Player Matchup

Sobek
Sobek
Gold IV
 
Sobek
Gold IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold IV
AlexHatzRod
Neith
Gold IV
Level 128
God Stats
41W - 46L
1,579 SR
Queue Stats
558W - 546L
1,436 MMR
Solo
Thor
Thor
Bronze III
CauzeBljad
Thor
Bronze III
Level 35
God Stats
8W - 16L
1,459 SR
Queue Stats
291W - 295L
1,500 MMR
Solo
Chiron
Chiron
Gold I
Sanditos
Chiron
Gold I
Level 108
God Stats
8W - 5L
1,612 SR
Queue Stats
99W - 99L
1,478 MMR
Solo
Zhong Kui
Zhong Kui
Gold I
mrTh0mas
Zhong Kui
Gold I
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 197L
1,468 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,530 SR
1,476 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 128
1,560 SR
1,510 MMR
Izanami
Izanami
Gold V
 
Izanami
Gold V
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Platinum V
Agrrond
Fenrir
Platinum V
Level 88
God Stats
9W - 8L
1,658 SR
Queue Stats
209W - 211L
1,658 MMR
Party 1
Xing Tian
Xing Tian
Gold III
Vaidenasi
Xing Tian
Gold III
Level 147
God Stats
2W - 2L
1,641 SR
Queue Stats
366W - 365L
1,432 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
d퓪ddy
Cu Chulainn
Bronze III
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 15L
1,441 MMR
Party 2
Sol
Sol
Bronze III
мoммy
Sol
Bronze III
Level 154
God Stats
3W - 0L
1,500 SR
Queue Stats
22W - 4L
1,520 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
14
2 / 4 / 4
9,439
449
7,361
22,185
19,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
0 / 5 / 1
8,740
416
5,585
13,877
4,541
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

15
4 / 4 / 7
9,517
453
8,693
21,977
9,467
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chiron
Sanditos
Chiron
14
0 / 8 / 3
8,915
425
12,131
18,749
5,868
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Zhong Kui
mrTh0mas
Zhong Kui
16
5 / 6 / 3
10,098
481
11,846
21,724
13,713
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
Morgan Le FayTiamatAthenaSetTsukuyomi

VS

Bans
GebArtioDanzaburouOdinPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
20
3 / 1 / 2
13,061
622
12,225
11,904
4,360
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fenrir
Agrrond
Fenrir
19
5 / 2 / 3
12,897
614
9,087
15,469
8,223
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Xing Tian
Vaidenasi
Xing Tian
15
2 / 5 / 10
11,358
541
9,288
20,021
21,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cu Chulainn
d퓪ddy
Cu Chulainn
20
6 / 2 / 9
13,959
665
21,303
20,542
22,475
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
11 / 1 / 7
14,370
684
29,159
15,899
7,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
58
11
Kills
27
27
Deaths
11
18
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
2
4
4
1
W
Izanami
 
Izanami
3
1
2
4
W
Fenrir
Agrrond
Fenrir
5
2
3
3.25
L
0
5
1
0.1
L
4
4
7
1.88
L
Chiron
Sanditos
Chiron
0
8
3
0.19
W
Xing Tian
Vaidenasi
Xing Tian
2
5
10
1.4
W
Cu Chulainn
d퓪ddy
Cu Chulainn
6
2
9
5.25
L
Zhong Kui
mrTh0mas
Zhong Kui
5
6
3
1.08
W
11
1
7
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,616
Damage
81,062
98,512
Taken
83,835
53,584
Mitigated
63,614
22,682
Healing
37,187
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
7,361
273
0
6,830
22,185
19,995
0
12,364
9,663
45,246
0
W
Izanami
 
Izanami
12,225
8,738
0
5,099
11,904
4,360
4,333
1,859
10,045
0
111,568
W
Fenrir
Agrrond
Fenrir
9,087
2,759
0
7,955
15,469
8,223
3,760
2,120
13,349
0
92,130
L
5,585
2,654
0
4,524
13,877
4,541
0
2,636
11,140
0
63,435
L
8,693
1,550
0
500
21,977
9,467
0
7,752
13,788
0
58,512
L
Chiron
Sanditos
Chiron
12,131
5,024
287
3,864
18,749
5,868
168
4,337
13,648
0
59,347
W
Xing Tian
Vaidenasi
Xing Tian
9,288
487
0
3,350
20,021
21,362
192
7,369
12,652
35,050
0
W
Cu Chulainn
d퓪ddy
Cu Chulainn
21,303
2,447
0
8,688
20,542
22,475
2,579
5,024
15,518
15,041
79,188
L
Zhong Kui
mrTh0mas
Zhong Kui
11,846
1,277
200
6,477
21,724
13,713
0
13,178
8,194
64,984
0
W
29,159
10,742
0
12,095
15,899
7,194
5,604
4,827
11,072
128,678
9,506

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,709
Gold Earned
65,645
540
Minions Killed
717
0
Camps Cleared
0
1,862,867
Distance Traveled
2,124,802
30
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
9,439
449
69
3
0
344,415
6
W
Izanami
13,061
622
176
8
0
379,506
1
W
Fenrir
12,897
614
135
6
0
475,234
8
L
Neith
8,740
416
122
6
0
368,594
5
L
Thor
9,517
453
96
5
0
424,561
4
L
Chiron
8,915
425
120
6
0
362,733
8
W
Xing Tian
11,358
541
41
2
0
438,791
6
W
Cu Chulainn
13,959
665
171
8
0
421,604
3
L
Zhong Kui
10,098
481
133
6
0
362,564
7
W
Sol
14,370
684
194
9
0
409,667
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role