Player Matchup

Jormungandr
Jormungandr
CT9731Jormun
Jormungandr
Level 29
God Stats
15W - 12L
1,507 SR
Queue Stats
104W - 111L
1,515 Elo+
Solo
Artemis
Artemis
Chaos HsG
Artemis
Level 28
God Stats
43W - 39L
1,554 SR
Queue Stats
89W - 73L
1,480 Elo+
Solo
King Arthur
King Arthur
Launcelott
King Arthur
Level 29
God Stats
13W - 13L
1,553 SR
Queue Stats
27W - 39L
1,371 Elo+
Solo
Hun Batz
Hun Batz
UnoMango
Hun Batz
Level 28
God Stats
11W - 16L
1,482 SR
Queue Stats
94W - 93L
1,510 Elo+
Solo
Sol
Sol
mariomathy2002
Sol
Level 24
God Stats
23W - 24L
1,494 SR
Queue Stats
56W - 81L
1,373 Elo+
Solo
Team Averages
Level 28
1,518 SR
1,450 Elo+

VS

Team Averages
Level 30
1,649 SR
1,521 Elo+
Ymir
Ymir
Bedove_Nasty
Ymir
Level 7
God Stats
7W - 11L
1,728 SR
Queue Stats
10W - 21L
1,672 Elo+
Party 1
Ra
Ra
C4_reincarnated
Ra
Level 57
God Stats
6W - 8L
1,626 SR
Queue Stats
206W - 199L
1,531 Elo+
Party 1
Odin
Odin
Er1ck16
Odin
Level 29
God Stats
18W - 18L
1,511 SR
Queue Stats
137W - 131L
1,470 Elo+
Solo
Tsukuyomi
Tsukuyomi
SevenStar_Seeker
Tsukuyomi
Level 29
God Stats
18W - 11L
1,494 SR
Queue Stats
36W - 28L
1,398 Elo+
Solo
Loki
Loki
creepingmee
Loki
Level 28
God Stats
4W - 2L
1,887 SR
Queue Stats
16W - 11L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CT9731Jormun
Jormungandr
7
2 / 1 / 0
4,800
686
1,816
4,018
1,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
Chaos HsG
Artemis
6
0 / 3 / 1
3,700
529
1,384
3,892
699
Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
Launcelott
King Arthur
7
0 / 2 / 0
4,314
616
1,108
3,022
1,897
OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
UnoMango
Hun Batz
7
0 / 1 / 0
4,366
624
558
4,128
1,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

4
0 / 3 / 0
3,651
522
1,020
2,360
689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 0 / 0
3,658
523
333
2,586
977
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

8
1 / 0 / 2
4,773
682
1,650
2,612
756
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Odin
Er1ck16
Odin
9
2 / 0 / 1
5,012
716
1,740
3,345
981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
7
4 / 1 / 1
4,892
699
3,022
4,417
1,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

7
2 / 1 / 2
4,159
594
2,408
3,451
721
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
16
2
Kills
10
10
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
1
0
0
1
W
1
0
2
2
L
Jormungandr
CT9731Jormun
Jormungandr
2
1
0
2
L
Artemis
Chaos HsG
Artemis
0
3
1
0.17
W
Odin
Er1ck16
Odin
2
0
1
2.5
L
King Arthur
Launcelott
King Arthur
0
2
0
0
W
Tsukuyomi
4
1
1
4.5
L
Hun Batz
UnoMango
Hun Batz
0
1
0
0
W
2
1
2
3
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,886
Damage
9,153
17,420
Taken
16,411
6,090
Mitigated
5,055
4,481
Healing
3,962
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
333
35
0
90
2,586
977
100
605
1,981
3,531
0
W
1,650
389
28
1,215
2,612
756
40
802
1,810
23,430
0
L
Jormungandr
CT9731Jormun
Jormungandr
1,816
603
0
1,256
4,018
1,737
164
239
3,779
15,394
0
L
Artemis
Chaos HsG
Artemis
1,384
1,023
216
1,158
3,892
699
747
94
3,798
0
10,286
W
Odin
Er1ck16
Odin
1,740
0
0
953
3,345
981
0
101
3,244
0
17,783
L
King Arthur
Launcelott
King Arthur
1,108
0
0
0
3,022
1,897
0
0
3,022
36
14,674
W
Tsukuyomi
3,022
1,634
0
983
4,417
1,620
0
657
3,760
0
19,889
L
Hun Batz
UnoMango
Hun Batz
558
96
0
1,676
4,128
1,068
0
880
3,248
0
18,892
W
2,408
879
0
693
3,451
721
0
630
2,821
0
15,338
L
1,020
162
0
175
2,360
689
0
770
1,590
7,798
1,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,831
Gold Earned
22,494
149
Minions Killed
180
0
Camps Cleared
0
595,571
Distance Traveled
757,216
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
3,658
523
6
1
0
134,626
0
W
Ra
4,773
682
55
8
0
139,454
2
L
Jormungandr
4,800
686
31
4
0
136,000
1
L
Artemis
3,700
529
16
2
0
100,466
0
W
Odin
5,012
716
51
7
0
162,092
1
L
King Arthur
4,314
616
36
5
0
146,549
3
W
Tsukuyomi
4,892
699
41
6
0
167,738
1
L
Hun Batz
4,366
624
50
7
0
125,590
4
W
Loki
4,159
594
27
4
0
153,306
2
L
Sol
3,651
522
16
2
0
86,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role