Player Matchup

Janus
Janus
Bindels
Janus
Level 128
God Stats
5W - 2L
1,546 SR
Queue Stats
122W - 61L
1,655 Elo+
Party 1
Cthulhu
Cthulhu
Diabeteism
Cthulhu
Level 26
God Stats
3W - 2L
1,500 SR
Queue Stats
126W - 45L
1,746 Elo+
Party 1
Loki
Loki
pedestriansRun
Loki
Level 16
God Stats
40W - 34L
1,598 SR
Queue Stats
76W - 79L
1,501 Elo+
Solo
Team Averages
Level 57
1,548 SR
1,634 Elo+

VS

Team Averages
Level 55
1,709 SR
1,366 Elo+
Ares
Ares
Majikal59
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,305 Elo+
Party 2
Artemis
Artemis
TimesLikeThose
Artemis
Level 20
God Stats
4W - 3L
1,688 SR
Queue Stats
77W - 88L
1,487 Elo+
Solo
Ra
Ra
majik11
Ra
Level 129
God Stats
2W - 1L
1,939 SR
Queue Stats
18W - 13L
1,305 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Bindels
Janus
15
9 / 0 / 15
9,951
905
17,770
7,229
2,349
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Diabeteism
Cthulhu
15
12 / 0 / 12
10,346
941
15,767
14,525
15,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
4 / 5 / 4
8,024
729
4,173
7,119
2,378
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
0 / 9 / 4
6,653
605
3,006
18,003
10,914
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
2 / 8 / 1
6,838
622
8,499
11,973
3,972
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 8 / 1
7,204
655
5,423
12,351
4,375
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
11
25
Kills
5
5
Deaths
25
31
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Janus
Bindels
Janus
9
0
15
16.5
W
Cthulhu
Diabeteism
Cthulhu
12
0
12
18
L
Ares
0
9
4
0.22
L
2
8
1
0.31
L
3
8
1
0.44
W
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,710
Damage
16,928
28,873
Taken
42,327
20,020
Mitigated
19,261
4,305
Healing
3,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Bindels
Janus
17,770
1,020
82
2,322
7,229
2,349
1,037
1,993
5,236
41,243
0
W
Cthulhu
Diabeteism
Cthulhu
15,767
528
211
1,690
14,525
15,293
432
4,696
9,829
33,518
0
L
Ares
3,006
226
65
685
18,003
10,914
0
12,118
4,983
4,661
0
L
8,499
3,288
0
678
11,973
3,972
0
10,106
1,266
0
20,058
L
5,423
303
624
1,233
12,351
4,375
0
9,753
2,177
25,501
0
W
4,173
898
0
0
7,119
2,378
518
2,285
4,834
0
26,875

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,321
Gold Earned
20,695
153
Minions Killed
81
10
Camps Cleared
2
690,562
Distance Traveled
524,118
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,951
905
80
7
1
241,718
2
W
Cthulhu
10,346
941
32
3
0
232,127
2
L
Ares
6,653
605
4
0
1
175,594
1
L
Artemis
6,838
622
32
3
0
164,224
2
L
Ra
7,204
655
45
4
1
184,300
4
W
Loki
8,024
729
41
4
9
216,717
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role