Player Matchup

Merlin
Merlin
Norcit0
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,215 Elo+
Party 1
Loki
Loki
im frog 2IS
Loki
Level 25
God Stats
0W - 1L
1,217 SR
Queue Stats
3W - 7L
1,114 Elo+
Party 1
Bacchus
Bacchus
sterminetor850
Bacchus
Level 68
God Stats
5W - 16L
1,205 SR
Queue Stats
81W - 231L
1,179 Elo+
Solo
Team Averages
Level 40
1,307 SR
1,169 Elo+

VS

Team Averages
Level 68
1,576 SR
1,384 Elo+
Geb
Geb
FaultyAcorn01
Geb
Level 103
God Stats
12W - 9L
1,647 SR
Queue Stats
94W - 58L
1,591 Elo+
Party 2
Jing Wei
Jing Wei
baba000
Jing Wei
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,016 Elo+
Solo
Baron Samedi
Baron Samedi
disabled bear 1
Baron Samedi
Level 96
God Stats
10W - 2L
1,580 SR
Queue Stats
61W - 41L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Norcit0
Merlin
10
0 / 7 / 0
6,545
545
3,552
8,928
2,564
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
0 / 10 / 0
6,422
535
3,492
10,486
2,995
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

9
0 / 5 / 0
6,591
549
4,127
12,199
14,097
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 19
10,017
835
7,778
12,150
15,158
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jing Wei
baba000
Jing Wei
4
0 / 0 / 2
6,348
529
29
113
22
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Baron Samedi
disabled bear 1
Baron Samedi
16
20 / 0 / 2
10,924
910
17,161
5,480
2,797
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
45
0
Kills
22
22
Deaths
0
0
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
0
19
11.5
L
Merlin
Norcit0
Merlin
0
7
0
0
W
Jing Wei
baba000
Jing Wei
0
0
2
1
W
Baron Samedi
disabled bear 1
Baron Samedi
20
0
2
21
L
0
10
0
0
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,171
Damage
24,968
31,613
Taken
17,743
19,656
Mitigated
17,977
2,515
Healing
6,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,778
1,645
0
2,240
12,150
15,158
491
4,597
7,553
25,509
0
L
Merlin
Norcit0
Merlin
3,552
846
0
0
8,928
2,564
0
7,648
1,280
13,838
0
W
Jing Wei
baba000
Jing Wei
29
29
0
0
113
22
0
0
113
0
613
W
Baron Samedi
disabled bear 1
Baron Samedi
17,161
1,742
1,547
2,238
5,480
2,797
596
3,533
1,947
47,484
0
L
3,492
1,030
0
0
10,486
2,995
0
9,015
1,471
0
10,002
L
4,127
274
0
2,515
12,199
14,097
0
8,680
3,519
17,952
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,558
Gold Earned
27,289
69
Minions Killed
130
2
Camps Cleared
6
529,619
Distance Traveled
486,786
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
10,017
835
31
3
2
229,516
2
L
Merlin
6,545
545
25
2
2
184,338
0
W
Jing Wei
6,348
529
2
0
0
41,929
0
W
Baron Samedi
10,924
910
97
8
4
215,341
1
L
Loki
6,422
535
14
1
0
170,471
3
L
Bacchus
6,591
549
30
3
0
174,810
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role