Player Matchup

Danzaburou
Danzaburou
Antnator2
Danzaburou
Level 17
God Stats
5W - 4L
1,787 SR
Queue Stats
15W - 13L
1,601 Elo+
Party 2
Ymir
Ymir
Dobknight
Ymir
Level 16
God Stats
6W - 7L
1,668 SR
Queue Stats
11W - 8L
1,645 Elo+
Party 2
Mercury
Mercury
NANDOX1
Mercury
Level 24
God Stats
22W - 7L
1,839 SR
Queue Stats
37W - 26L
1,590 Elo+
Solo
Amaterasu
Amaterasu
Sombrosi
Amaterasu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 44L
1,480 Elo+
Party 2
Kukulkan
Kukulkan
denkodg
Kukulkan
Level 17
God Stats
6W - 7L
1,555 SR
Queue Stats
41W - 35L
1,581 Elo+
Party 2
Team Averages
Level 21
1,670 SR
1,580 Elo+

VS

Team Averages
Level 20
1,660 SR
1,509 Elo+
Sol
Sol
Igneous_destroyr
Sol
Level 29
God Stats
2W - 0L
1,758 SR
Queue Stats
109W - 98L
1,563 Elo+
Party 3
Ares
Ares
LuisUchiha67
Ares
Level 18
God Stats
18W - 13L
1,374 SR
Queue Stats
126W - 125L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
PlatFleece
Amaterasu
Level 13
God Stats
75W - 53L
1,684 SR
Queue Stats
170W - 175L
1,596 Elo+
Party 1
Artemis
Artemis
XxALFHAXDZxX
Artemis
Level 30
God Stats
17W - 7L
1,737 SR
Queue Stats
128W - 115L
1,557 Elo+
Party 3
Nemesis
Nemesis
syosetsu
Nemesis
Level 11
God Stats
32W - 27L
1,746 SR
Queue Stats
189W - 186L
1,329 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Antnator2
Danzaburou
7
0 / 4 / 2
4,666
424
3,449
6,553
1,544
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
1 / 2 / 1
5,084
462
1,067
6,910
3,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
NANDOX1
Mercury
11
4 / 2 / 1
6,640
604
5,548
7,931
2,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Amaterasu
Sombrosi
Amaterasu
9
0 / 3 / 0
5,029
457
3,848
7,668
4,167
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kukulkan
denkodg
Kukulkan
8
0 / 7 / 1
5,281
480
2,928
6,479
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 3 / 0
7,741
704
5,667
7,354
3,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

10
2 / 1 / 1
6,213
565
1,580
6,050
3,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Amaterasu
PlatFleece
Amaterasu
12
4 / 0 / 0
6,689
608
5,753
7,746
5,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Artemis
XxALFHAXDZxX
Artemis
9
1 / 1 / 4
5,485
499
5,030
4,198
1,275
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
syosetsu
Nemesis
9
1 / 0 / 4
5,639
513
2,915
5,332
1,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
17
18
Deaths
5
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Antnator2
Danzaburou
0
4
2
0.25
L
Ymir
1
2
1
0.75
W
9
3
0
3
W
2
1
1
2.5
L
Mercury
NANDOX1
Mercury
4
2
1
2.25
W
Amaterasu
PlatFleece
Amaterasu
4
0
0
4
L
Amaterasu
Sombrosi
Amaterasu
0
3
0
0
W
Artemis
XxALFHAXDZxX
Artemis
1
1
4
3
L
Kukulkan
denkodg
Kukulkan
0
7
1
0.07
W
Nemesis
syosetsu
Nemesis
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,840
Damage
20,945
35,541
Taken
30,680
13,772
Mitigated
14,881
8,752
Healing
10,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Antnator2
Danzaburou
3,449
1,674
0
1,983
6,553
1,544
0
981
5,572
0
23,428
L
Ymir
1,067
431
0
1,795
6,910
3,854
0
1,803
5,107
5,780
0
W
5,667
2,216
0
1,955
7,354
3,208
497
1,306
5,906
37,258
3,730
W
1,580
91
0
2,128
6,050
3,603
0
869
5,181
14,702
0
L
Mercury
NANDOX1
Mercury
5,548
2,420
0
2,796
7,931
2,188
0
2,071
5,860
0
28,827
W
Amaterasu
PlatFleece
Amaterasu
5,753
2,194
0
4,241
7,746
5,238
78
442
7,282
0
33,462
L
Amaterasu
Sombrosi
Amaterasu
3,848
1,098
0
2,138
7,668
4,167
0
0
7,668
0
18,444
W
Artemis
XxALFHAXDZxX
Artemis
5,030
1,591
0
729
4,198
1,275
0
198
4,000
0
27,508
L
Kukulkan
denkodg
Kukulkan
2,928
841
0
40
6,479
2,019
0
1,959
4,520
23,026
0
W
Nemesis
syosetsu
Nemesis
2,915
833
0
1,130
5,332
1,557
44
930
4,316
0
25,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,700
Gold Earned
31,767
208
Minions Killed
282
0
Camps Cleared
0
1,060,955
Distance Traveled
1,074,306
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
4,666
424
41
4
0
186,018
2
L
Ymir
5,084
462
9
1
0
196,323
1
W
Sol
7,741
704
86
8
0
202,076
2
W
Ares
6,213
565
23
2
0
202,483
0
L
Mercury
6,640
604
60
5
0
271,380
3
W
Amaterasu
6,689
608
70
6
0
215,414
3
L
Amaterasu
5,029
457
41
4
0
214,578
1
W
Artemis
5,485
499
58
5
0
197,203
1
L
Kukulkan
5,281
480
57
5
0
192,656
0
W
Nemesis
5,639
513
45
4
0
257,130
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role