Player Matchup

Ares
Ares
Gold I
A 5 K monkey
Ares
Gold I
Level 156
God Stats
14W - 11L
1,751 SR
Queue Stats
62W - 66L
1,773 MMR
Party 1
Ne Zha
Ne Zha
Gold I
Salty ViVi
Ne Zha
Gold I
Level 160
God Stats
0W - 1L
1,543 SR
Queue Stats
105W - 102L
1,767 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
lvl21Glaceon
Nu Wa
Gold IV
Level 156
God Stats
0W - 1L
1,232 SR
Queue Stats
20W - 11L
1,780 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 157
1,509 SR
1,773 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 111
1,921 SR
1,754 MMR
Athena
Athena
Platinum V
Capt LilBoat
Athena
Platinum V
Level 49
God Stats
6W - 1L
2,000 SR
Queue Stats
36W - 23L
1,840 MMR
Party 2
Chiron
Chiron
Platinum III
GLITCH x Draco
Chiron
Platinum III
Level 138
God Stats
4W - 4L
1,797 SR
Queue Stats
175W - 130L
1,770 MMR
Party 2
Hera
Hera
Gold I
xXUnderDog82Xx
Hera
Gold I
Level 147
God Stats
3W - 0L
1,965 SR
Queue Stats
213W - 177L
1,652 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 2
11,298
628
10,534
23,010
26,706
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
Salty ViVi
Ne Zha
14
2 / 10 / 4
10,853
603
10,473
17,293
8,222
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
2 / 7 / 5
11,764
654
14,568
15,775
6,004
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bans
AphroditeMorgan Le FayPersephoneHou YiCthulhu

VS

Bans
GebMerlinChernobogDiscordiaArtemis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
2 / 2 / 20
12,985
721
9,996
25,707
34,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
13 / 4 / 8
13,477
749
27,400
14,313
6,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
7 / 1 / 11
12,557
698
12,405
8,148
2,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
61
7
Kills
22
22
Deaths
7
11
Assists
39
Player
Kills
Deaths
Assists
KDA
L
3
5
2
0.8
W
Athena
2
2
20
6
W
13
4
8
4.25
L
Ne Zha
Salty ViVi
Ne Zha
2
10
4
0.4
L
2
7
5
0.64
W
7
1
11
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,575
Damage
49,801
56,078
Taken
48,168
40,932
Mitigated
43,162
6,363
Healing
13,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,534
704
0
1,370
23,010
26,706
262
7,530
14,964
28,004
0
W
Athena
9,996
1,976
0
5,794
25,707
34,216
241
12,905
12,802
28,561
0
W
27,400
8,675
1,457
4,271
14,313
6,055
1,701
8,939
5,374
0
82,470
L
Ne Zha
Salty ViVi
Ne Zha
10,473
2,511
990
3,010
17,293
8,222
1,504
6,665
10,462
0
38,823
L
14,568
4,707
140
853
15,775
6,004
234
7,447
8,090
44,802
0
W
12,405
2,367
138
1,840
8,148
2,891
958
4,004
4,144
54,191
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,915
Gold Earned
39,019
145
Minions Killed
237
3
Camps Cleared
11
861,358
Distance Traveled
979,697
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
11,298
628
33
2
1
308,960
6
W
Athena
12,985
721
19
1
1
347,546
2
W
Chiron
13,477
749
111
6
2
291,187
2
L
Ne Zha
10,853
603
55
3
1
294,226
1
L
Nu Wa
11,764
654
57
3
1
258,172
4
W
Hera
12,557
698
107
6
8
340,964
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role