Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Policeno
Athena
Level 157
God Stats
1W - 0L
1,160 SR
Queue Stats
49W - 56L
1,444 Elo+
Party 1
Thanatos
Thanatos
krsty
Thanatos
Level 160
God Stats
1W - 1L
1,714 SR
Queue Stats
23W - 20L
1,535 Elo+
Party 1
Achilles
Achilles
zereblends
Achilles
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 111L
1,451 Elo+
Party 2
Team Averages
Level 135
1,475 SR
1,486 Elo+

VS

Team Averages
Level 119
1,473 SR
1,459 Elo+
Merlin
Merlin
 
Merlin
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thor
Thor
AbvarGungnir
Thor
Level 149
God Stats
0W - 2L
1,285 SR
Queue Stats
190W - 208L
1,464 Elo+
Party 3
King Arthur
King Arthur
Akudamashi
King Arthur
Level 100
God Stats
13W - 13L
1,592 SR
Queue Stats
374W - 435L
1,414 Elo+
Party 3
Skadi
Skadi
BatmanJZ
Skadi
Level 123
God Stats
3W - 4L
1,437 SR
Queue Stats
15W - 16L
1,449 Elo+
Party 3
Sylvanus
Sylvanus
KobaHataki
Sylvanus
Level 104
God Stats
19W - 16L
1,551 SR
Queue Stats
239W - 243L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
13
5 / 3 / 6
8,054
575
6,222
7,208
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Medusa
 
Medusa
12
5 / 1 / 8
7,714
551
7,529
5,672
2,153
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Policeno
Athena
12
2 / 2 / 13
7,512
537
4,198
11,618
7,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
krsty
Thanatos
14
12 / 1 / 3
8,861
633
9,335
9,714
3,727
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Achilles
zereblends
Achilles
13
4 / 1 / 3
8,065
576
7,501
8,748
6,921
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
2 / 8 / 2
7,251
518
3,854
9,940
2,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 6 / 4
6,838
488
4,773
11,498
3,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+40
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Akudamashi
King Arthur
13
1 / 5 / 0
7,548
539
4,951
11,430
6,487
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
BatmanJZ
Skadi
12
2 / 5 / 2
7,195
514
3,360
7,191
1,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
KobaHataki
Sylvanus
11
1 / 4 / 1
6,401
457
4,318
9,128
7,339
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
16
28
Kills
7
8
Deaths
28
33
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Vulcan
 
Vulcan
5
3
6
2.67
W
Medusa
 
Medusa
5
1
8
9
L
Merlin
 
Merlin
2
8
2
0.38
L
1
6
4
0.5
L
King Arthur
Akudamashi
King Arthur
1
5
0
0.2
L
Skadi
BatmanJZ
Skadi
2
5
2
0.6
L
Sylvanus
KobaHataki
Sylvanus
1
4
1
0.38
W
Athena
Policeno
Athena
2
2
13
4.25
W
Thanatos
krsty
Thanatos
12
1
3
13.5
W
Achilles
zereblends
Achilles
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,785
Damage
21,256
42,960
Taken
49,187
22,822
Mitigated
21,550
18,760
Healing
10,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vulcan
 
Vulcan
6,222
2,136
0
1,249
7,208
2,803
878
2,183
5,025
40,744
0
W
Medusa
 
Medusa
7,529
3,192
0
1,756
5,672
2,153
510
994
4,678
0
43,646
L
Merlin
 
Merlin
3,854
289
0
1,105
9,940
2,675
172
3,959
5,827
32,165
0
L
4,773
1,169
0
2,365
11,498
3,482
108
2,873
8,501
0
31,818
L
King Arthur
Akudamashi
King Arthur
4,951
316
0
2,164
11,430
6,487
0
514
10,908
0
41,809
L
Skadi
BatmanJZ
Skadi
3,360
1,827
126
942
7,191
1,567
570
927
6,246
0
30,937
L
Sylvanus
KobaHataki
Sylvanus
4,318
1,456
1,100
2,697
9,128
7,339
199
2,002
7,018
25,242
11,773
W
Athena
Policeno
Athena
4,198
1,279
0
2,821
11,618
7,218
404
2,803
8,815
16,423
0
W
Thanatos
krsty
Thanatos
9,335
2,358
0
11,364
9,714
3,727
0
1,290
8,424
0
52,487
W
Achilles
zereblends
Achilles
7,501
2,614
0
1,570
8,748
6,921
310
216
8,532
0
45,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,206
Gold Earned
35,233
374
Minions Killed
343
0
Camps Cleared
0
1,426,157
Distance Traveled
1,262,586
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vulcan
8,054
575
92
7
0
267,168
3
W
Medusa
7,714
551
74
5
0
278,423
0
L
Merlin
7,251
518
66
5
0
251,036
2
L
Thor
6,838
488
58
4
0
270,702
2
L
King Arthur
7,548
539
96
7
0
259,134
0
L
Skadi
7,195
514
65
5
0
264,184
1
L
Sylvanus
6,401
457
58
4
0
217,530
3
W
Athena
7,512
537
24
2
0
293,955
6
W
Thanatos
8,861
633
84
6
0
319,436
1
W
Achilles
8,065
576
100
7
0
267,175
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role