Player Matchup

Fenrir
Fenrir
Byakug4n
Fenrir
Level 17
God Stats
8W - 7L
1,260 SR
Queue Stats
20W - 27L
1,187 Elo+
Solo
Bacchus
Bacchus
Kontext
Bacchus
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 57L
1,363 Elo+
Solo
Cliodhna
Cliodhna
SeiferLoire
Cliodhna
Level 15
God Stats
8W - 8L
1,380 SR
Queue Stats
22W - 33L
1,298 Elo+
Solo
Cupid
Cupid
bougyman69
Cupid
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 81L
1,422 Elo+
Solo
Tyr
Tyr
poostainslanga
Tyr
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,543 Elo+
Solo
Team Averages
Level 19
1,428 SR
1,363 Elo+

VS

Team Averages
Level 17
1,458 SR
1,295 Elo+
Loki
Loki
Digitalpoint
Loki
Level 20
God Stats
5W - 14L
1,296 SR
Queue Stats
127W - 151L
1,297 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
JustAlexGi
Morgan Le Fay
Level 26
God Stats
2W - 1L
1,820 SR
Queue Stats
49W - 45L
1,441 Elo+
Solo
Horus
Horus
TheCraftsmant420
Horus
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 6L
1,131 Elo+
Solo
Izanami
Izanami
TheLuisYT
Izanami
Level 28
God Stats
44W - 36L
1,552 SR
Queue Stats
102W - 83L
1,461 Elo+
Solo
Terra
Terra
iClapBranchs
Terra
Level 5
God Stats
7W - 14L
1,119 SR
Queue Stats
15W - 33L
1,146 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Byakug4n
Fenrir
11
5 / 2 / 4
6,745
562
3,308
7,254
2,766
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Kontext
Bacchus
10
3 / 0 / 10
6,905
575
4,760
9,094
10,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cliodhna
SeiferLoire
Cliodhna
13
10 / 1 / 3
7,913
659
7,911
5,619
2,249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cupid
11
8 / 2 / 3
6,924
577
8,339
6,848
2,202
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
6 / 1 / 2
7,842
654
5,588
11,033
5,059
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 8 / 0
5,829
486
5,661
8,099
2,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Morgan Le Fay
JustAlexGi
Morgan Le Fay
9
1 / 5 / 0
5,851
488
5,173
6,278
1,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 6 / 0
5,070
423
1,503
9,326
5,925
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
TheLuisYT
Izanami
9
0 / 5 / 1
5,524
460
6,345
7,946
2,137
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

5
0 / 8 / 1
4,247
354
1,304
9,351
4,609
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
6
32
Kills
4
6
Deaths
32
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Byakug4n
Fenrir
5
2
4
3.5
L
2
8
0
0.25
L
Morgan Le Fay
JustAlexGi
Morgan Le Fay
1
5
0
0.2
W
Bacchus
Kontext
Bacchus
3
0
10
8
W
Cliodhna
SeiferLoire
Cliodhna
10
1
3
11.5
L
1
6
0
0.17
L
Izanami
TheLuisYT
Izanami
0
5
1
0.1
W
Cupid
8
2
3
4.75
L
0
8
1
0.06
W
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,906
Damage
19,986
39,848
Taken
41,000
22,805
Mitigated
17,337
12,120
Healing
5,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Byakug4n
Fenrir
3,308
920
0
372
7,254
2,766
433
673
6,581
0
15,704
L
5,661
1,798
0
662
8,099
2,764
0
288
7,811
0
23,541
L
Morgan Le Fay
JustAlexGi
Morgan Le Fay
5,173
1,262
0
1,096
6,278
1,902
140
450
5,828
23,758
0
W
Bacchus
Kontext
Bacchus
4,760
726
0
1,836
9,094
10,529
473
895
8,199
15,487
0
W
Cliodhna
SeiferLoire
Cliodhna
7,911
1,719
0
2,149
5,619
2,249
128
425
5,194
0
47,033
L
1,503
1,048
30
1,174
9,326
5,925
283
525
8,801
0
10,891
L
Izanami
TheLuisYT
Izanami
6,345
4,433
0
1,842
7,946
2,137
0
1,661
6,285
0
33,378
W
Cupid
8,339
6,092
70
2,494
6,848
2,202
2,205
409
6,439
0
35,010
L
1,304
811
105
194
9,351
4,609
144
2,286
7,065
3,526
0
W
5,588
1,719
0
5,199
11,033
5,059
354
4,075
6,958
3,405
39,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,329
Gold Earned
26,521
308
Minions Killed
161
0
Camps Cleared
0
1,183,281
Distance Traveled
945,680
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,745
562
33
3
0
246,880
2
L
Loki
5,829
486
44
4
0
230,005
0
L
Morgan Le Fay
5,851
488
37
3
0
199,909
1
W
Bacchus
6,905
575
12
1
0
227,928
2
W
Cliodhna
7,913
659
84
7
0
264,322
2
L
Horus
5,070
423
18
2
0
168,876
1
L
Izanami
5,524
460
56
5
0
176,342
1
W
Cupid
6,924
577
81
7
0
195,582
0
L
Terra
4,247
354
6
1
0
170,548
1
W
Tyr
7,842
654
98
8
0
248,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role