Player Matchup

Vulcan
Vulcan
 
Vulcan
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
BeeSterNSSF13
Nemesis
Level 26
God Stats
7W - 11L
1,447 SR
Queue Stats
105W - 114L
1,479 Elo+
Solo
Cthulhu
Cthulhu
JCamp74
Cthulhu
Level 16
God Stats
0W - 3L
1,287 SR
Queue Stats
75W - 80L
1,445 Elo+
Party 1
Izanami
Izanami
Sapphiiree
Izanami
Level 17
God Stats
31W - 16L
1,633 SR
Queue Stats
80W - 74L
1,485 Elo+
Party 1
Sun Wukong
Sun Wukong
XQSJ123
Sun Wukong
Level 7
God Stats
1W - 1L
1,255 SR
Queue Stats
2W - 2L
1,488 Elo+
Solo
Team Averages
Level 19
1,424 SR
1,479 Elo+

VS

Team Averages
Level 9
1,636 SR
1,544 Elo+
Neith
Neith
BearlyPetti
Neith
Level 3
God Stats
4W - 1L
1,701 SR
Queue Stats
39W - 23L
1,709 Elo+
Party 2
Ra
Ra
Fafnir Only
Ra
Level 15
God Stats
5W - 4L
1,699 SR
Queue Stats
44W - 21L
1,729 Elo+
Party 2
Ymir
Ymir
KoduI
Ymir
Level 6
God Stats
1W - 0L
1,781 SR
Queue Stats
6W - 7L
1,453 Elo+
Party 2
Bellona
Bellona
Ostertag
Bellona
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,330 Elo+
Solo
Thor
Thor
washedatsmite
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
9
0 / 3 / 0
5,035
504
1,048
4,295
1,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Nemesis
8
0 / 6 / 0
4,826
483
2,156
7,880
1,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
JCamp74
Cthulhu
7
2 / 3 / 0
4,388
439
3,198
7,793
3,224
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
Sapphiiree
Izanami
7
0 / 3 / 2
4,681
468
2,601
4,096
846
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
XQSJ123
Sun Wukong
7
0 / 4 / 0
4,338
434
2,954
6,806
4,463
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 0 / 5
5,434
543
6,256
4,262
1,118
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
8 / 0 / 3
7,305
731
6,478
4,625
1,481
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
KoduI
Ymir
9
1 / 2 / 3
5,157
516
704
4,232
2,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bellona
Ostertag
Bellona
11
5 / 0 / 1
6,796
680
4,144
5,298
3,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
3 / 0 / 8
5,898
590
5,071
4,520
1,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
39
2
Kills
19
19
Deaths
2
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
3
0
0
W
2
0
5
4.5
L
Nemesis
0
6
0
0
W
8
0
3
9.5
L
Cthulhu
JCamp74
Cthulhu
2
3
0
0.67
W
Ymir
KoduI
Ymir
1
2
3
1.25
W
Bellona
Ostertag
Bellona
5
0
1
5.5
L
Izanami
Sapphiiree
Izanami
0
3
2
0.33
L
Sun Wukong
XQSJ123
Sun Wukong
0
4
0
0
W
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,957
Damage
22,653
30,870
Taken
22,937
12,019
Mitigated
9,835
5,019
Healing
8,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
1,048
243
0
694
4,295
1,587
0
3,066
1,057
27,313
0
W
6,256
3,786
0
2,571
4,262
1,118
977
999
3,263
0
37,399
L
Nemesis
2,156
712
0
585
7,880
1,899
0
834
7,024
0
25,152
W
6,478
595
243
2,316
4,625
1,481
0
1,135
3,408
44,996
0
L
Cthulhu
JCamp74
Cthulhu
3,198
106
0
960
7,793
3,224
0
1,349
6,405
11,976
0
W
Ymir
KoduI
Ymir
704
0
0
693
4,232
2,145
203
1,624
2,608
5,928
0
W
Bellona
Ostertag
Bellona
4,144
1,037
0
1,704
5,298
3,471
938
0
4,835
0
32,554
L
Izanami
Sapphiiree
Izanami
2,601
1,819
0
804
4,096
846
17
712
3,358
0
26,181
L
Sun Wukong
XQSJ123
Sun Wukong
2,954
513
0
1,976
6,806
4,463
0
924
5,844
0
13,187
W
5,071
1,532
0
1,033
4,520
1,620
0
703
3,775
0
22,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,268
Gold Earned
30,590
221
Minions Killed
286
0
Camps Cleared
0
941,090
Distance Traveled
972,678
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,035
504
66
7
0
169,538
5
W
Neith
5,434
543
60
6
0
185,796
4
L
Nemesis
4,826
483
56
6
0
204,055
2
W
Ra
7,305
731
92
9
0
214,880
2
L
Cthulhu
4,388
439
17
2
0
197,195
1
W
Ymir
5,157
516
8
1
0
191,321
0
W
Bellona
6,796
680
85
9
0
206,610
3
L
Izanami
4,681
468
57
6
0
168,442
0
L
Sun Wukong
4,338
434
25
3
0
201,860
3
W
Thor
5,898
590
41
4
0
174,071
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role