Player Matchup

Neith
Neith
 
Neith
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
Blinded
Bellona
Level 160
God Stats
1W - 1L
1,726 SR
Queue Stats
226W - 188L
1,681 Elo+
Party 2
Scylla
Scylla
Kindred
Scylla
Level 142
God Stats
1W - 8L
1,243 SR
Queue Stats
383W - 331L
1,629 Elo+
Party 2
Sylvanus
Sylvanus
OddBaller
Sylvanus
Level 157
God Stats
0W - 2L
1,922 SR
Queue Stats
203W - 142L
1,655 Elo+
Party 2
Sobek
Sobek
cclleemmmmeerr
Sobek
Level 155
God Stats
3W - 5L
1,598 SR
Queue Stats
332W - 238L
1,584 Elo+
Solo
Team Averages
Level 155
1,598 SR
1,610 Elo+

VS

Team Averages
Level 151
1,435 SR
1,564 Elo+
Rama
Rama
 
Rama
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Bushoti
Guan Yu
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 69L
1,583 Elo+
Party 1
Sobek
Sobek
Justinhorcrux
Sobek
Level 153
God Stats
2W - 0L
1,195 SR
Queue Stats
108W - 84L
1,541 Elo+
Solo
Xbalanque
Xbalanque
Mîtts
Xbalanque
Level 160
God Stats
4W - 1L
1,742 SR
Queue Stats
167W - 171L
1,587 Elo+
Party 1
Discordia
Discordia
bigsby17
Discordia
Level 160
God Stats
1W - 1L
1,238 SR
Queue Stats
82W - 67L
1,608 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
7 / 4 / 9
10,872
777
15,524
13,913
6,500
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bellona
Blinded
Bellona
18
8 / 4 / 7
11,549
825
14,304
22,199
29,059
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Scylla
Kindred
Scylla
17
2 / 4 / 11
10,272
734
11,559
12,271
5,413
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
OddBaller
Sylvanus
15
1 / 4 / 14
9,399
671
15,067
20,555
22,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
2 / 2 / 15
10,126
723
9,997
21,098
30,592
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
17
4 / 3 / 8
10,550
754
13,647
12,378
5,843
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
Bushoti
Guan Yu
17
3 / 4 / 7
11,039
789
7,761
21,585
25,817
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
2 / 4 / 11
11,205
800
9,800
22,402
28,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Xbalanque
Mîtts
Xbalanque
18
3 / 5 / 9
11,166
798
19,646
15,274
6,256
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Discordia
bigsby17
Discordia
18
6 / 4 / 8
11,112
794
27,363
9,928
4,248
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
61
20
Kills
18
18
Deaths
20
56
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
7
4
9
2.88
W
Rama
 
Rama
4
3
8
2.67
L
Bellona
Blinded
Bellona
8
4
7
2.88
W
Guan Yu
Bushoti
Guan Yu
3
4
7
1.63
W
2
4
11
1.88
L
Scylla
Kindred
Scylla
2
4
11
1.88
W
Xbalanque
Mîtts
Xbalanque
3
5
9
1.5
L
Sylvanus
OddBaller
Sylvanus
1
4
14
2
W
Discordia
bigsby17
Discordia
6
4
8
2.5
L
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,451
Damage
78,217
90,036
Taken
81,567
94,088
Mitigated
70,301
35,272
Healing
37,156
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
15,524
5,855
0
2,249
13,913
6,500
2,482
7,980
5,933
0
36,952
W
Rama
 
Rama
13,647
9,243
665
1,885
12,378
5,843
1,526
5,972
6,071
0
24,130
L
Bellona
Blinded
Bellona
14,304
2,991
2,647
3,329
22,199
29,059
248
6,764
15,435
3,518
22,704
W
Guan Yu
Bushoti
Guan Yu
7,761
573
11,574
9,154
21,585
25,817
19
8,223
12,655
0
13,312
W
9,800
372
1,473
6,964
22,402
28,137
15
9,264
12,336
19,503
0
L
Scylla
Kindred
Scylla
11,559
1,024
993
444
12,271
5,413
1,596
6,484
5,787
25,963
0
W
Xbalanque
Mîtts
Xbalanque
19,646
6,550
2,729
2,016
15,274
6,256
2,950
7,394
7,486
0
49,449
L
Sylvanus
OddBaller
Sylvanus
15,067
1,979
12,601
7,909
20,555
22,524
864
7,509
13,046
21,765
0
W
Discordia
bigsby17
Discordia
27,363
1,087
357
339
9,928
4,248
984
4,957
4,765
48,445
0
L
9,997
593
187
4,913
21,098
30,592
196
8,426
12,672
15,830
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,218
Gold Earned
55,072
139
Minions Killed
168
0
Camps Cleared
0
1,371,471
Distance Traveled
1,317,717
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,872
777
51
4
0
242,148
2
W
Rama
10,550
754
24
2
0
247,668
0
L
Bellona
11,549
825
19
1
0
303,580
0
W
Guan Yu
11,039
789
10
1
0
294,939
1
W
Sobek
11,205
800
27
2
0
292,609
3
L
Scylla
10,272
734
48
3
0
262,509
1
W
Xbalanque
11,166
798
68
5
0
224,581
2
L
Sylvanus
9,399
671
8
1
0
273,475
1
W
Discordia
11,112
794
39
3
0
257,920
0
L
Sobek
10,126
723
13
1
0
289,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role