Player Matchup

Chaac
Chaac
Drhole
Chaac
Level 152
God Stats
14W - 6L
1,834 SR
Queue Stats
682W - 695L
1,624 Elo+
Solo
Awilix
Awilix
Jelious
Awilix
Level 160
God Stats
4W - 11L
1,478 SR
Queue Stats
600W - 640L
1,505 Elo+
Solo
Janus
Janus
Pressbyrånkörv
Janus
Level 147
God Stats
3W - 4L
1,499 SR
Queue Stats
292W - 293L
1,553 Elo+
Solo
Guan Yu
Guan Yu
ZeBenjinator
Guan Yu
Level 147
God Stats
1W - 3L
1,514 SR
Queue Stats
222W - 239L
1,514 Elo+
Solo
Xbalanque
Xbalanque
xinox89
Xbalanque
Level 157
God Stats
12W - 8L
1,565 SR
Queue Stats
910W - 895L
1,463 Elo+
Solo
Team Averages
Level 153
1,578 SR
1,532 Elo+

VS

Team Averages
Level 119
1,598 SR
1,597 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
AIcremie
Ah Puch
Level 157
God Stats
3W - 1L
1,617 SR
Queue Stats
146W - 96L
1,668 Elo+
Party 1
Chang'e
Chang'e
BlopMe
Chang'e
Level 128
God Stats
2W - 0L
1,710 SR
Queue Stats
63W - 39L
1,626 Elo+
Party 1
Sobek
Sobek
SLAYER2478
Sobek
Level 58
God Stats
6W - 6L
1,623 SR
Queue Stats
351W - 327L
1,586 Elo+
Solo
Eset
Eset
Tc_Maskee
Eset
Level 129
God Stats
9W - 6L
1,539 SR
Queue Stats
437W - 425L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Drhole
Chaac
16
1 / 7 / 12
9,164
705
14,128
18,047
26,556
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Awilix
Jelious
Awilix
16
5 / 4 / 10
9,481
729
11,758
14,042
7,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
4 / 5 / 9
10,317
794
18,060
10,024
4,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
ZeBenjinator
Guan Yu
15
3 / 6 / 12
9,356
720
5,539
17,260
19,999
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
xinox89
Xbalanque
16
6 / 9 / 8
9,861
759
14,290
14,931
6,866
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
20
12 / 3 / 14
12,081
929
21,146
18,981
24,508
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Puch
AIcremie
Ah Puch
17
4 / 5 / 10
10,427
802
12,634
12,406
5,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
BlopMe
Chang'e
15
4 / 8 / 16
10,047
773
8,731
12,713
8,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
20
5 / 1 / 22
12,110
932
12,109
19,404
30,533
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Eset
17
6 / 3 / 15
10,621
817
11,597
12,672
6,488
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
108
19
Kills
31
31
Deaths
20
51
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
12
3
14
6.33
W
Ah Puch
AIcremie
Ah Puch
4
5
10
1.8
W
Chang'e
BlopMe
Chang'e
4
8
16
1.5
L
Chaac
Drhole
Chaac
1
7
12
1
L
Awilix
Jelious
Awilix
5
4
10
2.5
L
4
5
9
1.7
W
Sobek
5
1
22
16
W
Eset
6
3
15
4.5
L
Guan Yu
ZeBenjinator
Guan Yu
3
6
12
1.5
L
Xbalanque
xinox89
Xbalanque
6
9
8
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,775
Damage
66,217
74,304
Taken
76,176
65,008
Mitigated
74,792
25,520
Healing
26,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
21,146
6,621
1,069
2,701
18,981
24,508
1,514
5,070
13,569
11,400
25,926
W
Ah Puch
AIcremie
Ah Puch
12,634
486
268
1,794
12,406
5,259
1,071
1,431
10,801
30,609
0
W
Chang'e
BlopMe
Chang'e
8,731
920
6,090
2,141
12,713
8,004
618
3,377
9,200
14,747
0
L
Chaac
Drhole
Chaac
14,128
1,829
338
2,967
18,047
26,556
411
10,202
7,566
0
32,414
L
Awilix
Jelious
Awilix
11,758
2,887
347
1,788
14,042
7,477
380
9,657
4,173
0
15,571
L
18,060
2,035
0
0
10,024
4,110
179
7,596
2,242
38,122
0
W
Sobek
12,109
636
528
4,727
19,404
30,533
516
5,466
13,741
20,787
0
W
Eset
11,597
560
4,454
2,495
12,672
6,488
879
2,716
9,712
31,835
0
L
Guan Yu
ZeBenjinator
Guan Yu
5,539
528
9,744
7,299
17,260
19,999
93
9,462
7,588
0
10,348
L
Xbalanque
xinox89
Xbalanque
14,290
5,364
1,184
1,853
14,931
6,866
825
10,943
3,736
0
23,317

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,179
Gold Earned
55,286
132
Minions Killed
140
0
Camps Cleared
0
1,200,849
Distance Traveled
1,186,657
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
12,081
929
36
3
0
239,867
0
W
Ah Puch
10,427
802
37
3
0
237,077
0
W
Chang'e
10,047
773
10
1
0
225,655
1
L
Chaac
9,164
705
14
1
0
247,136
5
L
Awilix
9,481
729
15
1
0
241,624
2
L
Janus
10,317
794
62
5
0
223,810
0
W
Sobek
12,110
932
15
1
0
241,159
4
W
Eset
10,621
817
42
3
0
242,899
0
L
Guan Yu
9,356
720
12
1
0
280,863
0
L
Xbalanque
9,861
759
29
2
0
207,416
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role