Player Matchup

Morgan Le Fay
Morgan Le Fay
Dyetoe
Morgan Le Fay
Level 22
God Stats
0W - 1L
1,338 SR
Queue Stats
0W - 3L
879 Elo+
Party 2
Erlang Shen
Erlang Shen
LxrdYukii
Erlang Shen
Level 58
God Stats
0W - 1L
1,556 SR
Queue Stats
10W - 17L
1,320 Elo+
Party 2
Cliodhna
Cliodhna
Tonii005
Cliodhna
Level 67
God Stats
0W - 1L
1,357 SR
Queue Stats
71W - 81L
1,362 Elo+
Party 2
Ares
Ares
Yigiplay
Ares
Level 10
God Stats
0W - 1L
1,473 SR
Queue Stats
0W - 2L
1,309 Elo+
Party 2
Izanami
Izanami
cursedcookiie
Izanami
Level 28
God Stats
0W - 1L
1,255 SR
Queue Stats
4W - 11L
1,313 Elo+
Party 2
Team Averages
Level 37
1,396 SR
1,237 Elo+

VS

Team Averages
Level 77
1,500 SR
1,508 Elo+
Ymir
Ymir
 
Ymir
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 54
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
 
Artemis
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
langedijker
Discordia
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
120W - 105L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dyetoe
Morgan Le Fay
13
3 / 6 / 2
7,706
453
8,225
10,490
3,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
LxrdYukii
Erlang Shen
14
1 / 6 / 5
8,395
494
4,871
10,790
6,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cliodhna
Tonii005
Cliodhna
14
8 / 1 / 3
9,433
555
11,431
12,619
4,303
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
11
0 / 9 / 3
6,421
378
858
11,790
6,693
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
11
1 / 6 / 2
7,162
421
2,028
7,332
2,110
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
11 / 4 / 11
9,649
568
13,903
16,097
13,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
 
Gilgamesh
15
7 / 1 / 3
9,074
534
7,416
9,417
3,943
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Artemis
 
Artemis
13
6 / 4 / 12
8,527
502
8,439
8,938
2,844
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
 
Hercules
14
2 / 1 / 1
8,069
475
4,055
9,351
11,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
langedijker
Discordia
15
2 / 3 / 3
8,956
527
6,503
6,694
2,183
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
58
13
Kills
28
28
Deaths
13
15
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
11
4
11
4.13
W
Gilgamesh
 
Gilgamesh
7
1
3
8.5
W
Artemis
 
Artemis
6
4
12
3
W
Hercules
 
Hercules
2
1
1
2.5
L
Morgan Le Fay
Dyetoe
Morgan Le Fay
3
6
2
0.67
L
Erlang Shen
LxrdYukii
Erlang Shen
1
6
5
0.58
L
Cliodhna
Tonii005
Cliodhna
8
1
3
9.5
L
Ares
0
9
3
0.17
L
Izanami
1
6
2
0.33
W
Discordia
langedijker
Discordia
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,413
Damage
40,316
53,021
Taken
50,497
22,478
Mitigated
34,231
6,423
Healing
14,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
13,903
5,571
71
3,933
16,097
13,950
587
3,841
12,256
49,442
0
W
Gilgamesh
 
Gilgamesh
7,416
1,347
0
5,616
9,417
3,943
0
850
8,567
0
53,371
W
Artemis
 
Artemis
8,439
2,522
0
1,228
8,938
2,844
2,730
2,640
6,298
0
39,028
W
Hercules
 
Hercules
4,055
595
0
2,509
9,351
11,311
667
550
8,801
0
22,869
L
Morgan Le Fay
Dyetoe
Morgan Le Fay
8,225
257
80
1,677
10,490
3,258
282
4,078
6,142
34,963
0
L
Erlang Shen
LxrdYukii
Erlang Shen
4,871
1,613
0
1,459
10,790
6,114
949
2,988
7,326
0
31,794
L
Cliodhna
Tonii005
Cliodhna
11,431
2,914
0
2,374
12,619
4,303
1,274
4,277
8,133
0
48,429
L
Ares
858
518
0
0
11,790
6,693
884
3,785
7,937
8,923
0
L
Izanami
2,028
745
0
833
7,332
2,110
2,483
4,690
2,590
0
31,279
W
Discordia
langedijker
Discordia
6,503
210
0
1,636
6,694
2,183
0
1,202
5,492
66,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,117
Gold Earned
44,275
279
Minions Killed
399
0
Camps Cleared
0
1,587,912
Distance Traveled
1,581,083
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,649
568
64
4
0
294,177
1
W
Gilgamesh
9,074
534
87
5
0
369,535
0
W
Artemis
8,527
502
76
4
0
309,312
3
W
Hercules
8,069
475
55
3
0
311,083
0
L
Morgan Le Fay
7,706
453
44
3
0
301,429
2
L
Erlang Shen
8,395
494
62
4
0
330,630
4
L
Cliodhna
9,433
555
90
5
0
370,102
2
L
Ares
6,421
378
17
1
0
279,019
0
L
Izanami
7,162
421
66
4
0
306,732
5
W
Discordia
8,956
527
117
7
0
296,976
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role