Player Matchup

Sol
Sol
Gurro
Sol
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,085 Elo+
Party 1
Thanatos
Thanatos
Rameka
Thanatos
Level 14
God Stats
17W - 15L
1,527 SR
Queue Stats
27W - 28L
1,412 Elo+
Solo
Janus
Janus
Strax17
Janus
Level 46
God Stats
1W - 1L
1,682 SR
Queue Stats
12W - 15L
1,361 Elo+
Party 1
Team Averages
Level 28
1,570 SR
1,286 Elo+

VS

Team Averages
Level 46
1,634 SR
1,322 Elo+
Bastet
Bastet
 
Bastet
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Aristostiel
Merlin
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
25W - 46L
1,060 Elo+
Solo
Cthulhu
Cthulhu
Shevla
Cthulhu
Level 12
God Stats
2W - 1L
1,901 SR
Queue Stats
4W - 7L
1,404 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Gurro
Sol
12
1 / 7 / 2
8,716
545
5,664
10,618
2,591
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
Rameka
Thanatos
13
3 / 8 / 2
9,687
605
10,488
16,249
5,504
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
Strax17
Janus
13
2 / 5 / 2
9,255
578
11,240
8,788
2,019
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
18
14 / 1 / 6
12,911
807
18,557
10,206
4,262
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Merlin
13
0 / 4 / 11
9,814
613
4,354
12,012
4,772
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
Shevla
Cthulhu
16
6 / 1 / 11
11,407
713
8,438
19,577
21,656
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
6
Kills
20
20
Deaths
6
6
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
14
1
6
17
W
Merlin
0
4
11
1.38
L
Sol
Gurro
Sol
1
7
2
0.29
L
Thanatos
Rameka
Thanatos
3
8
2
0.5
W
Cthulhu
Shevla
Cthulhu
6
1
11
11.5
L
Janus
Strax17
Janus
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,392
Damage
31,349
35,655
Taken
41,795
10,114
Mitigated
30,690
8,182
Healing
10,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
18,557
3,424
0
756
10,206
4,262
1,831
4,060
6,146
0
78,220
W
Merlin
4,354
534
579
2,182
12,012
4,772
479
5,067
6,945
24,020
0
L
Sol
Gurro
Sol
5,664
1,333
0
913
10,618
2,591
0
3,918
6,387
19,121
0
L
Thanatos
Rameka
Thanatos
10,488
1,989
0
7,019
16,249
5,504
0
5,828
9,823
0
27,296
W
Cthulhu
Shevla
Cthulhu
8,438
338
191
7,266
19,577
21,656
517
8,742
10,835
20,643
0
L
Janus
Strax17
Janus
11,240
454
0
250
8,788
2,019
0
2,095
6,560
43,763
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,658
Gold Earned
34,132
169
Minions Killed
174
4
Camps Cleared
10
768,889
Distance Traveled
894,829
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,911
807
105
7
10
364,011
4
W
Merlin
9,814
613
50
3
0
234,963
2
L
Sol
8,716
545
41
3
1
258,731
4
L
Thanatos
9,687
605
45
3
0
234,740
5
W
Cthulhu
11,407
713
19
1
0
295,855
1
L
Janus
9,255
578
83
5
3
275,418
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role