Player Matchup

Hercules
Hercules
D3M VIB3Z
Hercules
Level 107
God Stats
8W - 14L
1,510 SR
Queue Stats
1,074W - 1,013L
1,524 Elo+
Party 1
Hades
Hades
SmiteGamer69
Hades
Level 80
God Stats
2W - 3L
1,689 SR
Queue Stats
396W - 240L
1,718 Elo+
Party 1
Neith
Neith
llmisulill
Neith
Level 86
God Stats
2W - 4L
1,558 SR
Queue Stats
2W - 4L
1,213 Elo+
Party 1
Team Averages
Level 91
1,586 SR
1,485 Elo+

VS

Team Averages
Level 104
1,396 SR
1,446 Elo+
Fenrir
Fenrir
Ox weed
Fenrir
Level 45
God Stats
2W - 11L
1,423 SR
Queue Stats
11W - 31L
1,348 Elo+
Solo
Ra
Ra
gustoso83
Ra
Level 157
God Stats
1W - 2L
1,265 SR
Queue Stats
49W - 47L
1,534 Elo+
Solo
Ganesha
Ganesha
linusmin
Ganesha
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 51L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
D3M VIB3Z
Hercules
11
1 / 0 / 7
6,943
694
4,993
6,209
4,364
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
5 / 0 / 3
7,559
756
9,900
6,653
3,527
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
9
2 / 2 / 5
6,478
648
2,664
4,945
1,675
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ox weed
Fenrir
7
1 / 6 / 0
5,696
570
3,340
8,107
3,138
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 0
6,514
651
7,687
2,724
916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ganesha
linusmin
Ganesha
11
0 / 1 / 2
6,884
688
2,829
10,162
8,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
8
Kills
2
2
Deaths
8
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
D3M VIB3Z
Hercules
1
0
7
4.5
L
Fenrir
Ox weed
Fenrir
1
6
0
0.17
W
5
0
3
6.5
L
1
1
0
1
L
Ganesha
linusmin
Ganesha
0
1
2
1
W
Neith
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,557
Damage
13,856
17,807
Taken
20,993
9,566
Mitigated
12,557
9,354
Healing
4,933
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
D3M VIB3Z
Hercules
4,993
2,085
333
3,278
6,209
4,364
19
2,558
3,261
0
10,880
L
Fenrir
Ox weed
Fenrir
3,340
569
0
1,099
8,107
3,138
0
3,369
4,738
0
6,764
W
9,900
1,735
361
4,453
6,653
3,527
36
4,361
1,915
40,061
0
L
7,687
141
749
983
2,724
916
0
1,256
1,468
32,366
0
L
Ganesha
linusmin
Ganesha
2,829
311
235
1,867
10,162
8,503
0
5,615
4,547
12,204
0
W
Neith
2,664
498
276
653
4,945
1,675
93
2,906
1,717
0
16,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,980
Gold Earned
19,094
119
Minions Killed
109
6
Camps Cleared
3
603,826
Distance Traveled
564,251
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,943
694
13
1
1
223,090
2
L
Fenrir
5,696
570
4
0
0
172,891
0
W
Hades
7,559
756
85
9
5
203,950
3
L
Ra
6,514
651
103
10
3
205,176
4
L
Ganesha
6,884
688
2
0
0
186,184
0
W
Neith
6,478
648
21
2
0
176,786
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role