Player Matchup

Fenrir
Fenrir
Koschev
Fenrir
Level 138
God Stats
15W - 12L
1,721 SR
Queue Stats
295W - 280L
1,682 Elo+
Party 2
Olorun
Olorun
Royal the Guard
Olorun
Level 152
God Stats
7W - 7L
1,669 SR
Queue Stats
390W - 395L
1,629 Elo+
Solo
Hou Yi
Hou Yi
Shawnito
Hou Yi
Level 88
God Stats
1W - 2L
1,628 SR
Queue Stats
161W - 133L
1,689 Elo+
Party 2
Team Averages
Level 126
1,673 SR
1,667 Elo+

VS

Team Averages
Level 120
1,519 SR
1,634 Elo+
Achilles
Achilles
 
Achilles
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
cruizerbruizer
Baron Samedi
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 20L
1,705 Elo+
Party 1
Olorun
Olorun
jay3690
Olorun
Level 119
God Stats
1W - 1L
1,556 SR
Queue Stats
58W - 44L
1,697 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Koschev
Fenrir
11
2 / 5 / 4
8,068
576
6,550
12,830
4,491
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
2 / 4 / 4
8,663
619
9,366
12,491
9,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Hou Yi
Shawnito
Hou Yi
11
2 / 5 / 3
8,030
574
10,138
10,269
3,571
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
4 / 1 / 8
9,519
680
10,252
12,215
12,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baron Samedi
cruizerbruizer
Baron Samedi
14
1 / 4 / 12
9,499
679
9,559
12,972
7,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
jay3690
Olorun
15
9 / 1 / 4
10,808
772
12,929
9,744
3,687
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
38
6
Kills
14
14
Deaths
6
11
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
8
8
L
Fenrir
Koschev
Fenrir
2
5
4
0.8
L
2
4
4
1
L
Hou Yi
Shawnito
Hou Yi
2
5
3
0.7
W
Baron Samedi
cruizerbruizer
Baron Samedi
1
4
12
1.75
W
Olorun
jay3690
Olorun
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,054
Damage
32,740
35,590
Taken
34,931
17,419
Mitigated
23,189
7,348
Healing
19,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
10,252
2,837
0
4,451
12,215
12,486
392
2,999
9,002
0
25,767
L
Fenrir
Koschev
Fenrir
6,550
2,205
0
3,308
12,830
4,491
0
8,966
3,484
0
14,999
L
9,366
2,742
365
2,167
12,491
9,357
0
8,502
3,545
41,036
0
L
Hou Yi
Shawnito
Hou Yi
10,138
5,800
0
1,508
10,269
3,571
0
5,453
4,466
0
21,884
W
Baron Samedi
cruizerbruizer
Baron Samedi
9,559
954
1,812
4,940
12,972
7,016
312
3,771
9,058
39,962
0
W
Olorun
jay3690
Olorun
12,929
7,995
2,126
5,853
9,744
3,687
2,551
2,670
6,870
52,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,761
Gold Earned
29,826
143
Minions Killed
175
4
Camps Cleared
8
759,329
Distance Traveled
754,580
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
9,519
680
33
2
2
295,068
2
L
Fenrir
8,068
576
14
1
3
276,814
6
L
Olorun
8,663
619
101
7
0
248,701
1
L
Hou Yi
8,030
574
28
2
1
233,814
5
W
Baron Samedi
9,499
679
62
4
6
234,495
5
W
Olorun
10,808
772
80
6
0
225,017
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role