Player Matchup

Jing Wei
Jing Wei
Amiri I Rock
Jing Wei
Level 78
God Stats
5W - 7L
1,599 SR
Queue Stats
542W - 487L
1,484 Elo+
Party 2
Cabrakan
Cabrakan
Demize NB
Cabrakan
Level 139
God Stats
43W - 37L
1,544 SR
Queue Stats
173W - 158L
1,435 Elo+
Party 2
Susano
Susano
Snapshot1357
Susano
Level 40
God Stats
6W - 2L
1,587 SR
Queue Stats
26W - 42L
1,359 Elo+
Solo
Thanatos
Thanatos
Vamp-Cartii
Thanatos
Level 28
God Stats
3W - 6L
1,266 SR
Queue Stats
126W - 103L
1,461 Elo+
Party 2
Hades
Hades
call8652145104
Hades
Level 17
God Stats
6W - 0L
1,500 SR
Queue Stats
30W - 22L
1,447 Elo+
Party 2
Team Averages
Level 60
1,499 SR
1,437 Elo+

VS

Team Averages
Level 48
1,379 SR
1,428 Elo+
Medusa
Medusa
Amazingcrash22
Medusa
Level 64
God Stats
3W - 9L
1,500 SR
Queue Stats
254W - 265L
1,433 Elo+
Party 1
Freya
Freya
Ar Betocsk
Freya
Level 32
God Stats
1W - 2L
1,301 SR
Queue Stats
69W - 91L
1,456 Elo+
Solo
Gilgamesh
Gilgamesh
WOLFDOTSON
Gilgamesh
Level 52
God Stats
13W - 9L
1,509 SR
Queue Stats
315W - 347L
1,433 Elo+
Party 1
Ra
Ra
anorman11
Ra
Level 26
God Stats
3W - 7L
1,099 SR
Queue Stats
198W - 217L
1,399 Elo+
Party 1
Ymir
Ymir
whatshisname1
Ymir
Level 65
God Stats
195W - 178L
1,488 SR
Queue Stats
426W - 407L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Amiri I Rock
Jing Wei
11
0 / 1 / 5
6,570
548
3,820
5,898
2,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cabrakan
Demize NB
Cabrakan
9
6 / 3 / 2
6,377
531
8,872
8,716
4,724
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Susano
9
1 / 2 / 5
6,208
517
3,483
5,597
1,482
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thanatos
Vamp-Cartii
Thanatos
13
10 / 2 / 4
8,219
685
8,049
7,603
3,555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
5 / 3 / 2
6,444
537
5,935
9,176
3,788
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 3 / 4
6,397
533
3,064
6,969
1,666
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Freya
9
1 / 5 / 3
5,836
486
4,417
8,587
2,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
WOLFDOTSON
Gilgamesh
10
2 / 6 / 2
6,220
518
6,461
10,130
2,999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

9
2 / 6 / 2
6,087
507
2,672
5,296
1,126
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

10
2 / 2 / 3
6,169
514
4,207
8,604
6,536
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
24
22
Kills
10
11
Deaths
22
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
3
3
4
1.67
W
Jing Wei
Amiri I Rock
Jing Wei
0
1
5
2.5
L
Freya
1
5
3
0.5
W
Cabrakan
Demize NB
Cabrakan
6
3
2
2.33
W
Susano
1
2
5
1.75
W
Thanatos
Vamp-Cartii
Thanatos
10
2
4
6
L
Gilgamesh
WOLFDOTSON
Gilgamesh
2
6
2
0.5
L
2
6
2
0.5
W
5
3
2
2
L
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,159
Damage
20,821
36,990
Taken
39,586
15,549
Mitigated
15,181
16,164
Healing
10,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,064
1,702
0
2,876
6,969
1,666
0
2,742
4,227
0
17,863
W
Jing Wei
Amiri I Rock
Jing Wei
3,820
2,697
0
2,315
5,898
2,000
467
2,896
3,002
0
37,017
L
Freya
4,417
1,738
0
2,276
8,587
2,854
0
4,574
4,013
22,421
6,681
W
Cabrakan
Demize NB
Cabrakan
8,872
1,096
61
2,874
8,716
4,724
0
4,311
4,325
24,040
0
W
Susano
3,483
1,295
0
1,028
5,597
1,482
148
72
5,525
0
17,673
W
Thanatos
Vamp-Cartii
Thanatos
8,049
2,052
0
7,237
7,603
3,555
0
1,815
5,740
0
51,121
L
Gilgamesh
WOLFDOTSON
Gilgamesh
6,461
1,962
0
2,174
10,130
2,999
0
4,199
5,931
0
25,034
L
2,672
492
0
446
5,296
1,126
568
1,726
3,570
19,470
0
W
5,935
1,054
79
2,570
9,176
3,788
564
1,303
7,793
16,725
0
L
4,207
1,639
0
2,744
8,604
6,536
0
1,566
7,038
22,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,818
Gold Earned
30,709
256
Minions Killed
211
0
Camps Cleared
0
1,143,414
Distance Traveled
1,113,056
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
6,397
533
37
3
0
228,913
0
W
Jing Wei
6,570
548
65
5
0
237,742
0
L
Freya
5,836
486
52
4
0
195,228
1
W
Cabrakan
6,377
531
38
3
0
226,185
1
W
Susano
6,208
517
39
3
0
229,588
0
W
Thanatos
8,219
685
86
7
0
248,687
1
L
Gilgamesh
6,220
518
46
4
0
247,055
0
L
Ra
6,087
507
40
3
0
201,693
3
W
Hades
6,444
537
28
2
0
201,212
2
L
Ymir
6,169
514
36
3
0
240,167
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role