Player Matchup

Skadi
Skadi
Silver I
GSE TBABY
Skadi
Silver I
Level 104
God Stats
37W - 29L
1,557 SR
Queue Stats
689W - 693L
1,191 MMR
Solo
Bacchus
Bacchus
Silver II
HunterBob25
Bacchus
Silver II
Level 116
God Stats
2W - 0L
1,646 SR
Queue Stats
40W - 51L
1,101 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
Quyaz
Sun Wukong
Gold V
Level 89
God Stats
2W - 1L
1,634 SR
Queue Stats
37W - 43L
1,198 MMR
Solo
Agni
Agni
Gold V
andreftandre
Agni
Gold V
Level 129
God Stats
5W - 2L
1,391 SR
Queue Stats
40W - 41L
1,307 MMR
Solo
Set
Set
Silver I
superpenguin75
Set
Silver I
Level 97
God Stats
6W - 5L
1,358 SR
Queue Stats
283W - 303L
1,225 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 107
1,517 SR
1,204 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 107
1,594 SR
1,205 MMR
Cerberus
Cerberus
Silver II
Chainwaax
Cerberus
Silver II
Level 89
God Stats
71W - 81L
1,542 SR
Queue Stats
327W - 339L
1,150 MMR
Solo
Artio
Artio
Gold V
Im Fast AF Boi
Artio
Gold V
Level 113
God Stats
6W - 4L
1,752 SR
Queue Stats
66W - 69L
1,429 MMR
Solo
Loki
Loki
Bronze III
SKlion3357
Loki
Bronze III
Level 98
God Stats
0W - 1L
1,455 SR
Queue Stats
6W - 14L
1,124 MMR
Solo
Apollo
Apollo
Gold IV
ll Im Ghost ll
Apollo
Gold IV
Level 126
God Stats
35W - 45L
1,516 SR
Queue Stats
488W - 492L
1,395 MMR
Solo
Xbalanque
Xbalanque
Silver II
vonsort
Xbalanque
Silver II
Level 107
God Stats
2W - 3L
1,704 SR
Queue Stats
183W - 190L
930 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
GSE TBABY
Skadi
5
0 / 0 / 1
3,154
631
1,148
1,075
199
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
HunterBob25
Bacchus
5
0 / 0 / 1
3,359
672
1,280
2,624
1,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Quyaz
Sun Wukong
6
0 / 1 / 0
3,392
678
2,214
3,670
1,217
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

6
0 / 1 / 0
3,522
704
1,354
2,178
410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

6
1 / 0 / 0
3,628
726
460
2,128
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
TiamatMorgan Le FayGilgameshAthenaPersephone

VS

Bans
GebCu ChulainnTsukuyomiOdinRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Chainwaax
Cerberus
7
1 / 0 / 0
3,836
767
1,926
3,175
1,823
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

5
0 / 0 / 0
3,341
668
793
2,723
1,258
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

1
0 / 0 / 0
2,466
493
0
0
0
7
1 / 0 / 0
4,034
807
1,176
2,827
798
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
vonsort
Xbalanque
5
0 / 1 / 0
3,114
623
1,355
2,453
550
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
2
1
Kills
2
2
Deaths
1
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Chainwaax
Cerberus
1
0
0
1
W
Skadi
GSE TBABY
Skadi
0
0
1
0.5
W
Bacchus
HunterBob25
Bacchus
0
0
1
0.5
L
0
0
0
0
W
Sun Wukong
Quyaz
Sun Wukong
0
1
0
0
L
0
0
0
0
W
0
1
0
0
L
1
0
0
1
W
1
0
0
1
L
Xbalanque
vonsort
Xbalanque
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,456
Damage
5,250
11,675
Taken
11,178
3,877
Mitigated
4,429
4,690
Healing
5,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Chainwaax
Cerberus
1,926
131
0
1,808
3,175
1,823
0
0
3,175
17,012
0
W
Skadi
GSE TBABY
Skadi
1,148
592
0
552
1,075
199
0
82
993
0
10,840
W
Bacchus
HunterBob25
Bacchus
1,280
182
0
1,218
2,624
1,261
0
583
2,041
8,020
0
L
793
28
180
1,775
2,723
1,258
0
452
2,271
7,981
0
W
Sun Wukong
Quyaz
Sun Wukong
2,214
781
0
1,245
3,670
1,217
0
1,693
1,977
0
13,025
L
0
0
0
0
0
0
0
0
0
0
0
W
1,354
83
0
836
2,178
410
0
0
2,178
14,308
0
L
1,176
713
0
1,014
2,827
798
0
1,240
1,473
0
16,441
W
460
186
0
839
2,128
790
0
361
1,767
0
18,412
L
Xbalanque
vonsort
Xbalanque
1,355
835
0
926
2,453
550
0
828
1,625
0
10,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,055
Gold Earned
16,791
146
Minions Killed
127
0
Camps Cleared
0
494,285
Distance Traveled
375,339
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,836
767
47
9
0
87,881
2
W
Skadi
3,154
631
23
5
0
88,618
1
W
Bacchus
3,359
672
16
3
0
104,910
1
L
Artio
3,341
668
17
3
0
96,254
0
W
Sun Wukong
3,392
678
33
7
0
98,687
1
L
Loki
2,466
493
0
0
0
0
0
W
Agni
3,522
704
35
7
0
98,505
0
L
Apollo
4,034
807
40
8
0
97,489
3
W
Set
3,628
726
39
8
0
103,565
2
L
Xbalanque
3,114
623
23
5
0
93,715
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role