Player Matchup

Ra
Ra
Gold IV
HunterRivera
Ra
Gold IV
Level 71
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 30L
1,633 MMR
Party 2
Chaac
Chaac
Gold IV
Room_Temp_IQ
Chaac
Gold IV
Level 142
God Stats
0W - 1L
1,371 SR
Queue Stats
33W - 35L
1,550 MMR
Party 2
Fenrir
Fenrir
Silver II
hotrodrambo
Fenrir
Silver II
Level 117
God Stats
0W - 1L
1,372 SR
Queue Stats
64W - 69L
1,132 MMR
Party 2
Team Averages
Gold V
Gold V
Average Tier
Level 110
1,414 SR
1,438 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 110
1,617 SR
1,471 MMR
Hachiman
Hachiman
Bronze III
 
Hachiman
Bronze III
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Kukulkan
Kukulkan
Silver III
AxelPH
Kukulkan
Silver III
Level 38
God Stats
1W - 1L
1,649 SR
Queue Stats
13W - 16L
1,413 MMR
Solo
Sun Wukong
Sun Wukong
Bronze III
xCloud-PR
Sun Wukong
Bronze III
Level 146
God Stats
1W - 0L
1,702 SR
Queue Stats
3W - 1L
1,498 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 6 / 5
9,728
608
7,502
13,185
3,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
4 / 5 / 0
10,584
662
11,752
19,130
22,240
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
14
2 / 5 / 4
10,382
649
8,276
14,744
7,232
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bans
ArtioTiamatAthenaHelAres

VS

Bans
King ArthurZeusDanzaburouVulcanCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
7 / 2 / 8
11,450
716
16,331
12,912
4,644
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
AxelPH
Kukulkan
15
3 / 3 / 10
11,092
693
16,307
12,538
5,227
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sun Wukong
xCloud-PR
Sun Wukong
15
6 / 2 / 9
11,143
696
9,897
11,483
8,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
6
Kills
16
16
Deaths
7
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
7
2
8
5.5
W
Kukulkan
AxelPH
Kukulkan
3
3
10
2.67
L
0
6
5
0.42
L
4
5
0
0.8
L
Fenrir
2
5
4
0.8
W
Sun Wukong
xCloud-PR
Sun Wukong
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,530
Damage
42,535
47,059
Taken
36,933
33,026
Mitigated
18,189
10,646
Healing
7,931
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
16,331
9,898
0
3,549
12,912
4,644
792
2,206
10,476
0
47,119
W
Kukulkan
AxelPH
Kukulkan
16,307
1,395
0
2,523
12,538
5,227
1,126
3,265
8,923
63,908
0
L
7,502
139
962
2,755
13,185
3,554
0
5,042
8,143
39,759
0
L
11,752
1,237
0
4,621
19,130
22,240
0
6,473
12,657
167
30,577
L
Fenrir
8,276
1,305
0
2,308
14,744
7,232
0
5,413
9,331
0
21,323
W
Sun Wukong
xCloud-PR
Sun Wukong
9,897
1,988
0
1,859
11,483
8,318
987
1,689
9,488
226
27,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,694
Gold Earned
33,685
152
Minions Killed
199
4
Camps Cleared
11
873,410
Distance Traveled
843,089
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
11,450
716
60
4
3
276,284
3
W
Kukulkan
11,092
693
93
6
5
286,804
5
L
Ra
9,728
608
82
5
2
300,836
2
L
Chaac
10,584
662
40
3
0
294,277
2
L
Fenrir
10,382
649
30
2
2
278,297
6
W
Sun Wukong
11,143
696
46
3
3
280,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role