Player Matchup

Ra
Ra
Jesus938
Ra
Level 98
God Stats
6W - 9L
1,572 SR
Queue Stats
191W - 149L
1,659 Elo+
Party 1
Ares
Ares
ShiroSmol
Ares
Level 69
God Stats
2W - 2L
1,648 SR
Queue Stats
72W - 75L
1,547 Elo+
Party 1
Chaac
Chaac
Sinrow
Chaac
Level 110
God Stats
17W - 9L
1,739 SR
Queue Stats
242W - 182L
1,657 Elo+
Party 1
Team Averages
Level 92
1,653 SR
1,621 Elo+

VS

Team Averages
Level 98
1,662 SR
1,641 Elo+
Ullr
Ullr
K1ngBuu
Ullr
Level 89
God Stats
37W - 33L
1,600 SR
Queue Stats
562W - 516L
1,676 Elo+
Solo
Vulcan
Vulcan
Kolky313
Vulcan
Level 48
God Stats
3W - 0L
1,831 SR
Queue Stats
86W - 56L
1,650 Elo+
Solo
Fafnir
Fafnir
PsyCoNoRikAn
Fafnir
Level 157
God Stats
2W - 1L
1,554 SR
Queue Stats
299W - 224L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 2
9,979
624
13,199
11,585
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ares
12
0 / 5 / 4
9,729
608
5,200
18,294
16,907
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Chaac
Sinrow
Chaac
13
2 / 4 / 2
9,306
582
12,366
24,739
20,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
K1ngBuu
Ullr
15
4 / 2 / 7
10,976
686
12,169
11,567
4,898
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
Kolky313
Vulcan
16
7 / 0 / 4
11,269
704
25,861
9,218
3,933
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fafnir
13
0 / 2 / 9
10,957
685
10,014
17,843
25,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
11
11
Deaths
4
8
Assists
20
Player
Kills
Deaths
Assists
KDA
L
2
2
2
1.5
W
Ullr
K1ngBuu
Ullr
4
2
7
3.75
W
Vulcan
Kolky313
Vulcan
7
0
4
9
W
Fafnir
0
2
9
2.25
L
Ares
0
5
4
0.4
L
Chaac
Sinrow
Chaac
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,765
Damage
48,044
54,618
Taken
38,628
41,849
Mitigated
34,416
16,729
Healing
10,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,199
951
3,628
2,576
11,585
4,117
505
6,510
4,963
63,204
0
W
Ullr
K1ngBuu
Ullr
12,169
4,714
0
2,352
11,567
4,898
1,410
4,968
6,337
0
61,921
W
Vulcan
Kolky313
Vulcan
25,861
10,482
0
3,262
9,218
3,933
1,317
4,695
4,241
63,149
0
W
Fafnir
10,014
2,671
0
4,926
17,843
25,585
450
10,336
6,947
26,950
0
L
Ares
5,200
47
673
3,646
18,294
16,907
0
12,547
5,343
12,702
0
L
Chaac
Sinrow
Chaac
12,366
1,731
0
6,206
24,739
20,825
569
16,251
7,910
7,686
26,973

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,014
Gold Earned
33,202
189
Minions Killed
204
6
Camps Cleared
9
992,582
Distance Traveled
944,438
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
9,979
624
116
7
4
350,771
1
W
Ullr
10,976
686
91
6
4
301,014
3
W
Vulcan
11,269
704
91
6
5
336,373
2
W
Fafnir
10,957
685
22
1
0
307,051
4
L
Ares
9,729
608
16
1
1
310,125
0
L
Chaac
9,306
582
57
4
1
331,686
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role