Player Matchup

Bellona
Bellona
 
Bellona
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
Jeeha1488
Geb
Level 15
God Stats
2W - 0L
1,510 SR
Queue Stats
2W - 2L
1,060 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Swamperton
Ah Muzen Cab
Level 17
God Stats
1W - 0L
1,263 SR
Queue Stats
4W - 3L
1,324 Elo+
Party 2
Olorun
Olorun
Taukar
Olorun
Level 29
God Stats
72W - 74L
1,493 SR
Queue Stats
92W - 99L
1,386 Elo+
Solo
Ymir
Ymir
demoniox3000
Ymir
Level 28
God Stats
6W - 4L
1,348 SR
Queue Stats
44W - 42L
1,331 Elo+
Solo
Team Averages
Level 24
1,423 SR
1,320 Elo+

VS

Team Averages
Level 23
1,555 SR
1,363 Elo+
Izanami
Izanami
Captainash11
Izanami
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,263 Elo+
Solo
Bacchus
Bacchus
DerPasha88
Bacchus
Level 29
God Stats
1W - 1L
1,532 SR
Queue Stats
3W - 6L
1,419 Elo+
Party 1
Nike
Nike
GeneriuSS7
Nike
Level 22
God Stats
3W - 4L
1,496 SR
Queue Stats
18W - 16L
1,412 Elo+
Solo
Scylla
Scylla
IchbinOneTap
Scylla
Level 28
God Stats
1W - 4L
1,418 SR
Queue Stats
4W - 10L
1,297 Elo+
Party 1
Nemesis
Nemesis
Jotenfor
Nemesis
Level 25
God Stats
3W - 1L
1,832 SR
Queue Stats
127W - 123L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
18
11 / 2 / 9
12,275
585
18,254
17,725
18,938
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
4 / 1 / 14
11,076
527
7,314
13,660
10,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ah Muzen Cab
Swamperton
Ah Muzen Cab
15
5 / 4 / 4
9,762
465
8,991
10,744
3,547
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
Taukar
Olorun
15
2 / 8 / 10
10,104
481
9,320
15,131
4,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
6 / 4 / 10
11,126
530
10,115
18,016
8,626
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Captainash11
Izanami
15
2 / 6 / 3
9,853
469
8,589
10,624
3,964
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
DerPasha88
Bacchus
12
2 / 8 / 4
9,054
431
6,455
20,680
21,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
4 / 6 / 4
9,203
438
11,306
15,837
17,416
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Scylla
14
3 / 5 / 5
9,417
448
19,089
11,432
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Nemesis
Jotenfor
Nemesis
15
8 / 4 / 3
10,121
482
7,710
14,595
7,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
38
28
Kills
19
19
Deaths
29
47
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
11
2
9
7.75
L
Izanami
Captainash11
Izanami
2
6
3
0.58
L
Bacchus
DerPasha88
Bacchus
2
8
4
0.5
L
4
6
4
1
L
Scylla
3
5
5
1.1
W
4
1
14
11
L
Nemesis
Jotenfor
Nemesis
8
4
3
2.38
W
Ah Muzen Cab
Swamperton
Ah Muzen Cab
5
4
4
1.75
W
Olorun
Taukar
Olorun
2
8
10
0.88
W
6
4
10
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,994
Damage
53,149
75,276
Taken
73,168
46,077
Mitigated
53,679
16,724
Healing
11,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
18,254
2,430
0
4,399
17,725
18,938
1,378
4,131
13,594
15,815
55,385
L
Izanami
Captainash11
Izanami
8,589
5,079
0
871
10,624
3,964
3,054
4,202
6,422
0
59,244
L
Bacchus
DerPasha88
Bacchus
6,455
690
357
2,335
20,680
21,183
544
8,229
12,451
20,416
0
L
11,306
1,348
0
3,662
15,837
17,416
0
6,767
9,070
0
40,228
L
Scylla
19,089
1,701
0
1,061
11,432
4,104
1,064
5,339
6,093
61,333
0
W
7,314
348
0
1,862
13,660
10,013
241
4,402
9,258
19,164
0
L
Nemesis
Jotenfor
Nemesis
7,710
1,875
0
2,867
14,595
7,012
0
5,262
9,333
0
50,162
W
Ah Muzen Cab
Swamperton
Ah Muzen Cab
8,991
3,948
0
1,649
10,744
3,547
548
3,409
7,335
0
53,953
W
Olorun
Taukar
Olorun
9,320
6,820
597
4,425
15,131
4,953
2,024
6,835
8,296
54,240
0
W
10,115
2,477
0
3,792
18,016
8,626
0
6,767
11,249
77,270
6,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,343
Gold Earned
47,648
434
Minions Killed
421
0
Camps Cleared
0
2,016,466
Distance Traveled
1,808,500
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,275
585
106
5
0
461,556
1
L
Izanami
9,853
469
138
7
0
366,705
6
L
Bacchus
9,054
431
33
2
0
314,505
0
L
Nike
9,203
438
64
3
0
354,859
1
L
Scylla
9,417
448
97
5
0
360,695
0
W
Geb
11,076
527
26
1
0
469,832
4
L
Nemesis
10,121
482
89
4
0
411,736
3
W
Ah Muzen Cab
9,762
465
103
5
0
391,595
2
W
Olorun
10,104
481
92
4
0
331,007
2
W
Ymir
11,126
530
107
5
0
362,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role