Player Matchup

Ullr
Ullr
DerPasha88
Ullr
Level 29
God Stats
20W - 34L
1,425 SR
Queue Stats
47W - 74L
1,298 Elo+
Party 1
Gilgamesh
Gilgamesh
IchbinOneTap
Gilgamesh
Level 28
God Stats
8W - 10L
1,401 SR
Queue Stats
53W - 74L
1,296 Elo+
Party 1
Da Ji
Da Ji
Veliyaal
Da Ji
Level 42
God Stats
0W - 4L
1,600 SR
Queue Stats
8W - 12L
1,169 Elo+
Solo
Team Averages
Level 33
1,475 SR
1,254 Elo+

VS

Team Averages
Level 66
1,311 SR
1,298 Elo+
Nu Wa
Nu Wa
Gotofar
Nu Wa
Level 88
God Stats
3W - 6L
1,153 SR
Queue Stats
134W - 184L
1,337 Elo+
Solo
Ymir
Ymir
TheWallander
Ymir
Level 32
God Stats
11W - 11L
1,303 SR
Queue Stats
71W - 101L
1,287 Elo+
Solo
Chaac
Chaac
s3bb3k
Chaac
Level 79
God Stats
10W - 13L
1,475 SR
Queue Stats
35W - 54L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 4
6,476
648
5,177
8,914
2,626
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilgamesh
IchbinOneTap
Gilgamesh
11
2 / 5 / 2
6,938
694
5,557
9,890
3,733
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
Veliyaal
Da Ji
11
3 / 2 / 2
6,936
694
4,618
5,773
2,169
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Gotofar
Nu Wa
12
6 / 3 / 4
8,246
825
6,355
5,148
1,618
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 2 / 12
8,437
844
3,608
9,968
8,197
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chaac
s3bb3k
Chaac
13
6 / 1 / 8
8,390
839
10,017
6,526
5,596
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
38
6
Kills
14
14
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
7
4
0.43
W
Nu Wa
Gotofar
Nu Wa
6
3
4
2.67
L
Gilgamesh
IchbinOneTap
Gilgamesh
2
5
2
0.6
W
2
2
12
4
L
Da Ji
Veliyaal
Da Ji
3
2
2
2
W
Chaac
s3bb3k
Chaac
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,352
Damage
19,980
24,577
Taken
21,642
8,528
Mitigated
15,411
1,084
Healing
7,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,177
2,680
0
501
8,914
2,626
0
3,857
4,545
0
20,955
W
Nu Wa
Gotofar
Nu Wa
6,355
868
230
779
5,148
1,618
24
152
4,996
20,117
0
L
Gilgamesh
IchbinOneTap
Gilgamesh
5,557
1,190
0
108
9,890
3,733
0
3,531
5,926
0
16,643
W
3,608
633
273
3,765
9,968
8,197
433
262
9,706
9,145
0
L
Da Ji
Veliyaal
Da Ji
4,618
1,035
0
475
5,773
2,169
0
2,751
2,979
0
12,735
W
Chaac
s3bb3k
Chaac
10,017
1,256
0
2,524
6,526
5,596
622
96
6,430
0
30,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,350
Gold Earned
25,073
87
Minions Killed
96
4
Camps Cleared
4
534,804
Distance Traveled
540,404
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,476
648
34
3
1
146,023
0
W
Nu Wa
8,246
825
28
3
3
158,533
1
L
Gilgamesh
6,938
694
34
3
1
194,794
0
W
Ymir
8,437
844
15
2
0
174,447
2
L
Da Ji
6,936
694
19
2
2
193,987
1
W
Chaac
8,390
839
53
5
1
207,424
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role