Player Matchup

Aphrodite
Aphrodite
Ace214
Aphrodite
Level 29
God Stats
4W - 2L
1,751 SR
Queue Stats
103W - 92L
1,550 Elo+
Solo
Neith
Neith
EBK_Creed
Neith
Level 4
God Stats
4W - 3L
1,465 SR
Queue Stats
39W - 32L
1,670 Elo+
Solo
Olorun
Olorun
Giovanni_Santos1
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,250 Elo+
Solo
Loki
Loki
IlSpeedRacerlI
Loki
Level 5
God Stats
2W - 1L
1,692 SR
Queue Stats
3W - 4L
1,602 Elo+
Solo
Nu Wa
Nu Wa
antonichava
Nu Wa
Level 29
God Stats
17W - 14L
1,703 SR
Queue Stats
27W - 25L
1,578 Elo+
Solo
Team Averages
Level 14
1,622 SR
1,530 Elo+

VS

Team Averages
Level 7
1,486 SR
1,633 Elo+
Heimdallr
Heimdallr
Bitty MK3
Heimdallr
Level 6
God Stats
1W - 0L
1,443 SR
Queue Stats
3W - 0L
1,665 Elo+
Party 1
Nemesis
Nemesis
FifteenLemur552
Nemesis
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,842 Elo+
Solo
Sol
Sol
Krunosik
Sol
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,569 Elo+
Solo
Sobek
Sobek
M1STER M0NK
Sobek
Level 13
God Stats
5W - 2L
1,487 SR
Queue Stats
9W - 6L
1,409 Elo+
Party 1
Cliodhna
Cliodhna
Sinister_burst46
Cliodhna
Level 6
God Stats
5W - 5L
1,500 SR
Queue Stats
55W - 41L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Ace214
Aphrodite
8
1 / 7 / 4
5,978
427
2,905
10,232
3,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Neith
EBK_Creed
Neith
12
11 / 8 / 3
8,016
573
10,258
12,038
2,780
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
2 / 7 / 3
5,760
411
2,347
9,148
2,074
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 5 / 4
6,461
462
4,710
11,519
2,553
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
1 / 8 / 3
7,056
504
7,977
10,742
2,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Bitty MK3
Heimdallr
15
17 / 0 / 5
9,636
688
16,446
11,289
5,287
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

7
0 / 13 / 2
5,527
395
1,964
10,738
4,032
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
2 / 6 / 2
6,857
490
4,949
8,458
3,200
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
3 / 0 / 15
8,145
582
3,517
8,762
10,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
12 / 1 / 1
9,294
664
12,110
10,490
5,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
59
17
Kills
34
35
Deaths
20
17
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Ace214
Aphrodite
1
7
4
0.43
W
Heimdallr
Bitty MK3
Heimdallr
17
0
5
19.5
L
Neith
EBK_Creed
Neith
11
8
3
1.56
W
0
13
2
0.08
L
2
7
3
0.5
L
2
5
4
0.8
W
2
6
2
0.5
W
3
0
15
10.5
W
12
1
1
12.5
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,197
Damage
38,986
53,679
Taken
49,737
13,299
Mitigated
28,635
12,705
Healing
14,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Ace214
Aphrodite
2,905
946
1,743
2,452
10,232
3,594
307
2,890
7,246
10,543
0
W
Heimdallr
Bitty MK3
Heimdallr
16,446
9,668
0
4,532
11,289
5,287
2,278
2,514
8,611
0
63,259
L
Neith
EBK_Creed
Neith
10,258
5,513
0
2,313
12,038
2,780
0
2,292
9,627
0
43,907
W
1,964
790
0
0
10,738
4,032
0
1,524
9,082
0
10,241
L
2,347
957
414
1,365
9,148
2,074
376
1,343
7,763
19,046
0
L
4,710
1,678
0
2,738
11,519
2,553
0
1,571
9,825
0
33,201
W
4,949
484
0
1,608
8,458
3,200
1,065
2,137
6,221
28,217
2,018
W
3,517
128
0
1,656
8,762
10,844
479
2,331
6,267
12,398
0
W
12,110
1,994
0
6,859
10,490
5,272
480
3,885
6,327
0
58,893
L
7,977
1,616
0
1,680
10,742
2,298
31
520
9,715
32,872
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,271
Gold Earned
39,459
248
Minions Killed
279
0
Camps Cleared
0
1,259,906
Distance Traveled
1,284,354
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
5,978
427
24
2
0
268,614
1
W
Heimdallr
9,636
688
87
6
0
219,336
1
L
Neith
8,016
573
75
5
0
259,234
3
W
Nemesis
5,527
395
15
1
0
249,855
0
L
Olorun
5,760
411
27
2
0
198,530
0
L
Loki
6,461
462
67
5
0
279,351
1
W
Sol
6,857
490
58
4
0
249,636
0
W
Sobek
8,145
582
18
1
0
263,358
4
W
Cliodhna
9,294
664
101
7
0
302,169
0
L
Nu Wa
7,056
504
55
4
0
254,177
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role