Player Matchup

Yemoja
Yemoja
IcySalamander
Yemoja
Level 115
God Stats
7W - 5L
1,788 SR
Queue Stats
35W - 58L
1,386 Elo+
Party 1
Chernobog
Chernobog
LPKDX
Chernobog
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tyr
Tyr
rustticks
Tyr
Level 137
God Stats
5W - 4L
1,661 SR
Queue Stats
58W - 68L
1,409 Elo+
Party 1
Team Averages
Level 87
1,650 SR
1,431 Elo+

VS

Team Averages
Level 31
1,476 SR
1,319 Elo+
Cupid
Cupid
ExoticMisty
Cupid
Level 18
God Stats
9W - 11L
1,537 SR
Queue Stats
54W - 70L
1,391 Elo+
Solo
Hercules
Hercules
V2V2
Hercules
Level 7
God Stats
7W - 8L
1,477 SR
Queue Stats
7W - 11L
1,024 Elo+
Solo
Baron Samedi
Baron Samedi
dracula1471
Baron Samedi
Level 67
God Stats
3W - 2L
1,414 SR
Queue Stats
158W - 169L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 8 / 0
6,863
686
8,828
12,222
5,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Chernobog
LPKDX
Chernobog
10
2 / 5 / 2
7,207
721
4,220
8,117
2,671
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 10 / 4
7,371
737
8,523
18,369
11,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 13
9,090
909
10,287
7,277
2,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
V2V2
Hercules
11
1 / 2 / 19
7,712
771
4,079
8,538
6,382
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Baron Samedi
dracula1471
Baron Samedi
14
14 / 2 / 7
9,577
958
16,272
10,877
4,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
6
Kills
23
23
Deaths
6
6
Assists
39
Player
Kills
Deaths
Assists
KDA
W
8
2
13
7.25
L
3
8
0
0.38
L
Chernobog
LPKDX
Chernobog
2
5
2
0.6
W
Hercules
V2V2
Hercules
1
2
19
5.25
W
Baron Samedi
dracula1471
Baron Samedi
14
2
7
8.75
L
1
10
4
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,571
Damage
30,638
38,708
Taken
26,692
19,786
Mitigated
14,023
8,477
Healing
11,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,287
6,062
835
971
7,277
2,936
1,056
2,049
5,228
0
26,240
L
8,828
2,476
1,096
1,433
12,222
5,440
0
5,241
6,981
14,900
1,753
L
Chernobog
LPKDX
Chernobog
4,220
1,948
0
509
8,117
2,671
384
4,826
3,291
0
16,066
W
Hercules
V2V2
Hercules
4,079
1,275
418
1,343
8,538
6,382
18
2,857
5,681
0
7,300
W
Baron Samedi
dracula1471
Baron Samedi
16,272
2,578
2,902
4,945
10,877
4,705
150
3,219
7,658
36,872
0
L
8,523
463
145
5,294
18,369
11,675
0
6,251
12,118
0
19,555

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,441
Gold Earned
26,379
76
Minions Killed
98
2
Camps Cleared
5
499,352
Distance Traveled
569,534
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,090
909
37
4
4
180,306
1
L
Yemoja
6,863
686
15
2
0
158,719
0
L
Chernobog
7,207
721
31
3
0
157,160
0
W
Hercules
7,712
771
8
1
0
207,400
0
W
Baron Samedi
9,577
958
53
5
1
181,828
4
L
Tyr
7,371
737
30
3
2
183,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role