Player Matchup

Arachne
Arachne
BlazeItForYuri
Arachne
Level 46
God Stats
2W - 1L
1,434 SR
Queue Stats
56W - 87L
1,267 Elo+
Party 3
King Arthur
King Arthur
Chief2017
King Arthur
Level 143
God Stats
2W - 4L
1,130 SR
Queue Stats
332W - 359L
1,365 Elo+
Solo
Izanami
Izanami
Kquizer
Izanami
Level 62
God Stats
7W - 3L
1,385 SR
Queue Stats
23W - 15L
1,076 Elo+
Solo
Geb
Geb
Pawger23
Geb
Level 41
God Stats
3W - 4L
1,344 SR
Queue Stats
56W - 89L
1,259 Elo+
Party 3
Sol
Sol
TheSassyKatie
Sol
Level 68
God Stats
48W - 48L
1,523 SR
Queue Stats
500W - 577L
1,452 Elo+
Solo
Team Averages
Level 72
1,363 SR
1,284 Elo+

VS

Team Averages
Level 57
1,471 SR
1,368 Elo+
Serqet
Serqet
 
Serqet
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Blackumbra663
Osiris
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 61L
1,303 Elo+
Party 2
Yemoja
Yemoja
Catwoman10
Yemoja
Level 44
God Stats
40W - 83L
1,415 SR
Queue Stats
241W - 369L
1,351 Elo+
Party 1
Izanami
Izanami
ChazWilliamsTV
Izanami
Level 53
God Stats
149W - 193L
1,440 SR
Queue Stats
256W - 396L
1,361 Elo+
Party 1
Tiamat
Tiamat
Datenshi-Nemesis
Tiamat
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 68L
1,327 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 9
9,966
586
7,254
10,163
4,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Chief2017
King Arthur
15
4 / 5 / 5
9,727
572
9,624
16,527
8,937
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Kquizer
Izanami
15
3 / 4 / 6
8,963
527
6,386
7,923
2,062
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
2 / 0 / 6
7,862
462
4,740
8,774
6,426
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
9 / 0 / 7
10,705
630
12,022
8,986
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
13
4 / 6 / 1
8,266
486
4,705
12,759
5,313
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
4 / 6 / 2
8,176
481
9,053
13,705
12,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Yemoja
Catwoman10
Yemoja
11
0 / 3 / 1
7,459
439
3,453
11,654
8,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
3 / 3 / 1
8,506
500
4,986
12,875
4,465
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
0 / 6 / 1
6,654
391
4,258
10,905
5,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
24
Kills
11
11
Deaths
24
33
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
4
6
1
0.75
L
4
6
2
0.83
W
6
2
9
5.25
L
Yemoja
Catwoman10
Yemoja
0
3
1
0.17
L
3
3
1
1.17
W
King Arthur
Chief2017
King Arthur
4
5
5
1.3
L
0
6
1
0.08
W
Izanami
Kquizer
Izanami
3
4
6
1.5
W
2
0
6
5
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,026
Damage
26,455
52,373
Taken
61,898
24,333
Mitigated
35,130
14,998
Healing
12,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,705
581
0
1,192
12,759
5,313
0
3,688
8,961
0
48,406
L
9,053
3,918
0
2,374
13,705
12,034
427
3,678
9,940
0
37,992
W
7,254
4,411
0
3,363
10,163
4,189
1,276
583
9,186
0
47,488
L
Yemoja
Catwoman10
Yemoja
3,453
364
879
1,947
11,654
8,118
254
3,304
8,275
33,226
0
L
4,986
2,536
0
3,068
12,875
4,465
2,377
2,151
10,719
0
69,274
W
King Arthur
Chief2017
King Arthur
9,624
1,809
0
2,635
16,527
8,937
353
554
15,192
6,720
40,383
L
4,258
586
492
2,873
10,905
5,200
0
4,801
5,871
25,925
0
W
Izanami
Kquizer
Izanami
6,386
3,952
0
1,035
7,923
2,062
1,390
1,539
6,338
0
58,922
W
4,740
336
389
2,005
8,774
6,426
681
2,177
6,483
26,316
0
W
12,022
3,612
0
5,571
8,986
2,719
864
2,268
6,403
79,577
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,223
Gold Earned
39,061
429
Minions Killed
393
0
Camps Cleared
0
1,699,777
Distance Traveled
1,523,806
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,266
486
88
5
0
328,576
0
L
Osiris
8,176
481
72
4
0
310,924
1
W
Arachne
9,966
586
88
5
0
356,300
2
L
Yemoja
7,459
439
51
3
0
296,856
7
L
Izanami
8,506
500
132
8
0
289,268
0
W
King Arthur
9,727
572
86
5
0
316,947
3
L
Tiamat
6,654
391
50
3
0
298,182
8
W
Izanami
8,963
527
112
7
0
330,383
4
W
Geb
7,862
462
28
2
0
348,450
2
W
Sol
10,705
630
115
7
0
347,697
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role