Player Matchup

Jing Wei
Jing Wei
AnotherCanuck
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Anubis
Anubis
GustavoOliver
Anubis
Level 15
God Stats
3W - 2L
1,603 SR
Queue Stats
3W - 5L
1,039 Elo+
Solo
Nemesis
Nemesis
Nestym2f
Nemesis
Level 24
God Stats
3W - 3L
1,549 SR
Queue Stats
32W - 68L
1,237 Elo+
Solo
Mulan
Mulan
cmanultra
Mulan
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 61L
1,355 Elo+
Solo
Sol
Sol
xsedoyx
Sol
Level 28
God Stats
0W - 1L
1,274 SR
Queue Stats
0W - 3L
1,232 Elo+
Solo
Team Averages
Level 19
1,485 SR
1,273 Elo+

VS

Team Averages
Level 15
1,459 SR
1,334 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 2
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AkaashSSJBLU
King Arthur
Level 25
God Stats
10W - 12L
1,298 SR
Queue Stats
51W - 90L
1,288 Elo+
Solo
Cthulhu
Cthulhu
BliNSom
Cthulhu
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 12L
1,151 Elo+
Party 1
Raijin
Raijin
Gabriel005-5
Raijin
Level 32
God Stats
1W - 0L
1,414 SR
Queue Stats
13W - 19L
1,230 Elo+
Party 1
Artemis
Artemis
egemicated
Artemis
Level 8
God Stats
1W - 0L
1,583 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
AnotherCanuck
Jing Wei
13
1 / 4 / 2
7,972
420
4,568
9,619
2,996
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
10 / 5 / 0
10,795
568
16,962
14,388
7,643
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
Nestym2f
Nemesis
14
1 / 4 / 2
8,402
442
4,647
14,723
6,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Mulan
cmanultra
Mulan
8
3 / 4 / 2
6,940
365
6,344
9,065
6,168
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sol
12
2 / 8 / 1
7,345
387
2,714
7,997
1,973
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
20
17 / 0 / 1
13,393
705
16,919
12,917
6,576
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

King Arthur
AkaashSSJBLU
King Arthur
15
2 / 6 / 5
9,816
517
5,620
15,834
9,346
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cthulhu
BliNSom
Cthulhu
12
0 / 2 / 6
8,009
422
4,585
14,237
11,362
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Raijin
11
0 / 8 / 2
7,723
406
2,804
12,056
2,969
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
egemicated
Artemis
15
6 / 1 / 2
9,730
512
9,807
8,432
2,440
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
41
17
Kills
25
25
Deaths
17
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
17
0
1
17.5
W
King Arthur
AkaashSSJBLU
King Arthur
2
6
5
0.75
L
Jing Wei
AnotherCanuck
Jing Wei
1
4
2
0.5
W
Cthulhu
BliNSom
Cthulhu
0
2
6
1.5
W
Raijin
0
8
2
0.13
L
10
5
0
2
L
Nemesis
Nestym2f
Nemesis
1
4
2
0.5
L
Mulan
cmanultra
Mulan
3
4
2
1
W
Artemis
egemicated
Artemis
6
1
2
7
L
Sol
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,235
Damage
39,735
55,792
Taken
63,476
25,229
Mitigated
32,693
12,991
Healing
18,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
16,919
6,414
0
7,318
12,917
6,576
0
3,612
9,305
0
117,425
W
King Arthur
AkaashSSJBLU
King Arthur
5,620
141
66
3,720
15,834
9,346
534
3,679
12,155
6,795
43,387
L
Jing Wei
AnotherCanuck
Jing Wei
4,568
3,055
0
1,859
9,619
2,996
0
3,374
6,245
0
45,031
W
Cthulhu
BliNSom
Cthulhu
4,585
406
0
4,368
14,237
11,362
0
1,542
12,695
32,152
0
W
Raijin
2,804
428
0
1,849
12,056
2,969
580
8,404
3,652
38,298
0
L
16,962
542
126
5,492
14,388
7,643
1,337
2,915
11,473
72,281
0
L
Nemesis
Nestym2f
Nemesis
4,647
1,335
0
4,481
14,723
6,449
417
723
14,000
0
57,827
L
Mulan
cmanultra
Mulan
6,344
1,472
0
527
9,065
6,168
0
452
8,613
5,930
13,378
W
Artemis
egemicated
Artemis
9,807
5,173
0
913
8,432
2,440
5,544
4,029
4,403
0
60,576
L
Sol
2,714
940
0
506
7,997
1,973
613
1,229
6,768
13,725
2,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,454
Gold Earned
48,671
392
Minions Killed
534
0
Camps Cleared
0
1,315,250
Distance Traveled
1,681,636
1
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
13,393
705
204
11
0
419,735
7
W
King Arthur
9,816
517
110
6
0
371,041
3
L
Jing Wei
7,972
420
92
5
0
300,271
1
W
Cthulhu
8,009
422
40
2
0
306,321
0
W
Raijin
7,723
406
61
3
0
255,779
3
L
Anubis
10,795
568
127
7
0
309,799
0
L
Nemesis
8,402
442
104
5
0
302,759
0
L
Mulan
6,940
365
34
2
0
190,335
0
W
Artemis
9,730
512
119
6
0
328,760
2
L
Sol
7,345
387
35
2
0
212,086
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role