Player Matchup

Sylvanus
Sylvanus
Danie11e
Sylvanus
Level 52
God Stats
7W - 2L
1,482 SR
Queue Stats
215W - 195L
1,464 Elo+
Party 1
Hun Batz
Hun Batz
Keisean66
Hun Batz
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
127W - 130L
1,466 Elo+
Solo
Ares
Ares
KiloCharlie93
Ares
Level 48
God Stats
24W - 25L
1,704 SR
Queue Stats
280W - 271L
1,496 Elo+
Party 1
Artemis
Artemis
MyLittleCheeks
Artemis
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 12L
1,456 Elo+
Party 1
Ra
Ra
ZukoAlone46
Ra
Level 22
God Stats
2W - 2L
1,456 SR
Queue Stats
116W - 125L
1,470 Elo+
Party 1
Team Averages
Level 31
1,528 SR
1,471 Elo+

VS

Team Averages
Level 13
1,638 SR
1,548 Elo+
Nemesis
Nemesis
Arijane
Nemesis
Level 21
God Stats
2W - 1L
1,841 SR
Queue Stats
8W - 4L
1,863 Elo+
Solo
Hachiman
Hachiman
HoodMfs
Hachiman
Level 10
God Stats
2W - 1L
1,795 SR
Queue Stats
10W - 9L
1,495 Elo+
Solo
Amaterasu
Amaterasu
Racismo
Amaterasu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,702 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
bb29
Morgan Le Fay
Level 20
God Stats
3W - 5L
1,556 SR
Queue Stats
77W - 85L
1,346 Elo+
Solo
Cthulhu
Cthulhu
renanshi
Cthulhu
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
27W - 33L
1,335 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Danie11e
Sylvanus
13
2 / 1 / 11
8,817
551
4,712
9,009
8,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
Keisean66
Hun Batz
16
4 / 2 / 6
9,783
611
4,680
11,129
4,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 2 / 8
8,837
552
6,639
9,976
10,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
7 / 3 / 0
9,179
574
10,088
11,212
3,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Bow

Short Bow

+15%
Attack Speed

15
6 / 2 / 7
9,695
606
13,124
6,758
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arijane
Nemesis
13
3 / 3 / 4
8,011
501
6,465
10,151
4,090
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
HoodMfs
Hachiman
11
2 / 3 / 1
7,127
445
5,856
9,588
2,727
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Racismo
Amaterasu
12
2 / 5 / 1
7,291
456
2,370
10,625
5,038
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
bb29
Morgan Le Fay
13
2 / 5 / 2
8,101
506
6,737
10,191
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
renanshi
Cthulhu
11
1 / 6 / 1
6,437
402
4,095
14,572
8,421
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
19
22
Kills
10
10
Deaths
22
32
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Arijane
Nemesis
3
3
4
1.67
W
Sylvanus
Danie11e
Sylvanus
2
1
11
7.5
L
Hachiman
HoodMfs
Hachiman
2
3
1
0.83
W
Hun Batz
Keisean66
Hun Batz
4
2
6
3.5
W
3
2
8
3.5
W
7
3
0
2.33
L
Amaterasu
Racismo
Amaterasu
2
5
1
0.5
W
6
2
7
4.75
L
Morgan Le Fay
bb29
Morgan Le Fay
2
5
2
0.6
L
Cthulhu
renanshi
Cthulhu
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,243
Damage
25,523
48,084
Taken
55,127
30,263
Mitigated
23,582
13,685
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Arijane
Nemesis
6,465
3,071
0
2,079
10,151
4,090
0
2,164
7,931
0
47,761
W
Sylvanus
Danie11e
Sylvanus
4,712
1,591
1,874
3,115
9,009
8,358
637
2,769
6,240
22,203
0
L
Hachiman
HoodMfs
Hachiman
5,856
1,806
0
1,527
9,588
2,727
0
2,645
6,881
0
32,202
W
Hun Batz
Keisean66
Hun Batz
4,680
1,535
0
493
11,129
4,326
0
1,730
9,399
0
67,952
W
6,639
270
0
195
9,976
10,842
744
1,139
8,837
36,391
0
W
10,088
5,306
0
3,516
11,212
3,949
1,537
2,259
8,953
0
70,257
L
Amaterasu
Racismo
Amaterasu
2,370
826
0
1,944
10,625
5,038
0
7,246
3,267
0
31,513
W
13,124
406
1,649
2,843
6,758
2,788
1,518
3,109
3,649
60,600
0
L
Morgan Le Fay
bb29
Morgan Le Fay
6,737
1,365
0
1,809
10,191
3,306
93
5,858
4,087
50,239
0
L
Cthulhu
renanshi
Cthulhu
4,095
100
0
1,484
14,572
8,421
20
5,974
8,486
26,613
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,311
Gold Earned
36,967
447
Minions Killed
329
0
Camps Cleared
0
1,452,056
Distance Traveled
1,408,189
21
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,011
501
82
5
0
301,945
0
W
Sylvanus
8,817
551
33
2
0
274,763
5
L
Hachiman
7,127
445
55
3
0
308,844
0
W
Hun Batz
9,783
611
116
7
0
289,980
1
W
Ares
8,837
552
62
4
0
298,985
5
W
Artemis
9,179
574
108
7
0
281,037
4
L
Amaterasu
7,291
456
61
4
0
271,233
3
W
Ra
9,695
606
128
8
0
307,291
6
L
Morgan Le Fay
8,101
506
92
6
0
276,988
6
L
Cthulhu
6,437
402
39
2
0
249,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role