Player Matchup

Tiamat
Tiamat
DF ArmaLite
Tiamat
Level 73
God Stats
9W - 19L
1,400 SR
Queue Stats
29W - 34L
1,429 Elo+
Solo
Cthulhu
Cthulhu
deubeuldor
Cthulhu
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,476 Elo+
Solo
Charybdis
Charybdis
jabariiiiiiii200
Charybdis
Level 99
God Stats
6W - 8L
1,209 SR
Queue Stats
119W - 141L
1,394 Elo+
Solo
Team Averages
Level 59
1,370 SR
1,433 Elo+

VS

Team Averages
Level 82
1,369 SR
1,444 Elo+
Arachne
Arachne
KeshiWitDaBlade
Arachne
Level 102
God Stats
20W - 17L
1,481 SR
Queue Stats
387W - 428L
1,423 Elo+
Solo
Sobek
Sobek
MinKisty_
Sobek
Level 128
God Stats
1W - 3L
1,238 SR
Queue Stats
122W - 96L
1,543 Elo+
Party 1
Anhur
Anhur
xXlsnagforXx
Anhur
Level 17
God Stats
16W - 10L
1,388 SR
Queue Stats
51W - 34L
1,365 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
9
1 / 6 / 3
6,566
657
4,378
7,126
3,354
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
deubeuldor
Cthulhu
9
1 / 8 / 4
6,805
681
784
9,227
3,099
Charybdis
11
3 / 3 / 2
7,611
761
5,381
6,751
2,058
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 2 / 11
8,149
815
8,314
6,242
3,533
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
MinKisty_
Sobek
13
8 / 2 / 9
8,804
880
5,890
9,393
8,894
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
4 / 1 / 12
7,936
794
5,168
4,764
1,899
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
49
5
Kills
17
17
Deaths
5
9
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Tiamat
1
6
3
0.42
W
5
2
11
5.25
W
Sobek
MinKisty_
Sobek
8
2
9
6.25
L
Cthulhu
deubeuldor
Cthulhu
1
8
4
0.38
L
Charybdis
3
3
2
1.33
W
4
1
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,543
Damage
19,372
23,104
Taken
20,399
8,511
Mitigated
14,326
1,403
Healing
2,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
4,378
156
0
716
7,126
3,354
0
2,162
4,964
18,161
0
W
8,314
6,274
0
652
6,242
3,533
488
1,765
4,477
0
17,665
W
Sobek
MinKisty_
Sobek
5,890
525
0
1,813
9,393
8,894
143
2,391
7,002
22,499
0
L
Cthulhu
deubeuldor
Cthulhu
784
199
0
0
9,227
3,099
11
1,613
7,614
2,714
0
L
Charybdis
5,381
2,264
485
202
6,751
2,058
0
2,115
4,636
0
22,287
W
5,168
2,204
0
0
4,764
1,899
634
1,948
2,816
0
24,863

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,982
Gold Earned
24,889
92
Minions Killed
107
0
Camps Cleared
7
477,245
Distance Traveled
587,731
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,566
657
39
4
0
154,946
1
W
Arachne
8,149
815
26
3
3
216,031
3
W
Sobek
8,804
880
28
3
1
189,719
1
L
Cthulhu
6,805
681
2
0
0
158,158
0
L
Charybdis
7,611
761
51
5
0
164,141
0
W
Anhur
7,936
794
53
5
3
181,981
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role