Player Matchup

Set
Set
Caaro0liine
Set
Level 160
God Stats
5W - 11L
1,437 SR
Queue Stats
517W - 322L
1,519 Elo+
Solo
Hel
Hel
Heimchen99
Hel
Level 34
God Stats
1W - 1L
1,764 SR
Queue Stats
1W - 3L
1,425 Elo+
Party 3
Cthulhu
Cthulhu
Kal-nican
Cthulhu
Level 44
God Stats
0W - 1L
1,743 SR
Queue Stats
77W - 86L
1,440 Elo+
Solo
Jing Wei
Jing Wei
Monkey--D--Sora
Jing Wei
Level 95
God Stats
1W - 2L
1,500 SR
Queue Stats
124W - 125L
1,496 Elo+
Solo
Bellona
Bellona
Sir_Doger
Bellona
Level 28
God Stats
1W - 3L
1,411 SR
Queue Stats
1W - 3L
1,425 Elo+
Party 3
Team Averages
Level 72
1,571 SR
1,461 Elo+

VS

Team Averages
Level 92
1,577 SR
1,579 Elo+
Sol
Sol
BringerOfUwU
Sol
Level 49
God Stats
2W - 0L
1,717 SR
Queue Stats
15W - 7L
1,861 Elo+
Party 1
Da Ji
Da Ji
KaptivKid
Da Ji
Level 104
God Stats
18W - 18L
1,589 SR
Queue Stats
101W - 101L
1,555 Elo+
Solo
Nox
Nox
OrBiT VorteX 04
Nox
Level 46
God Stats
3W - 4L
1,322 SR
Queue Stats
248W - 313L
1,380 Elo+
Party 2
Chang'e
Chang'e
Samsonite26
Chang'e
Level 156
God Stats
2W - 0L
1,841 SR
Queue Stats
22W - 13L
1,794 Elo+
Party 1
Tsukuyomi
Tsukuyomi
VeliaRuna
Tsukuyomi
Level 106
God Stats
20W - 28L
1,416 SR
Queue Stats
318W - 380L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 7 / 4
12,465
959
12,586
17,382
7,603
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

19
1 / 11 / 8
12,140
934
14,008
23,505
15,584
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Kal-nican
Cthulhu
20
1 / 5 / 13
13,342
1,026
25,552
26,049
28,592
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
19
8 / 13 / 7
13,983
1,076
17,087
32,276
15,131
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Sir_Doger
Bellona
19
5 / 4 / 9
13,018
1,001
13,751
23,177
25,835
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 27
14,606
1,124
37,262
17,975
18,523
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
KaptivKid
Da Ji
20
13 / 5 / 17
14,468
1,113
18,583
17,751
8,979
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
9 / 4 / 17
14,086
1,084
12,208
14,138
6,138
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chang'e
Samsonite26
Chang'e
20
7 / 1 / 24
13,914
1,070
31,344
20,230
10,245
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
VeliaRuna
Tsukuyomi
20
5 / 6 / 15
12,719
978
15,163
16,831
7,745
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
140
19
Kills
40
40
Deaths
19
41
Assists
100
Player
Kills
Deaths
Assists
KDA
W
6
3
27
6.5
L
4
7
4
0.86
L
1
11
8
0.45
L
Cthulhu
Kal-nican
Cthulhu
1
5
13
1.5
W
Da Ji
KaptivKid
Da Ji
13
5
17
4.3
L
Jing Wei
8
13
7
0.88
W
9
4
17
4.38
W
Chang'e
Samsonite26
Chang'e
7
1
24
19
L
Bellona
Sir_Doger
Bellona
5
4
9
2.38
W
Tsukuyomi
VeliaRuna
Tsukuyomi
5
6
15
2.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,984
Damage
114,560
122,389
Taken
86,925
92,745
Mitigated
51,630
19,985
Healing
30,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
37,262
17,425
0
6,663
17,975
18,523
0
9,068
8,907
77,529
6,748
L
12,586
5,016
0
796
17,382
7,603
0
10,422
6,960
0
40,454
L
14,008
824
4,526
4,715
23,505
15,584
0
16,815
6,690
32,974
0
L
Cthulhu
Kal-nican
Cthulhu
25,552
385
4,560
4,559
26,049
28,592
0
16,169
9,880
49,345
0
W
Da Ji
KaptivKid
Da Ji
18,583
4,976
0
657
17,751
8,979
0
7,372
10,379
0
23,753
L
Jing Wei
17,087
10,249
0
646
32,276
15,131
0
20,961
11,199
0
45,874
W
12,208
1,235
667
3,860
14,138
6,138
0
7,228
6,910
46,843
0
W
Chang'e
Samsonite26
Chang'e
31,344
2,368
6,079
9,051
20,230
10,245
0
8,956
11,274
46,427
0
L
Bellona
Sir_Doger
Bellona
13,751
2,876
0
183
23,177
25,835
0
13,365
9,812
0
24,144
W
Tsukuyomi
VeliaRuna
Tsukuyomi
15,163
5,776
548
2,731
16,831
7,745
0
6,936
9,895
0
20,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,948
Gold Earned
69,793
235
Minions Killed
263
5
Camps Cleared
10
1,371,422
Distance Traveled
1,193,244
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
14,606
1,124
87
7
7
218,458
0
L
Set
12,465
959
75
6
0
273,487
0
L
Hel
12,140
934
47
4
1
244,271
0
L
Cthulhu
13,342
1,026
55
4
0
258,506
3
W
Da Ji
14,468
1,113
9
1
2
234,764
1
L
Jing Wei
13,983
1,076
37
3
4
298,745
0
W
Nox
14,086
1,084
106
8
0
243,982
2
W
Chang'e
13,914
1,070
49
4
1
279,796
0
L
Bellona
13,018
1,001
21
2
0
296,413
1
W
Tsukuyomi
12,719
978
12
1
0
216,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role