Player Matchup

Sol
Sol
 
Sol
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
KomandoKubata_
Set
Level 26
God Stats
9W - 11L
1,505 SR
Queue Stats
137W - 129L
1,464 Elo+
Party 2
Hercules
Hercules
LethalSmurfettee
Hercules
Level 28
God Stats
2W - 3L
1,500 SR
Queue Stats
40W - 44L
1,544 Elo+
Solo
Jing Wei
Jing Wei
Probl33m
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,666 Elo+
Solo
Cthulhu
Cthulhu
unrulyhamster
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,666 Elo+
Solo
Team Averages
Level 15
1,501 SR
1,568 Elo+

VS

Team Averages
Level 26
1,505 SR
1,540 Elo+
Ymir
Ymir
GRIHAN225
Ymir
Level 27
God Stats
6W - 4L
1,583 SR
Queue Stats
104W - 94L
1,504 Elo+
Solo
Anubis
Anubis
Salve93
Anubis
Level 29
God Stats
5W - 7L
1,444 SR
Queue Stats
215W - 247L
1,510 Elo+
Solo
Chiron
Chiron
UraniumSnuiver
Chiron
Level 29
God Stats
24W - 15L
1,630 SR
Queue Stats
119W - 107L
1,589 Elo+
Party 1
Chaac
Chaac
timzonb
Chaac
Level 29
God Stats
26W - 26L
1,569 SR
Queue Stats
118W - 107L
1,589 Elo+
Party 1
Thanatos
Thanatos
wypierdykam
Thanatos
Level 18
God Stats
6W - 17L
1,300 SR
Queue Stats
39W - 49L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
6 / 4 / 1
8,777
549
13,522
13,717
4,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 3 / 2
8,764
548
8,543
11,235
6,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 7 / 1
7,395
462
7,008
14,874
12,076
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jing Wei
Probl33m
Jing Wei
7
0 / 8 / 1
5,433
340
1,970
6,200
1,340
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Cthulhu
9
0 / 8 / 3
6,012
376
5,223
13,416
6,706
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
3 / 1 / 9
8,031
502
6,867
10,849
8,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Salve93
Anubis
13
2 / 5 / 7
7,697
481
8,049
10,406
5,054
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
9 / 2 / 8
8,857
554
13,496
10,463
3,736
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
timzonb
Chaac
13
2 / 0 / 11
8,132
508
8,864
13,109
15,695
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thanatos
wypierdykam
Thanatos
16
14 / 3 / 1
10,020
626
9,794
13,316
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
66
11
Kills
30
30
Deaths
11
8
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
6
4
1
1.63
W
Ymir
3
1
9
7.5
L
2
3
2
1
L
3
7
1
0.5
L
Jing Wei
Probl33m
Jing Wei
0
8
1
0.06
W
Anubis
Salve93
Anubis
2
5
7
1.1
W
9
2
8
6.5
W
Chaac
timzonb
Chaac
2
0
11
7.5
L
Cthulhu
0
8
3
0.19
W
Thanatos
wypierdykam
Thanatos
14
3
1
4.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,266
Damage
47,070
59,442
Taken
58,143
31,535
Mitigated
39,274
16,518
Healing
27,038
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
13,522
3,115
0
7,125
13,717
4,596
744
4,510
9,207
51,381
5,034
W
Ymir
6,867
1,375
0
2,647
10,849
8,652
0
3,132
7,717
27,746
0
L
8,543
3,545
0
4,751
11,235
6,817
0
1,484
9,751
0
62,406
L
7,008
1,852
0
3,454
14,874
12,076
0
3,797
11,077
0
33,983
L
Jing Wei
Probl33m
Jing Wei
1,970
1,334
0
0
6,200
1,340
0
240
5,960
0
11,575
W
Anubis
Salve93
Anubis
8,049
938
0
3,891
10,406
5,054
418
4,043
6,363
48,191
0
W
13,496
5,819
920
2,205
10,463
3,736
2,003
3,292
7,134
0
44,542
W
Chaac
timzonb
Chaac
8,864
1,205
0
6,110
13,109
15,695
665
3,676
9,433
0
43,242
L
Cthulhu
5,223
566
318
870
13,416
6,706
156
4,885
8,531
15,810
0
W
Thanatos
wypierdykam
Thanatos
9,794
3,542
0
11,265
13,316
6,137
0
3,845
9,471
0
60,532

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,381
Gold Earned
42,737
323
Minions Killed
354
0
Camps Cleared
0
1,337,119
Distance Traveled
1,536,197
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,777
549
91
6
0
265,931
3
W
Ymir
8,031
502
25
2
0
305,898
4
L
Set
8,764
548
126
8
0
339,151
4
L
Hercules
7,395
462
51
3
0
255,884
6
L
Jing Wei
5,433
340
25
2
0
185,872
0
W
Anubis
7,697
481
72
5
0
249,853
3
W
Chiron
8,857
554
93
6
0
338,926
2
W
Chaac
8,132
508
65
4
0
317,005
0
L
Cthulhu
6,012
376
30
2
0
290,281
3
W
Thanatos
10,020
626
99
6
0
324,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role