Player Matchup

Mercury
Mercury
 
Mercury
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Conknbjalls
Cabrakan
Level 66
God Stats
43W - 40L
1,597 SR
Queue Stats
130W - 140L
1,436 Elo+
Party 1
Ra
Ra
FREDDO FAMILY
Ra
Level 84
God Stats
2W - 2L
1,315 SR
Queue Stats
190W - 181L
1,389 Elo+
Party 2
Horus
Horus
LoneHawk67
Horus
Level 85
God Stats
10W - 15L
1,400 SR
Queue Stats
92W - 84L
1,385 Elo+
Party 1
Danzaburou
Danzaburou
Pizza crouchy
Danzaburou
Level 67
God Stats
57W - 63L
1,460 SR
Queue Stats
275W - 325L
1,358 Elo+
Party 2
Team Averages
Level 81
1,454 SR
1,414 Elo+

VS

Team Averages
Level 114
1,532 SR
1,382 Elo+
Chronos
Chronos
DPG xLIGHTNINGx
Chronos
Level 117
God Stats
0W - 1L
1,425 SR
Queue Stats
51W - 58L
1,357 Elo+
Party 3
King Arthur
King Arthur
Daeiza
King Arthur
Level 69
God Stats
3W - 3L
1,615 SR
Queue Stats
3W - 6L
1,358 Elo+
Party 3
Geb
Geb
JOEB0Y7GUNDAM7
Geb
Level 139
God Stats
20W - 17L
1,561 SR
Queue Stats
264W - 292L
1,409 Elo+
Solo
Cliodhna
Cliodhna
XxDonGermanYxX
Cliodhna
Level 145
God Stats
12W - 7L
1,745 SR
Queue Stats
62W - 64L
1,380 Elo+
Party 3
Danzaburou
Danzaburou
franco_20021
Danzaburou
Level 102
God Stats
3W - 13L
1,316 SR
Queue Stats
366W - 425L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
3 / 2 / 14
9,672
509
9,741
13,891
5,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cabrakan
Conknbjalls
Cabrakan
15
9 / 1 / 5
9,670
509
9,157
14,121
8,637
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

17
9 / 3 / 8
10,709
564
14,734
13,568
5,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Horus
15
4 / 3 / 6
9,977
525
7,603
13,111
5,926
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Danzaburou
Pizza crouchy
Danzaburou
15
9 / 1 / 15
10,662
561
16,269
12,276
4,582
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 7 / 3
8,792
463
8,011
13,121
4,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
Daeiza
King Arthur
13
3 / 8 / 1
8,587
452
9,520
17,063
13,041
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
0 / 6 / 5
6,984
368
9,162
15,651
7,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cliodhna
14
3 / 6 / 2
8,748
460
6,758
14,833
4,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
franco_20021
Danzaburou
14
2 / 8 / 5
8,791
463
10,419
13,851
4,508
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
26
34
Kills
10
10
Deaths
35
48
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
3
2
14
5
W
Cabrakan
Conknbjalls
Cabrakan
9
1
5
11.5
L
2
7
3
0.5
L
King Arthur
Daeiza
King Arthur
3
8
1
0.44
W
9
3
8
4.33
L
0
6
5
0.42
W
Horus
4
3
6
2.33
W
Danzaburou
Pizza crouchy
Danzaburou
9
1
15
16.5
L
Cliodhna
3
6
2
0.67
L
Danzaburou
franco_20021
Danzaburou
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,504
Damage
43,870
66,967
Taken
74,519
30,141
Mitigated
35,042
27,163
Healing
13,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,741
3,771
0
2,038
13,891
5,429
0
2,589
11,302
0
59,896
W
Cabrakan
Conknbjalls
Cabrakan
9,157
880
592
5,191
14,121
8,637
392
2,543
11,578
39,538
0
L
8,011
1,289
0
2,840
13,121
4,841
0
4,199
8,532
48,746
4,022
L
King Arthur
Daeiza
King Arthur
9,520
1,361
0
1,090
17,063
13,041
224
5,335
11,439
0
45,342
W
14,734
511
2,299
6,172
13,568
5,567
399
5,224
8,344
64,079
0
L
9,162
1,313
48
1,808
15,651
7,938
0
3,706
11,781
30,889
3,585
W
Horus
7,603
4,145
1,367
5,378
13,111
5,926
895
1,992
11,119
0
52,019
W
Danzaburou
Pizza crouchy
Danzaburou
16,269
4,285
673
3,453
12,276
4,582
1,426
4,109
8,167
0
62,078
L
Cliodhna
6,758
168
0
4,262
14,833
4,714
0
4,722
9,839
0
52,199
L
Danzaburou
franco_20021
Danzaburou
10,419
4,717
0
3,338
13,851
4,508
0
4,524
9,037
0
56,733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,690
Gold Earned
41,902
464
Minions Killed
433
0
Camps Cleared
0
1,887,386
Distance Traveled
1,726,920
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
9,672
509
92
5
0
468,610
1
W
Cabrakan
9,670
509
66
3
0
324,845
4
L
Chronos
8,792
463
103
5
0
350,161
2
L
King Arthur
8,587
452
83
4
0
331,556
2
W
Ra
10,709
564
118
6
0
372,715
1
L
Geb
6,984
368
34
2
0
333,528
6
W
Horus
9,977
525
102
5
0
356,672
2
W
Danzaburou
10,662
561
86
5
0
364,544
1
L
Cliodhna
8,748
460
110
6
0
383,651
4
L
Danzaburou
8,791
463
103
5
0
328,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role