Player Matchup

Ra
Ra
BOOT3D
Ra
Level 128
God Stats
32W - 18L
1,674 SR
Queue Stats
252W - 283L
1,521 Elo+
Party 1
Sylvanus
Sylvanus
Blue Flower2960
Sylvanus
Level 29
God Stats
3W - 0L
1,578 SR
Queue Stats
3W - 1L
1,397 Elo+
Party 1
Chiron
Chiron
JokesOnYou3008
Chiron
Level 35
God Stats
1W - 0L
1,744 SR
Queue Stats
5W - 8L
1,441 Elo+
Party 1
Team Averages
Level 64
1,665 SR
1,453 Elo+

VS

Team Averages
Level 25
1,578 SR
1,427 Elo+
Fafnir
Fafnir
ExamplesXbox
Fafnir
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 79L
1,534 Elo+
Solo
Hera
Hera
ItsBetIwin99
Hera
Level 27
God Stats
36W - 33L
1,478 SR
Queue Stats
126W - 146L
1,429 Elo+
Solo
Susano
Susano
MrWafflez35
Susano
Level 20
God Stats
1W - 2L
1,756 SR
Queue Stats
8W - 22L
1,318 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
16
13 / 1 / 6
11,269
751
13,382
12,671
6,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sylvanus
14
2 / 0 / 17
9,609
641
5,993
12,058
14,370
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
5 / 0 / 15
10,235
682
9,227
8,180
3,860
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
10
0 / 8 / 1
8,140
543
4,632
14,424
7,633
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
0 / 2 / 1
8,389
559
16,305
7,705
2,476
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
12
1 / 10 / 0
8,595
573
4,154
13,593
5,817
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
20
Kills
1
1
Deaths
20
38
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ra
13
1
6
16
W
Sylvanus
2
0
17
10.5
L
Fafnir
0
8
1
0.06
L
0
2
1
0.25
W
5
0
15
12.5
L
Susano
1
10
0
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,602
Damage
25,091
32,909
Taken
35,722
25,119
Mitigated
15,926
22,344
Healing
4,311
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
13,382
1,726
5,113
5,498
12,671
6,889
1,065
8,246
4,425
69,922
0
W
Sylvanus
5,993
2,129
4,117
3,341
12,058
14,370
467
6,608
5,450
14,617
0
L
Fafnir
4,632
1,192
223
2,119
14,424
7,633
0
8,147
6,277
18,491
1,236
L
16,305
2,504
97
1,872
7,705
2,476
0
4,002
3,703
51,045
0
W
9,227
3,126
2,503
1,772
8,180
3,860
1,261
6,204
1,976
0
24,082
L
Susano
4,154
323
0
0
13,593
5,817
0
7,691
5,902
0
17,603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,113
Gold Earned
25,124
170
Minions Killed
141
8
Camps Cleared
5
782,316
Distance Traveled
708,775
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
11,269
751
115
8
4
281,059
2
W
Sylvanus
9,609
641
24
2
2
243,100
2
L
Fafnir
8,140
543
33
2
2
230,003
3
L
Hera
8,389
559
73
5
2
259,427
1
W
Chiron
10,235
682
31
2
2
258,157
0
L
Susano
8,595
573
35
2
1
219,345
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role