Player Matchup

King Arthur
King Arthur
Garmonts
King Arthur
Level 155
God Stats
5W - 4L
1,541 SR
Queue Stats
256W - 216L
1,697 Elo+
Solo
Ne Zha
Ne Zha
TFrog12
Ne Zha
Level 153
God Stats
6W - 0L
1,712 SR
Queue Stats
110W - 82L
1,661 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
bigsby17
Ah Muzen Cab
Level 160
God Stats
2W - 0L
1,477 SR
Queue Stats
82W - 67L
1,599 Elo+
Solo
Sol
Sol
jadamslayer1
Sol
Level 157
God Stats
4W - 3L
1,480 SR
Queue Stats
259W - 198L
1,630 Elo+
Party 1
Skadi
Skadi
sivart11
Skadi
Level 142
God Stats
11W - 6L
1,606 SR
Queue Stats
754W - 724L
1,646 Elo+
Solo
Team Averages
Level 153
1,563 SR
1,646 Elo+

VS

Team Averages
Level 144
1,558 SR
1,602 Elo+
Hades
Hades
Rockonanimals
Hades
Level 159
God Stats
6W - 9L
1,456 SR
Queue Stats
883W - 819L
1,574 Elo+
Solo
Zeus
Zeus
SACRRIFICE
Zeus
Level 148
God Stats
2W - 3L
1,670 SR
Queue Stats
178W - 161L
1,592 Elo+
Solo
Thor
Thor
Struckmonk
Thor
Level 128
God Stats
5W - 8L
1,465 SR
Queue Stats
199W - 174L
1,568 Elo+
Solo
Hun Batz
Hun Batz
cclleemmmmeerr
Hun Batz
Level 155
God Stats
6W - 5L
1,588 SR
Queue Stats
332W - 238L
1,604 Elo+
Solo
Sun Wukong
Sun Wukong
thezerokid3
Sun Wukong
Level 129
God Stats
0W - 3L
1,611 SR
Queue Stats
119W - 104L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Garmonts
King Arthur
19
3 / 2 / 25
11,104
793
14,283
24,856
27,383
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ne Zha
TFrog12
Ne Zha
19
5 / 4 / 18
12,084
863
13,749
20,516
17,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
bigsby17
Ah Muzen Cab
18
4 / 5 / 21
10,998
786
20,462
14,688
7,094
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
11 / 4 / 10
11,349
811
22,422
18,285
7,220
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Skadi
sivart11
Skadi
20
7 / 3 / 20
11,940
853
16,604
15,823
13,559
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 11
9,271
662
8,628
19,764
20,610
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

20
8 / 5 / 9
12,322
880
29,032
13,287
6,749
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 6 / 8
9,876
705
16,684
20,358
11,652
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
17
3 / 7 / 7
10,016
715
16,366
14,486
6,384
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Sun Wukong
thezerokid3
Sun Wukong
18
3 / 5 / 12
11,409
815
12,862
26,436
39,694
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
65
30
Kills
18
18
Deaths
30
94
Assists
47
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Garmonts
King Arthur
3
2
25
7.75
L
0
7
11
0.79
L
8
5
9
2.5
L
4
6
8
1.33
W
Ne Zha
TFrog12
Ne Zha
5
4
18
3.5
W
Ah Muzen Cab
bigsby17
Ah Muzen Cab
4
5
21
2.9
L
Hun Batz
3
7
7
0.93
W
11
4
10
4
W
Skadi
sivart11
Skadi
7
3
20
5.67
L
Sun Wukong
thezerokid3
Sun Wukong
3
5
12
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,520
Damage
83,572
94,168
Taken
94,331
72,926
Mitigated
85,089
32,930
Healing
27,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Garmonts
King Arthur
14,283
1,892
1,627
8,864
24,856
27,383
453
9,041
15,401
282
26,414
L
8,628
1,081
2,972
4,740
19,764
20,610
480
6,844
11,891
22,508
0
L
29,032
3,218
257
2,611
13,287
6,749
1,536
2,615
10,103
52,988
0
L
16,684
1,897
1,487
2,327
20,358
11,652
618
4,282
15,431
0
22,042
W
Ne Zha
TFrog12
Ne Zha
13,749
2,760
576
6,917
20,516
17,670
645
9,210
10,986
0
23,912
W
Ah Muzen Cab
bigsby17
Ah Muzen Cab
20,462
8,586
0
4,394
14,688
7,094
2,828
3,594
10,816
0
41,216
L
Hun Batz
16,366
2,183
0
0
14,486
6,384
911
2,449
11,475
0
29,269
W
22,422
8,732
1,038
6,911
18,285
7,220
1,475
9,114
8,988
38,295
0
W
Skadi
sivart11
Skadi
16,604
7,353
260
2,343
15,823
13,559
1,054
6,701
8,887
0
31,321
L
Sun Wukong
thezerokid3
Sun Wukong
12,862
1,815
4,295
9,020
26,436
39,694
669
5,511
19,557
0
25,289

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,475
Gold Earned
52,894
164
Minions Killed
179
0
Camps Cleared
0
1,317,573
Distance Traveled
1,160,614
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,104
793
19
1
0
301,487
0
L
Hades
9,271
662
40
3
0
226,572
0
L
Zeus
12,322
880
86
6
0
208,247
0
L
Thor
9,876
705
15
1
0
246,119
1
W
Ne Zha
12,084
863
24
2
0
268,588
2
W
Ah Muzen Cab
10,998
786
49
4
0
259,724
0
L
Hun Batz
10,016
715
21
2
0
234,864
0
W
Sol
11,349
811
49
4
0
239,509
1
W
Skadi
11,940
853
23
2
0
248,265
2
L
Sun Wukong
11,409
815
17
1
0
244,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role