Player Matchup

Heimdallr
Heimdallr
DuncanDelta13800
Heimdallr
Level 122
God Stats
1W - 1L
1,507 SR
Queue Stats
21W - 23L
1,455 Elo+
Party 2
Merlin
Merlin
Lykanin
Merlin
Level 159
God Stats
0W - 1L
1,577 SR
Queue Stats
4W - 9L
1,368 Elo+
Solo
Sylvanus
Sylvanus
Senran-Akashi
Sylvanus
Level 44
God Stats
2W - 2L
1,380 SR
Queue Stats
3W - 3L
1,346 Elo+
Party 2
King Arthur
King Arthur
dounette-mignon
King Arthur
Level 85
God Stats
0W - 2L
1,337 SR
Queue Stats
15W - 22L
1,387 Elo+
Party 2
Team Averages
Level 103
1,450 SR
1,389 Elo+

VS

Team Averages
Level 105
1,398 SR
1,497 Elo+
Morgan Le Fay
Morgan Le Fay
Axis
Morgan Le Fay
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,461 Elo+
Party 1
Anhur
Anhur
IKishou
Anhur
Level 101
God Stats
3W - 2L
1,360 SR
Queue Stats
23W - 17L
1,400 Elo+
Solo
Guan Yu
Guan Yu
Slinta
Guan Yu
Level 125
God Stats
1W - 1L
1,176 SR
Queue Stats
4W - 2L
1,627 Elo+
Party 1
Athena
Athena
SquishyDude
Athena
Level 63
God Stats
1W - 0L
1,555 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
19
3 / 8 / 2
13,101
690
14,979
19,330
5,017
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
Lykanin
Merlin
19
2 / 4 / 7
13,421
706
22,255
10,806
3,679
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Senran-Akashi
Sylvanus
16
1 / 8 / 1
11,777
620
6,068
22,645
25,186
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

King Arthur
dounette-mignon
King Arthur
19
3 / 3 / 3
13,010
685
12,919
25,332
32,476
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Axis
Morgan Le Fay
19
3 / 3 / 13
13,550
713
12,427
11,460
5,403
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
IKishou
Anhur
20
14 / 1 / 3
15,368
809
26,624
16,133
7,573
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Guan Yu
Slinta
Guan Yu
19
5 / 1 / 13
13,834
728
14,473
28,518
41,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Athena
19
1 / 4 / 12
13,065
688
7,717
19,742
26,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
9
Kills
23
23
Deaths
9
13
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Axis
Morgan Le Fay
3
3
13
3.17
L
Heimdallr
3
8
2
0.5
W
Anhur
IKishou
Anhur
14
1
3
15.5
L
Merlin
Lykanin
Merlin
2
4
7
1.38
L
Sylvanus
Senran-Akashi
Sylvanus
1
8
1
0.19
W
Guan Yu
Slinta
Guan Yu
5
1
13
11.5
W
Athena
1
4
12
1.75
L
King Arthur
dounette-mignon
King Arthur
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,221
Damage
61,241
78,113
Taken
75,853
66,358
Mitigated
81,546
12,167
Healing
19,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Axis
Morgan Le Fay
12,427
2,104
0
1,286
11,460
5,403
1,565
5,622
5,838
56,281
0
L
Heimdallr
14,979
6,530
840
602
19,330
5,017
1,602
5,373
13,957
0
69,101
W
Anhur
IKishou
Anhur
26,624
13,856
0
6,331
16,133
7,573
5,386
5,616
10,517
0
79,665
L
Merlin
Lykanin
Merlin
22,255
1,173
99
2,020
10,806
3,679
480
2,418
8,388
73,148
0
L
Sylvanus
Senran-Akashi
Sylvanus
6,068
1,116
1,367
2,282
22,645
25,186
84
5,060
17,585
16,267
0
W
Guan Yu
Slinta
Guan Yu
14,473
3,159
4,076
7,458
28,518
41,903
901
10,243
18,275
0
41,421
W
Athena
7,717
1,949
0
0
19,742
26,667
1,767
7,676
12,066
42,062
0
L
King Arthur
dounette-mignon
King Arthur
12,919
1,249
309
4,648
25,332
32,476
230
7,993
17,339
0
61,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,309
Gold Earned
55,817
297
Minions Killed
297
13
Camps Cleared
17
1,164,205
Distance Traveled
1,502,251
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
13,550
713
88
5
5
341,984
0
L
Heimdallr
13,101
690
113
6
6
258,545
1
W
Anhur
15,368
809
111
6
8
364,423
3
L
Merlin
13,421
706
72
4
6
301,830
2
L
Sylvanus
11,777
620
26
1
1
255,246
0
W
Guan Yu
13,834
728
44
2
3
440,931
0
W
Athena
13,065
688
54
3
1
354,913
2
L
King Arthur
13,010
685
86
5
0
348,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role