Player Matchup

Cliodhna
Cliodhna
Mr_Clubs
Cliodhna
Level 64
God Stats
8W - 5L
1,676 SR
Queue Stats
33W - 33L
1,460 Elo+
Party 1
Gilgamesh
Gilgamesh
Striker452
Gilgamesh
Level 18
God Stats
4W - 2L
1,500 SR
Queue Stats
11W - 7L
1,503 Elo+
Party 1
Merlin
Merlin
Tri03
Merlin
Level 18
God Stats
7W - 5L
1,414 SR
Queue Stats
19W - 18L
1,468 Elo+
Party 1
Team Averages
Level 33
1,530 SR
1,477 Elo+

VS

Team Averages
Level 55
1,446 SR
1,486 Elo+
Rama
Rama
ADerpyToaster
Rama
Level 109
God Stats
33W - 12L
1,636 SR
Queue Stats
145W - 72L
1,647 Elo+
Party 2
Ullr
Ullr
CoachPathe
Ullr
Level 26
God Stats
2W - 4L
1,117 SR
Queue Stats
88W - 83L
1,168 Elo+
Solo
Cerberus
Cerberus
SnaggedPlayer17
Cerberus
Level 29
God Stats
17W - 6L
1,584 SR
Queue Stats
108W - 55L
1,643 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Mr_Clubs
Cliodhna
13
7 / 7 / 4
10,260
641
16,225
15,407
5,727
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Striker452
Gilgamesh
13
1 / 8 / 10
9,672
605
8,194
24,508
13,316
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Merlin
Tri03
Merlin
14
5 / 4 / 6
10,333
646
18,636
11,287
4,111
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
17 / 3 / 1
13,642
853
28,646
14,707
7,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
1 / 8 / 10
10,445
653
5,769
15,347
5,669
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
15
1 / 2 / 17
11,869
742
8,868
22,384
23,518
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
47
13
Kills
19
19
Deaths
13
20
Assists
28
Player
Kills
Deaths
Assists
KDA
W
17
3
1
5.83
W
1
8
10
0.75
L
Cliodhna
Mr_Clubs
Cliodhna
7
7
4
1.29
W
Cerberus
1
2
17
4.75
L
Gilgamesh
Striker452
Gilgamesh
1
8
10
0.75
L
Merlin
Tri03
Merlin
5
4
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,055
Damage
43,283
51,202
Taken
52,438
23,154
Mitigated
36,296
13,535
Healing
16,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
28,646
23,911
0
4,664
14,707
7,109
1,658
3,567
11,140
0
78,581
W
5,769
304
0
3,050
15,347
5,669
734
5,303
10,044
0
25,800
L
Cliodhna
Mr_Clubs
Cliodhna
16,225
1,217
149
3,702
15,407
5,727
0
2,394
13,013
0
29,035
W
Cerberus
8,868
690
346
8,449
22,384
23,518
422
9,883
12,501
29,365
0
L
Gilgamesh
Striker452
Gilgamesh
8,194
2,310
429
6,787
24,508
13,316
75
4,795
19,713
0
19,630
L
Merlin
Tri03
Merlin
18,636
1,260
226
2,242
11,287
4,111
63
2,334
8,953
51,321
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,265
Gold Earned
35,956
144
Minions Killed
171
6
Camps Cleared
6
858,640
Distance Traveled
876,274
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
13,642
853
83
5
6
296,743
0
W
Ullr
10,445
653
32
2
0
279,889
4
L
Cliodhna
10,260
641
31
2
2
289,612
6
W
Cerberus
11,869
742
56
4
0
299,642
4
L
Gilgamesh
9,672
605
40
3
1
276,296
3
L
Merlin
10,333
646
73
5
3
292,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role