Player Matchup

Xbalanque
Xbalanque
Silver II
Legendary_-Abdel
Xbalanque
Silver II
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 56L
1,259 MMR
Solo
Cthulhu
Cthulhu
Bronze III
XxQteMeToxX
Cthulhu
Bronze III
Level 80
God Stats
1W - 1L
1,505 SR
Queue Stats
15W - 16L
1,340 MMR
Solo
Zeus
Zeus
Bronze III
j24319
Zeus
Bronze III
Level 124
God Stats
5W - 8L
1,544 SR
Queue Stats
6W - 13L
1,321 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 98
1,516 SR
1,307 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 130
1,498 SR
1,292 MMR
Merlin
Merlin
Silver IV
 
Merlin
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sylvanus
Sylvanus
Silver II
donkeymonkey176
Sylvanus
Silver II
Level 155
God Stats
10W - 20L
1,334 SR
Queue Stats
261W - 321L
995 MMR
Party 1
Chiron
Chiron
Gold V
xS1M5E
Chiron
Gold V
Level 108
God Stats
1W - 4L
1,661 SR
Queue Stats
66W - 93L
1,381 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
14
2 / 8 / 3
11,297
565
14,724
17,264
5,222
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
XxQteMeToxX
Cthulhu
15
0 / 2 / 2
11,136
557
10,944
23,312
25,947
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Zeus
j24319
Zeus
15
3 / 5 / 1
11,731
587
23,263
12,607
4,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
GebGilgameshArtioKumbhakarnaBacchus

VS

Bans
AphroditePersephoneBastetHelUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
17
2 / 3 / 12
12,252
613
13,702
14,150
5,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
17
5 / 0 / 9
14,034
702
10,415
26,826
41,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
xS1M5E
Chiron
18
8 / 2 / 7
13,326
666
20,937
17,685
7,124
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
43
5
Kills
15
15
Deaths
5
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
3
12
2.67
L
Xbalanque
2
8
3
0.44
L
Cthulhu
XxQteMeToxX
Cthulhu
0
2
2
0.5
W
Sylvanus
5
0
9
9.5
L
Zeus
j24319
Zeus
3
5
1
0.7
W
Chiron
xS1M5E
Chiron
8
2
7
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,931
Damage
45,054
53,183
Taken
58,661
35,246
Mitigated
53,544
7,014
Healing
26,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
13,702
178
0
3,417
14,150
5,418
892
9,881
4,269
53,413
0
L
Xbalanque
14,724
3,731
0
2,558
17,264
5,222
0
8,844
8,068
0
43,190
L
Cthulhu
XxQteMeToxX
Cthulhu
10,944
620
571
3,022
23,312
25,947
0
8,287
14,449
40,507
0
W
Sylvanus
10,415
2,582
3,412
10,462
26,826
41,002
413
12,593
14,233
21,055
0
L
Zeus
j24319
Zeus
23,263
1,003
0
863
12,607
4,077
0
6,343
6,102
59,745
0
W
Chiron
xS1M5E
Chiron
20,937
7,478
2,173
7,074
17,685
7,124
1,886
12,323
5,362
0
68,796

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,164
Gold Earned
39,612
259
Minions Killed
233
10
Camps Cleared
7
1,039,968
Distance Traveled
1,083,572
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
12,252
613
97
5
3
335,572
3
L
Xbalanque
11,297
565
81
4
4
327,726
8
L
Cthulhu
11,136
557
66
3
0
404,178
2
W
Sylvanus
14,034
702
28
1
0
354,389
1
L
Zeus
11,731
587
112
6
6
308,064
8
W
Chiron
13,326
666
108
5
4
393,611
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role