Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
DementiaI
Bacchus
Level 160
God Stats
2W - 2L
1,757 SR
Queue Stats
151W - 156L
1,621 Elo+
Party 1
Neith
Neith
FerSandokan
Neith
Level 118
God Stats
12W - 6L
1,466 SR
Queue Stats
62W - 49L
1,542 Elo+
Party 1
Bakasura
Bakasura
SanPirro
Bakasura
Level 62
God Stats
10W - 5L
1,581 SR
Queue Stats
92W - 106L
1,383 Elo+
Party 1
Eset
Eset
ÑAÑE
Eset
Level 107
God Stats
6W - 0L
1,628 SR
Queue Stats
32W - 25L
1,519 Elo+
Party 1
Team Averages
Level 110
1,586 SR
1,513 Elo+

VS

Team Averages
Level 97
1,591 SR
1,532 Elo+
Odin
Odin
Awesome023
Odin
Level 134
God Stats
10W - 7L
1,515 SR
Queue Stats
161W - 148L
1,523 Elo+
Solo
Kali
Kali
Bradient
Kali
Level 94
God Stats
6W - 6L
1,812 SR
Queue Stats
788W - 761L
1,516 Elo+
Solo
Neith
Neith
RobertRRR
Neith
Level 100
God Stats
87W - 95L
1,536 SR
Queue Stats
259W - 274L
1,570 Elo+
Solo
Hercules
Hercules
balance368
Hercules
Level 68
God Stats
1W - 1L
1,584 SR
Queue Stats
109W - 102L
1,508 Elo+
Solo
Tiamat
Tiamat
wuh95
Tiamat
Level 88
God Stats
6W - 10L
1,506 SR
Queue Stats
297W - 255L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
2 / 5 / 4
8,600
538
8,067
13,897
8,741
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bacchus
DementiaI
Bacchus
15
6 / 0 / 9
9,867
617
10,926
12,984
17,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

16
10 / 0 / 6
10,137
634
11,795
6,822
3,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
SanPirro
Bakasura
15
5 / 2 / 4
9,019
564
5,658
11,866
5,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Eset
ÑAÑE
Eset
13
3 / 7 / 6
8,176
511
9,539
11,062
4,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 2
9,113
570
10,128
14,518
13,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kali
14
5 / 5 / 4
8,529
533
9,722
14,140
6,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Neith
RobertRRR
Neith
12
0 / 6 / 4
6,999
437
4,179
10,318
3,136
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
balance368
Hercules
10
1 / 6 / 1
6,444
403
4,336
14,369
10,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tiamat
wuh95
Tiamat
12
1 / 6 / 2
7,468
467
5,864
10,445
5,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
25
26
Kills
12
14
Deaths
26
29
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
5
4
0.8
L
5
3
2
2
L
Kali
5
5
4
1.4
W
Bacchus
DementiaI
Bacchus
6
0
9
10.5
W
10
0
6
13
L
Neith
RobertRRR
Neith
0
6
4
0.33
W
Bakasura
SanPirro
Bakasura
5
2
4
3.5
L
Hercules
balance368
Hercules
1
6
1
0.25
L
Tiamat
wuh95
Tiamat
1
6
2
0.33
W
Eset
ÑAÑE
Eset
3
7
6
0.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,985
Damage
34,229
56,631
Taken
63,790
39,752
Mitigated
39,536
24,163
Healing
13,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
8,067
922
839
6,470
13,897
8,741
1,018
2,984
9,842
47,307
0
L
10,128
1,049
0
3,199
14,518
13,648
0
8,578
5,632
16,716
30,671
L
Kali
9,722
3,737
0
4,177
14,140
6,798
0
5,238
8,652
0
56,929
W
Bacchus
DementiaI
Bacchus
10,926
1,992
302
4,475
12,984
17,576
337
1,588
11,169
45,793
0
W
11,795
4,231
0
2,763
6,822
3,497
1,416
340
6,424
0
63,882
L
Neith
RobertRRR
Neith
4,179
1,761
0
1,326
10,318
3,136
0
3,694
6,430
0
40,444
W
Bakasura
SanPirro
Bakasura
5,658
3,831
0
4,984
11,866
5,582
0
2,938
8,588
0
46,276
L
Hercules
balance368
Hercules
4,336
844
0
3,104
14,369
10,630
0
6,458
7,689
0
19,643
L
Tiamat
wuh95
Tiamat
5,864
433
0
2,091
10,445
5,324
86
3,748
5,901
42,209
0
W
Eset
ÑAÑE
Eset
9,539
268
819
3,511
11,062
4,356
748
1,561
9,261
42,460
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,799
Gold Earned
38,553
460
Minions Killed
370
0
Camps Cleared
0
1,613,586
Distance Traveled
1,458,847
28
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,600
538
75
5
0
278,704
1
L
Odin
9,113
570
88
6
0
305,307
2
L
Kali
8,529
533
86
5
0
319,270
2
W
Bacchus
9,867
617
52
3
0
356,174
7
W
Neith
10,137
634
127
8
0
324,818
6
L
Neith
6,999
437
74
5
0
285,827
2
W
Bakasura
9,019
564
104
7
0
340,117
11
L
Hercules
6,444
403
30
2
0
284,101
4
L
Tiamat
7,468
467
92
6
0
264,342
7
W
Eset
8,176
511
102
6
0
313,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role