Player Matchup

Chang'e
Chang'e
MelaMee
Chang'e
Level 29
God Stats
7W - 7L
1,623 SR
Queue Stats
83W - 74L
1,403 Elo+
Party 1
Sun Wukong
Sun Wukong
Misterandersson
Sun Wukong
Level 61
God Stats
7W - 4L
1,749 SR
Queue Stats
85W - 67L
1,470 Elo+
Party 1
Bellona
Bellona
mazin47
Bellona
Level 5
God Stats
1W - 5L
1,721 SR
Queue Stats
49W - 47L
1,500 Elo+
Party 1
Team Averages
Level 32
1,698 SR
1,458 Elo+

VS

Team Averages
Level 48
1,650 SR
1,382 Elo+
Medusa
Medusa
BekoSama
Medusa
Level 10
God Stats
3W - 0L
1,824 SR
Queue Stats
18W - 16L
1,421 Elo+
Party 2
Ymir
Ymir
TheWallander
Ymir
Level 32
God Stats
11W - 11L
1,367 SR
Queue Stats
71W - 101L
1,303 Elo+
Solo
Baba Yaga
Baba Yaga
sesver
Baba Yaga
Level 102
God Stats
1W - 0L
1,759 SR
Queue Stats
18W - 16L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
MelaMee
Chang'e
9
0 / 5 / 0
6,626
552
3,406
9,508
3,827
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Misterandersson
Sun Wukong
12
1 / 5 / 2
7,935
661
8,317
11,393
8,553
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
mazin47
Bellona
12
2 / 6 / 0
7,711
643
4,915
14,656
15,144
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BekoSama
Medusa
13
6 / 2 / 9
9,279
773
9,927
6,821
2,560
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 1 / 13
8,992
749
5,596
11,047
11,304
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Baba Yaga
sesver
Baba Yaga
15
8 / 0 / 8
9,600
800
13,960
6,298
2,558
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
46
3
Kills
16
16
Deaths
3
2
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Medusa
BekoSama
Medusa
6
2
9
5.25
L
Chang'e
MelaMee
Chang'e
0
5
0
0
L
Sun Wukong
Misterandersson
Sun Wukong
1
5
2
0.4
W
2
1
13
8.5
L
Bellona
mazin47
Bellona
2
6
0
0.33
W
Baba Yaga
sesver
Baba Yaga
8
0
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,638
Damage
29,483
35,557
Taken
24,166
27,524
Mitigated
16,422
6,035
Healing
7,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
BekoSama
Medusa
9,927
6,095
0
500
6,821
2,560
572
231
6,577
0
33,861
L
Chang'e
MelaMee
Chang'e
3,406
555
1,641
2,288
9,508
3,827
0
6,856
2,348
15,054
0
L
Sun Wukong
Misterandersson
Sun Wukong
8,317
898
0
1,660
11,393
8,553
0
6,597
4,522
0
29,121
W
5,596
818
665
3,853
11,047
11,304
98
2,101
8,649
9,937
0
L
Bellona
mazin47
Bellona
4,915
930
0
446
14,656
15,144
0
5,595
8,709
846
10,249
W
Baba Yaga
sesver
Baba Yaga
13,960
1,093
141
2,408
6,298
2,558
275
1,137
5,122
45,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,272
Gold Earned
27,871
111
Minions Killed
155
3
Camps Cleared
7
616,764
Distance Traveled
695,394
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,279
773
64
5
4
240,870
1
L
Chang'e
6,626
552
24
2
1
201,226
6
L
Sun Wukong
7,935
661
72
6
2
212,815
6
W
Ymir
8,992
749
14
1
0
199,305
3
L
Bellona
7,711
643
15
1
0
202,723
0
W
Baba Yaga
9,600
800
77
6
3
255,219
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role