Player Matchup

Chronos
Chronos
DarwinWT
Chronos
Level 29
God Stats
9W - 4L
1,688 SR
Queue Stats
76W - 88L
1,476 Elo+
Solo
Danzaburou
Danzaburou
Genesys2025
Danzaburou
Level 26
God Stats
11W - 11L
1,445 SR
Queue Stats
32W - 28L
1,352 Elo+
Solo
Ra
Ra
JipsterInfinite
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 4L
1,500 Elo+
Solo
Da Ji
Da Ji
pimbirovis
Da Ji
Level 18
God Stats
15W - 12L
1,431 SR
Queue Stats
123W - 138L
1,364 Elo+
Solo
Yemoja
Yemoja
yuriiime
Yemoja
Level 7
God Stats
1W - 1L
1,240 SR
Queue Stats
1W - 2L
1,150 Elo+
Solo
Team Averages
Level 17
1,461 SR
1,368 Elo+

VS

Team Averages
Level 22
1,504 SR
1,374 Elo+
Yemoja
Yemoja
BlackLaxus
Yemoja
Level 27
God Stats
1W - 1L
1,426 SR
Queue Stats
67W - 62L
1,450 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
DrBanheta
Ah Muzen Cab
Level 18
God Stats
11W - 10L
1,602 SR
Queue Stats
33W - 34L
1,514 Elo+
Solo
Olorun
Olorun
FelipeeR01
Olorun
Level 29
God Stats
1W - 5L
1,358 SR
Queue Stats
72W - 94L
1,300 Elo+
Solo
Cliodhna
Cliodhna
IronMadenInChina
Cliodhna
Level 16
God Stats
0W - 1L
1,459 SR
Queue Stats
2W - 3L
1,464 Elo+
Solo
Chaac
Chaac
syline
Chaac
Level 20
God Stats
0W - 1L
1,674 SR
Queue Stats
1W - 6L
1,140 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DarwinWT
Chronos
18
7 / 0 / 7
11,394
570
16,319
11,999
5,098
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
Genesys2025
Danzaburou
16
10 / 2 / 5
11,099
555
13,434
16,784
6,647
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

18
13 / 0 / 9
12,576
629
24,359
20,454
11,639
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Da Ji
16
4 / 3 / 6
10,086
504
4,908
13,459
6,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
yuriiime
Yemoja
13
2 / 1 / 6
9,836
492
4,110
7,825
6,919
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
BlackLaxus
Yemoja
12
1 / 6 / 3
8,668
433
5,955
15,910
13,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
DrBanheta
Ah Muzen Cab
11
0 / 6 / 1
7,462
373
8,207
13,228
3,877
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Olorun
FelipeeR01
Olorun
11
1 / 9 / 0
7,228
361
2,431
13,272
4,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
2 / 9 / 0
7,947
397
8,163
16,155
6,428
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
syline
Chaac
13
1 / 6 / 0
8,167
408
12,558
21,979
20,125
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
9
36
Kills
5
6
Deaths
36
33
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yemoja
BlackLaxus
Yemoja
1
6
3
0.42
W
Chronos
DarwinWT
Chronos
7
0
7
10.5
L
Ah Muzen Cab
DrBanheta
Ah Muzen Cab
0
6
1
0.08
L
Olorun
FelipeeR01
Olorun
1
9
0
0.11
W
Danzaburou
Genesys2025
Danzaburou
10
2
5
6.25
L
2
9
0
0.22
W
13
0
9
17.5
W
Da Ji
4
3
6
2.33
L
Chaac
syline
Chaac
1
6
0
0.17
W
Yemoja
yuriiime
Yemoja
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,130
Damage
37,314
70,521
Taken
80,544
36,702
Mitigated
48,528
35,015
Healing
16,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
BlackLaxus
Yemoja
5,955
800
817
1,814
15,910
13,724
236
7,822
8,088
23,669
0
W
Chronos
DarwinWT
Chronos
16,319
7,792
0
5,008
11,999
5,098
2,247
730
10,784
78,455
0
L
Ah Muzen Cab
DrBanheta
Ah Muzen Cab
8,207
3,837
0
2,822
13,228
3,877
784
7,122
6,106
0
48,384
L
Olorun
FelipeeR01
Olorun
2,431
840
140
2,365
13,272
4,374
0
8,192
5,080
26,688
0
W
Danzaburou
Genesys2025
Danzaburou
13,434
7,238
0
7,043
16,784
6,647
3,899
2,962
13,822
0
61,373
L
8,163
1,269
0
2,909
16,155
6,428
0
6,645
9,510
0
45,798
W
24,359
3,946
3,939
14,720
20,454
11,639
2,330
2,509
17,808
100,265
0
W
Da Ji
4,908
1,146
0
1,713
13,459
6,399
1,118
428
12,940
0
65,464
L
Chaac
syline
Chaac
12,558
3,506
0
5,209
21,979
20,125
0
15,361
6,618
0
44,879
W
Yemoja
yuriiime
Yemoja
4,110
1,750
1,371
1,221
7,825
6,919
301
1,757
5,888
26,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,991
Gold Earned
39,472
494
Minions Killed
326
0
Camps Cleared
0
1,917,232
Distance Traveled
1,653,085
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,668
433
32
2
0
346,066
3
W
Chronos
11,394
570
117
6
0
392,676
3
L
Ah Muzen Cab
7,462
373
87
4
0
303,590
1
L
Olorun
7,228
361
51
3
0
259,701
2
W
Danzaburou
11,099
555
96
5
0
338,412
1
L
Cliodhna
7,947
397
87
4
0
388,703
3
W
Ra
12,576
629
156
8
0
439,044
1
W
Da Ji
10,086
504
80
4
0
441,529
1
L
Chaac
8,167
408
69
3
0
355,025
0
W
Yemoja
9,836
492
45
2
0
305,571
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role