Player Matchup

Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
 
Cliodhna
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Herbe_Aromatique
Cthulhu
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,336 Elo+
Party 1
Xing Tian
Xing Tian
Randgrïth
Xing Tian
Level 157
God Stats
4W - 2L
1,693 SR
Queue Stats
334W - 351L
1,522 Elo+
Party 1
Chaac
Chaac
densi1993
Chaac
Level 157
God Stats
3W - 3L
1,448 SR
Queue Stats
92W - 86L
1,563 Elo+
Party 1
Team Averages
Level 116
1,528 SR
1,484 Elo+

VS

Team Averages
Level 64
1,589 SR
1,520 Elo+
Vulcan
Vulcan
Minisanchz11
Vulcan
Level 62
God Stats
2W - 1L
1,548 SR
Queue Stats
42W - 32L
1,512 Elo+
Solo
Danzaburou
Danzaburou
Nico233442
Danzaburou
Level 65
God Stats
3W - 2L
1,701 SR
Queue Stats
69W - 60L
1,522 Elo+
Solo
Tiamat
Tiamat
Teaway
Tiamat
Level 44
God Stats
29W - 26L
1,473 SR
Queue Stats
133W - 146L
1,444 Elo+
Solo
Thanatos
Thanatos
acidsnake1989
Thanatos
Level 101
God Stats
11W - 10L
1,587 SR
Queue Stats
109W - 114L
1,580 Elo+
Solo
Aphrodite
Aphrodite
tatty2003
Aphrodite
Level 48
God Stats
2W - 2L
1,636 SR
Queue Stats
7W - 8L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
4 / 0 / 6
10,401
1,040
13,914
7,081
3,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cliodhna
 
Cliodhna
16
2 / 3 / 13
9,613
961
12,407
8,134
3,386
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 1 / 8
8,610
861
3,521
6,112
7,673
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
Randgrïth
Xing Tian
16
2 / 0 / 14
10,407
1,041
7,375
14,677
16,983
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chaac
densi1993
Chaac
17
10 / 0 / 7
11,360
1,136
20,454
10,828
9,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

316

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
15
1 / 3 / 2
9,342
934
9,233
11,815
3,667
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
Nico233442
Danzaburou
15
0 / 3 / 3
8,564
856
9,683
12,339
3,489
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tiamat
Teaway
Tiamat
15
1 / 2 / 1
8,751
875
10,211
12,245
5,893
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
acidsnake1989
Thanatos
14
2 / 7 / 1
8,806
881
6,856
19,054
6,122
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Aphrodite
tatty2003
Aphrodite
14
0 / 3 / 1
7,863
786
907
3,986
1,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
12
18
Kills
4
4
Deaths
18
48
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
4
0
6
7
W
Cliodhna
 
Cliodhna
2
3
13
2.83
W
0
1
8
4
L
Vulcan
1
3
2
0.67
L
Danzaburou
Nico233442
Danzaburou
0
3
3
0.5
W
Xing Tian
Randgrïth
Xing Tian
2
0
14
9
L
Tiamat
Teaway
Tiamat
1
2
1
0.75
L
Thanatos
acidsnake1989
Thanatos
2
7
1
0.36
W
Chaac
densi1993
Chaac
10
0
7
13.5
L
Aphrodite
tatty2003
Aphrodite
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,671
Damage
36,890
46,832
Taken
59,439
40,665
Mitigated
20,946
13,219
Healing
7,106
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,914
3,300
0
1,916
7,081
3,327
0
3,414
3,667
60,674
2,725
W
Cliodhna
 
Cliodhna
12,407
413
0
849
8,134
3,386
0
5,267
2,867
0
19,309
W
3,521
282
337
0
6,112
7,673
0
2,193
3,919
12,993
0
L
Vulcan
9,233
4,107
0
321
11,815
3,667
0
3,074
8,492
51,734
0
L
Danzaburou
Nico233442
Danzaburou
9,683
3,428
0
930
12,339
3,489
0
4,403
7,790
0
17,964
W
Xing Tian
Randgrïth
Xing Tian
7,375
750
1,200
3,809
14,677
16,983
0
4,048
10,629
15,106
0
L
Tiamat
Teaway
Tiamat
10,211
616
0
221
12,245
5,893
0
5,581
6,438
24,036
0
L
Thanatos
acidsnake1989
Thanatos
6,856
560
0
4,029
19,054
6,122
0
10,101
8,581
0
10,441
W
Chaac
densi1993
Chaac
20,454
1,003
0
5,108
10,828
9,296
0
5,429
5,399
0
35,188
L
Aphrodite
tatty2003
Aphrodite
907
404
788
817
3,986
1,775
0
967
2,853
2,766
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,391
Gold Earned
43,326
216
Minions Killed
156
8
Camps Cleared
6
969,332
Distance Traveled
849,132
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
10,401
1,040
109
11
6
195,063
0
W
Cliodhna
9,613
961
17
2
1
184,288
0
W
Cthulhu
8,610
861
27
3
1
148,384
0
L
Vulcan
9,342
934
89
9
2
199,572
0
L
Danzaburou
8,564
856
21
2
2
185,141
0
W
Xing Tian
10,407
1,041
21
2
0
224,916
3
L
Tiamat
8,751
875
38
4
0
193,743
1
L
Thanatos
8,806
881
2
0
1
201,337
1
W
Chaac
11,360
1,136
42
4
0
216,681
0
L
Aphrodite
7,863
786
6
1
1
69,339
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role