Player Matchup

Hun Batz
Hun Batz
Chaos Xyrem
Hun Batz
Level 25
God Stats
13W - 17L
1,500 SR
Queue Stats
50W - 69L
1,267 Elo+
Solo
Ymir
Ymir
Luchino17
Ymir
Level 8
God Stats
18W - 28L
1,541 SR
Queue Stats
19W - 34L
1,286 Elo+
Party 1
Vulcan
Vulcan
Sikarius_Roman
Vulcan
Level 27
God Stats
2W - 4L
1,437 SR
Queue Stats
183W - 191L
1,344 Elo+
Solo
Cliodhna
Cliodhna
TickSlick98
Cliodhna
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 6L
1,334 Elo+
Solo
Thor
Thor
moldy martinez
Thor
Level 6
God Stats
0W - 1L
1,820 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Team Averages
Level 18
1,560 SR
1,346 Elo+

VS

Team Averages
Level 19
1,493 SR
1,258 Elo+
Neith
Neith
ApexOn
Neith
Level 28
God Stats
4W - 1L
1,553 SR
Queue Stats
66W - 64L
1,371 Elo+
Solo
Cthulhu
Cthulhu
Pacho011
Cthulhu
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,087 Elo+
Solo
Pele
Pele
Xcilence-
Pele
Level 23
God Stats
4W - 5L
1,472 SR
Queue Stats
115W - 103L
1,353 Elo+
Solo
Gilgamesh
Gilgamesh
Zeus_Juice97
Gilgamesh
Level 12
God Stats
4W - 5L
1,579 SR
Queue Stats
93W - 79L
1,234 Elo+
Solo
Scylla
Scylla
that_one_guy520
Scylla
Level 29
God Stats
13W - 23L
1,359 SR
Queue Stats
45W - 50L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Chaos Xyrem
Hun Batz
10
0 / 4 / 1
5,797
527
3,003
7,858
2,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
9
3 / 7 / 1
6,109
555
2,580
8,553
3,054
Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

9
3 / 7 / 0
6,168
561
3,621
5,520
1,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
TickSlick98
Cliodhna
7
1 / 7 / 0
5,119
465
3,757
7,479
2,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

5
0 / 5 / 1
4,330
394
851
6,643
3,146
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ApexOn
Neith
11
7 / 3 / 2
7,025
639
4,745
6,339
1,828
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Pacho011
Cthulhu
2
0 / 1 / 0
3,832
348
95
771
227
Pele
11
9 / 2 / 6
6,988
635
5,359
6,549
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
Zeus_Juice97
Gilgamesh
12
9 / 1 / 4
7,420
675
6,528
6,223
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
5 / 0 / 5
6,308
573
7,228
2,921
618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
47
7
Kills
30
30
Deaths
7
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Neith
ApexOn
Neith
7
3
2
2.67
L
Hun Batz
Chaos Xyrem
Hun Batz
0
4
1
0.13
L
Ymir
3
7
1
0.5
W
Cthulhu
Pacho011
Cthulhu
0
1
0
0
L
3
7
0
0.43
L
Cliodhna
TickSlick98
Cliodhna
1
7
0
0.14
W
Pele
9
2
6
6
W
Gilgamesh
Zeus_Juice97
Gilgamesh
9
1
4
11
L
0
5
1
0.1
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,812
Damage
23,955
36,053
Taken
22,803
12,047
Mitigated
8,018
4,364
Healing
8,784
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
ApexOn
Neith
4,745
1,947
0
2,133
6,339
1,828
0
3,580
2,499
0
32,363
L
Hun Batz
Chaos Xyrem
Hun Batz
3,003
1,277
0
2,224
7,858
2,324
0
0
7,858
0
29,416
L
Ymir
2,580
763
0
206
8,553
3,054
586
2,553
6,000
15,920
0
W
Cthulhu
Pacho011
Cthulhu
95
27
0
0
771
227
0
206
565
915
0
L
3,621
625
0
0
5,520
1,278
388
688
4,832
22,693
0
L
Cliodhna
TickSlick98
Cliodhna
3,757
865
0
240
7,479
2,245
122
1,375
6,104
0
12,046
W
Pele
5,359
1,266
0
2,440
6,549
1,891
0
1,231
5,308
0
30,741
W
Gilgamesh
Zeus_Juice97
Gilgamesh
6,528
2,104
0
3,057
6,223
3,454
0
410
5,813
0
32,628
L
851
224
0
1,694
6,643
3,146
0
2,707
3,936
0
7,380
W
7,228
1,225
0
1,154
2,921
618
754
651
2,270
26,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,523
Gold Earned
31,573
168
Minions Killed
256
0
Camps Cleared
0
1,048,588
Distance Traveled
840,812
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,025
639
75
7
0
184,177
3
L
Hun Batz
5,797
527
71
6
0
214,146
0
L
Ymir
6,109
555
19
2
0
207,193
2
W
Cthulhu
3,832
348
3
0
0
28,931
0
L
Vulcan
6,168
561
42
4
0
196,785
0
L
Cliodhna
5,119
465
22
2
0
219,221
2
W
Pele
6,988
635
58
5
0
222,473
0
W
Gilgamesh
7,420
675
76
7
0
208,672
1
L
Thor
4,330
394
14
1
0
211,243
0
W
Scylla
6,308
573
44
4
0
196,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role