Player Matchup

Fenrir
Fenrir
DunnoForSure
Fenrir
Level 15
God Stats
0W - 1L
1,746 SR
Queue Stats
20W - 17L
1,440 Elo+
Solo
Ne Zha
Ne Zha
FunBus5
Ne Zha
Level 17
God Stats
0W - 3L
1,209 SR
Queue Stats
14W - 18L
1,459 Elo+
Solo
Merlin
Merlin
Gymfreak
Merlin
Level 20
God Stats
3W - 3L
1,412 SR
Queue Stats
17W - 17L
1,437 Elo+
Solo
Neith
Neith
Karecgos
Neith
Level 21
God Stats
8W - 8L
1,588 SR
Queue Stats
54W - 37L
1,491 Elo+
Solo
Bellona
Bellona
brazaDD2
Bellona
Level 27
God Stats
3W - 15L
908 SR
Queue Stats
122W - 168L
1,360 Elo+
Solo
Team Averages
Level 20
1,373 SR
1,437 Elo+

VS

Team Averages
Level 44
1,507 SR
1,429 Elo+
Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
KarayelC2016
Hel
Level 8
God Stats
1W - 2L
1,197 SR
Queue Stats
7W - 8L
1,467 Elo+
Solo
Neith
Neith
NoClue365
Neith
Level 12
God Stats
5W - 3L
1,789 SR
Queue Stats
8W - 14L
1,453 Elo+
Party 1
Amaterasu
Amaterasu
twistedmetal7
Amaterasu
Level 29
God Stats
16W - 19L
1,531 SR
Queue Stats
166W - 183L
1,427 Elo+
Solo
Cthulhu
Cthulhu
xxjuhisxx
Cthulhu
Level 11
God Stats
1W - 1L
1,518 SR
Queue Stats
12W - 10L
1,298 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
12 / 5 / 1
11,353
568
10,880
14,574
4,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ne Zha
FunBus5
Ne Zha
14
2 / 6 / 8
9,161
458
6,285
13,611
3,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
Gymfreak
Merlin
15
3 / 6 / 5
9,642
482
7,023
9,913
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
Karecgos
Neith
16
7 / 8 / 2
11,212
561
12,931
14,717
4,642
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bellona
brazaDD2
Bellona
15
2 / 4 / 3
9,683
484
8,869
17,431
12,956
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
20
20 / 3 / 3
13,333
667
22,516
15,082
6,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

14
2 / 9 / 6
9,176
459
3,736
11,540
3,812
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
NoClue365
Neith
14
2 / 7 / 4
9,160
458
4,308
12,297
3,942
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
twistedmetal7
Amaterasu
19
4 / 4 / 5
11,425
571
10,966
15,805
9,515
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cthulhu
xxjuhisxx
Cthulhu
15
1 / 4 / 6
9,489
474
5,623
13,591
14,389
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
53
26
Kills
29
29
Deaths
27
19
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
20
3
3
7.17
L
Fenrir
12
5
1
2.5
L
Ne Zha
FunBus5
Ne Zha
2
6
8
1
L
Merlin
Gymfreak
Merlin
3
6
5
0.92
W
2
9
6
0.56
L
Neith
Karecgos
Neith
7
8
2
1
W
Neith
NoClue365
Neith
2
7
4
0.57
L
Bellona
brazaDD2
Bellona
2
4
3
0.88
W
Amaterasu
twistedmetal7
Amaterasu
4
4
5
1.63
W
Cthulhu
xxjuhisxx
Cthulhu
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,988
Damage
47,149
70,246
Taken
68,315
27,967
Mitigated
38,285
16,750
Healing
15,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
22,516
7,121
0
6,020
15,082
6,627
416
1,648
13,434
0
96,532
L
Fenrir
10,880
4,801
0
4,160
14,574
4,839
0
953
13,585
0
62,480
L
Ne Zha
FunBus5
Ne Zha
6,285
1,908
138
2,351
13,611
3,557
17
1,258
12,353
0
49,469
L
Merlin
Gymfreak
Merlin
7,023
504
0
1,432
9,913
1,973
1,035
1,739
8,010
50,074
0
W
3,736
770
691
902
11,540
3,812
945
3,421
8,119
30,155
0
L
Neith
Karecgos
Neith
12,931
6,743
0
4,255
14,717
4,642
2,626
4,634
10,023
0
69,455
W
Neith
NoClue365
Neith
4,308
1,199
0
1,064
12,297
3,942
3,685
771
11,526
0
36,639
L
Bellona
brazaDD2
Bellona
8,869
2,929
0
4,414
17,431
12,956
2,078
547
16,768
12,375
47,274
W
Amaterasu
twistedmetal7
Amaterasu
10,966
4,718
0
5,506
15,805
9,515
700
2,763
13,042
0
79,629
W
Cthulhu
xxjuhisxx
Cthulhu
5,623
511
50
1,600
13,591
14,389
1,015
763
12,828
47,055
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,051
Gold Earned
52,583
523
Minions Killed
459
0
Camps Cleared
0
1,694,431
Distance Traveled
1,852,548
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
13,333
667
123
6
0
434,733
0
L
Fenrir
11,353
568
110
6
0
355,722
1
L
Ne Zha
9,161
458
96
5
0
346,313
4
L
Merlin
9,642
482
87
4
0
325,334
3
W
Hel
9,176
459
53
3
0
329,326
1
L
Neith
11,212
561
124
6
0
313,566
3
W
Neith
9,160
458
86
4
0
338,599
0
L
Bellona
9,683
484
106
5
0
353,496
1
W
Amaterasu
11,425
571
121
6
0
391,984
0
W
Cthulhu
9,489
474
76
4
0
357,906
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role