Player Matchup

Sol
Sol
AndaraM
Sol
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 14L
1,326 Elo+
Solo
Ullr
Ullr
Hilmar200
Ullr
Level 103
God Stats
1W - 1L
1,243 SR
Queue Stats
18W - 18L
1,520 Elo+
Solo
Vulcan
Vulcan
SliserReidez
Vulcan
Level 106
God Stats
9W - 3L
1,688 SR
Queue Stats
594W - 603L
1,457 Elo+
Solo
Olorun
Olorun
TheLegend272222
Olorun
Level 120
God Stats
5W - 7L
1,476 SR
Queue Stats
257W - 287L
1,482 Elo+
Solo
King Arthur
King Arthur
Tilumos
King Arthur
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 112L
1,444 Elo+
Solo
Team Averages
Level 117
1,481 SR
1,446 Elo+

VS

Team Averages
Level 100
1,479 SR
1,461 Elo+
Baron Samedi
Baron Samedi
ECC Archer
Baron Samedi
Level 124
God Stats
1W - 1L
1,725 SR
Queue Stats
167W - 201L
1,442 Elo+
Party 1
Susano
Susano
Ha1f p1nt762
Susano
Level 72
God Stats
0W - 1L
1,564 SR
Queue Stats
67W - 64L
1,494 Elo+
Party 1
Nu Wa
Nu Wa
ThyMurderMedic
Nu Wa
Level 155
God Stats
5W - 10L
1,236 SR
Queue Stats
322W - 342L
1,424 Elo+
Party 1
Fenrir
Fenrir
iiFluffyNuts
Fenrir
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 13L
1,489 Elo+
Party 1
Persephone
Persephone
tsukuyomee11
Persephone
Level 89
God Stats
19W - 14L
1,370 SR
Queue Stats
854W - 915L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
17
5 / 5 / 19
10,278
857
14,950
13,167
4,940
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ullr
18
9 / 4 / 14
10,938
912
10,783
13,921
5,974
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
18
6 / 3 / 12
10,689
891
14,087
13,384
8,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 5 / 18
10,520
877
11,190
13,737
5,914
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

King Arthur
Tilumos
King Arthur
17
7 / 7 / 18
10,683
890
7,535
13,741
13,921
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ECC Archer
Baron Samedi
17
7 / 6 / 14
10,607
884
12,255
15,243
6,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
13
3 / 7 / 16
8,990
749
8,661
12,431
7,883
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
7 / 6 / 13
11,595
966
18,373
14,814
5,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
15
3 / 7 / 11
8,980
748
6,779
13,917
7,664
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
tsukuyomee11
Persephone
16
3 / 5 / 11
9,482
790
11,898
9,619
3,354
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
88
31
Kills
23
24
Deaths
31
81
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Sol
5
5
19
2.9
L
Baron Samedi
ECC Archer
Baron Samedi
7
6
14
2.33
L
Susano
3
7
16
1.57
W
Ullr
9
4
14
4
W
Vulcan
6
3
12
4
W
4
5
18
2.6
L
7
6
13
2.25
W
King Arthur
Tilumos
King Arthur
7
7
18
2.29
L
Fenrir
3
7
11
1.21
L
Persephone
tsukuyomee11
Persephone
3
5
11
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,545
Damage
57,966
67,950
Taken
66,024
39,350
Mitigated
31,189
24,287
Healing
20,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
14,950
5,371
414
3,771
13,167
4,940
2,274
7,063
5,570
30,980
0
L
Baron Samedi
ECC Archer
Baron Samedi
12,255
215
3,868
4,656
15,243
6,893
0
10,744
4,499
23,049
0
L
Susano
8,661
1,091
1,233
2,480
12,431
7,883
645
6,323
6,108
0
14,766
W
Ullr
10,783
5,078
1,639
4,166
13,921
5,974
1,528
8,630
4,713
0
24,027
W
Vulcan
14,087
3,391
2,057
3,468
13,384
8,601
108
8,012
4,892
33,544
0
W
11,190
4,161
2,796
3,954
13,737
5,914
1,429
9,203
3,944
30,940
1,380
L
18,373
3,267
1,149
3,734
14,814
5,395
1,173
8,929
5,885
40,335
0
W
King Arthur
Tilumos
King Arthur
7,535
1,390
894
1,128
13,741
13,921
325
6,822
6,305
0
20,747
L
Fenrir
6,779
935
360
1,488
13,917
7,664
260
8,114
5,803
0
10,812
L
Persephone
tsukuyomee11
Persephone
11,898
108
627
858
9,619
3,354
0
5,643
3,971
24,139
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,108
Gold Earned
49,654
146
Minions Killed
141
0
Camps Cleared
0
1,104,837
Distance Traveled
1,059,085
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,278
857
28
2
0
200,577
1
L
Baron Samedi
10,607
884
35
3
0
202,188
3
L
Susano
8,990
749
8
1
0
231,228
0
W
Ullr
10,938
912
25
2
0
199,963
1
W
Vulcan
10,689
891
36
3
0
270,134
3
W
Olorun
10,520
877
43
4
0
211,838
2
L
Nu Wa
11,595
966
65
5
0
191,699
1
W
King Arthur
10,683
890
14
1
0
222,325
0
L
Fenrir
8,980
748
5
0
0
207,076
0
L
Persephone
9,482
790
28
2
0
226,894
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role