Player Matchup

Khepri
Khepri
LlamasAndCookies
Khepri
Level 28
God Stats
0W - 1L
1,260 SR
Queue Stats
4W - 6L
1,631 Elo+
Party 2
Medusa
Medusa
MrFlexer66
Medusa
Level 22
God Stats
0W - 1L
1,320 SR
Queue Stats
52W - 56L
1,274 Elo+
Solo
Da Ji
Da Ji
SilzZ
Da Ji
Level 17
God Stats
2W - 2L
1,608 SR
Queue Stats
24W - 22L
1,510 Elo+
Solo
Ah Puch
Ah Puch
Zehltach
Ah Puch
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,563 Elo+
Solo
Bakasura
Bakasura
thehelpfulclam
Bakasura
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 28L
1,541 Elo+
Party 2
Team Averages
Level 19
1,438 SR
1,503 Elo+

VS

Team Averages
Level 28
1,611 SR
1,532 Elo+
Artemis
Artemis
QuantWV
Artemis
Level 44
God Stats
39W - 20L
1,634 SR
Queue Stats
208W - 183L
1,537 Elo+
Party 1
Ah Puch
Ah Puch
dan00756
Ah Puch
Level 36
God Stats
14W - 9L
1,510 SR
Queue Stats
117W - 110L
1,476 Elo+
Party 1
Aphrodite
Aphrodite
iahoi
Aphrodite
Level 7
God Stats
4W - 1L
1,659 SR
Queue Stats
4W - 1L
1,660 Elo+
Party 1
Gilgamesh
Gilgamesh
Гидроусилитель
Gilgamesh
Level 29
God Stats
9W - 7L
1,597 SR
Queue Stats
193W - 206L
1,480 Elo+
Solo
Fenrir
Fenrir
Тенебой
Fenrir
Level 25
God Stats
13W - 8L
1,656 SR
Queue Stats
28W - 30L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 7
9,957
474
6,467
18,430
21,216
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Medusa
MrFlexer66
Medusa
16
5 / 5 / 4
10,444
497
12,840
15,057
6,151
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Da Ji
SilzZ
Da Ji
16
5 / 9 / 3
10,502
500
9,960
17,059
6,718
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ah Puch
Zehltach
Ah Puch
17
3 / 3 / 2
10,231
487
13,486
9,868
3,645
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
17
5 / 5 / 3
10,653
507
8,881
16,327
8,636
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
QuantWV
Artemis
19
9 / 5 / 4
12,213
582
19,488
18,175
5,997
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Puch
dan00756
Ah Puch
18
1 / 3 / 6
11,039
526
12,323
12,947
4,733
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Aphrodite
iahoi
Aphrodite
15
1 / 4 / 10
10,031
478
5,659
13,355
8,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
8 / 5 / 2
13,100
624
13,420
15,446
13,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 4 / 7
12,140
578
10,555
17,200
8,262
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
55
21
Kills
26
26
Deaths
21
19
Assists
29
Player
Kills
Deaths
Assists
KDA
L
3
4
7
1.63
L
Medusa
MrFlexer66
Medusa
5
5
4
1.4
W
Artemis
QuantWV
Artemis
9
5
4
2.2
L
Da Ji
SilzZ
Da Ji
5
9
3
0.72
L
Ah Puch
Zehltach
Ah Puch
3
3
2
1.33
W
Ah Puch
dan00756
Ah Puch
1
3
6
1.33
W
Aphrodite
iahoi
Aphrodite
1
4
10
1.5
L
Bakasura
5
5
3
1.3
W
8
5
2
1.8
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,634
Damage
61,445
76,741
Taken
77,123
46,366
Mitigated
40,520
15,228
Healing
25,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,467
623
478
4,240
18,430
21,216
0
6,400
12,030
23,843
0
L
Medusa
MrFlexer66
Medusa
12,840
4,220
460
1,848
15,057
6,151
0
3,665
11,392
0
65,703
W
Artemis
QuantWV
Artemis
19,488
9,596
0
2,138
18,175
5,997
3,802
4,531
13,224
0
105,985
L
Da Ji
SilzZ
Da Ji
9,960
2,642
0
1,155
17,059
6,718
0
1,846
15,213
0
51,222
L
Ah Puch
Zehltach
Ah Puch
13,486
416
0
2,621
9,868
3,645
0
2,971
6,897
70,866
0
W
Ah Puch
dan00756
Ah Puch
12,323
304
129
4,991
12,947
4,733
334
7,095
5,480
83,223
0
W
Aphrodite
iahoi
Aphrodite
5,659
1,175
3,038
5,510
13,355
8,343
638
4,383
8,961
28,041
0
L
Bakasura
8,881
5,388
0
4,426
16,327
8,636
0
3,100
13,227
0
56,615
W
13,420
6,218
0
2,727
15,446
13,185
2,008
729
14,642
0
92,659
W
10,555
4,513
0
6,590
17,200
8,262
549
3,215
13,642
0
80,411

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,787
Gold Earned
58,523
480
Minions Killed
697
0
Camps Cleared
0
1,945,656
Distance Traveled
1,929,396
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
9,957
474
31
1
0
395,412
3
L
Medusa
10,444
497
96
5
0
367,935
3
W
Artemis
12,213
582
181
9
0
362,111
4
L
Da Ji
10,502
500
92
4
0
361,766
1
L
Ah Puch
10,231
487
137
7
0
361,563
3
W
Ah Puch
11,039
526
179
9
0
405,531
1
W
Aphrodite
10,031
478
46
2
0
377,922
1
L
Bakasura
10,653
507
124
6
0
458,980
6
W
Gilgamesh
13,100
624
147
7
0
395,090
3
W
Fenrir
12,140
578
144
7
0
388,742
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role