Player Matchup

Hachiman
Hachiman
Gänsi
Hachiman
Level 8
God Stats
3W - 3L
1,362 SR
Queue Stats
4W - 8L
1,256 Elo+
Party 2
Cthulhu
Cthulhu
PraedamMagnam
Cthulhu
Level 22
God Stats
2W - 1L
1,453 SR
Queue Stats
8W - 14L
1,270 Elo+
Party 2
Tiamat
Tiamat
UtridGOW
Tiamat
Level 25
God Stats
3W - 2L
1,618 SR
Queue Stats
10W - 15L
1,364 Elo+
Party 2
Team Averages
Level 18
1,478 SR
1,297 Elo+

VS

Team Averages
Level 7
1,445 SR
1,313 Elo+
Arachne
Arachne
Lippos
Arachne
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,130 Elo+
Party 1
Thanatos
Thanatos
Monstermannet
Thanatos
Level 10
God Stats
0W - 2L
1,335 SR
Queue Stats
1W - 2L
1,405 Elo+
Party 1
Bakasura
Bakasura
Sopphodet2themax
Bakasura
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Gänsi
Hachiman
12
5 / 3 / 9
8,563
856
5,903
5,449
1,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
13
10 / 2 / 12
9,292
929
8,066
7,886
6,282
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
UtridGOW
Tiamat
13
7 / 3 / 14
9,150
915
8,870
7,834
3,250
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Lippos
Arachne
8
2 / 6 / 3
6,722
672
3,208
7,087
3,648
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
Monstermannet
Thanatos
10
5 / 8 / 2
7,506
751
6,947
11,642
5,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

10
0 / 8 / 6
6,822
682
3,228
11,731
4,576
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
18
22
Kills
7
8
Deaths
22
35
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Gänsi
Hachiman
5
3
9
3.17
L
Arachne
Lippos
Arachne
2
6
3
0.58
L
Thanatos
Monstermannet
Thanatos
5
8
2
0.75
W
Cthulhu
10
2
12
8
L
0
8
6
0.38
W
Tiamat
UtridGOW
Tiamat
7
3
14
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,839
Damage
13,383
21,169
Taken
30,460
10,845
Mitigated
13,366
5,632
Healing
6,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Gänsi
Hachiman
5,903
4,005
0
1,429
5,449
1,313
1,100
0
5,324
0
15,812
L
Arachne
Lippos
Arachne
3,208
2,544
160
961
7,087
3,648
0
4,350
2,397
0
11,040
L
Thanatos
Monstermannet
Thanatos
6,947
2,111
0
4,129
11,642
5,142
202
6,617
4,763
0
15,282
W
Cthulhu
8,066
807
568
1,536
7,886
6,282
344
228
7,301
22,736
0
L
3,228
2,192
274
1,375
11,731
4,576
0
6,167
5,285
0
18,706
W
Tiamat
UtridGOW
Tiamat
8,870
988
0
2,099
7,834
3,250
457
68
7,656
30,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,005
Gold Earned
21,050
109
Minions Killed
77
4
Camps Cleared
5
521,743
Distance Traveled
439,834
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,563
856
24
2
3
167,889
3
L
Arachne
6,722
672
11
1
2
126,764
1
L
Thanatos
7,506
751
17
2
0
151,678
1
W
Cthulhu
9,292
929
34
3
1
182,326
3
L
Bakasura
6,822
682
49
5
3
161,392
2
W
Tiamat
9,150
915
51
5
0
171,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role