,947
1
W
Nemesis
7,232
556
72
6
0
263,400
0
W
Hades
7,762
597
78
6
0
203,447
0
L
Pele
8,365
643
89
7
0
255,972
4
W
Ymir
4,944
380
18
1
0
286,959
0
W
Neith
5,548
427
37
3
0
209,512
0
L
Heimdallr
5,216
401
46
4
0
211,890
0
L
Kali
4,690
361
20
2
0
236,751
0
W
Sun Wukong
6,306
485
40
3
0
225,558
0
L
Geb
5,092
392
22
2
0
213,122
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role