Player Matchup

Hera
Hera
Indrute69
Hera
Level 26
God Stats
6W - 11L
1,334 SR
Queue Stats
86W - 90L
1,497 Elo+
Party 1
Fenrir
Fenrir
Masonas26
Fenrir
Level 22
God Stats
5W - 4L
1,628 SR
Queue Stats
80W - 67L
1,507 Elo+
Party 1
Tiamat
Tiamat
dovjudz
Tiamat
Level 23
God Stats
2W - 3L
1,467 SR
Queue Stats
87W - 77L
1,486 Elo+
Party 1
Aphrodite
Aphrodite
АлёшаШтурмовик
Aphrodite
Level 25
God Stats
18W - 17L
1,560 SR
Queue Stats
118W - 105L
1,461 Elo+
Party 3
Neith
Neith
Фомора
Neith
Level 27
God Stats
14W - 16L
1,439 SR
Queue Stats
132W - 126L
1,462 Elo+
Party 3
Team Averages
Level 25
1,486 SR
1,483 Elo+

VS

Team Averages
Level 10
1,414 SR
1,290 Elo+
Ra
Ra
Elkku1918
Ra
Level 7
God Stats
2W - 3L
1,367 SR
Queue Stats
3W - 6L
1,228 Elo+
Party 2
Apollo
Apollo
Incredibleone
Apollo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,301 Elo+
Solo
Ares
Ares
PeppuKeppi
Ares
Level 7
God Stats
3W - 5L
1,382 SR
Queue Stats
4W - 6L
1,289 Elo+
Party 2
Thor
Thor
Shardine
Thor
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,230 Elo+
Party 2
Osiris
Osiris
nobilife
Osiris
Level 5
God Stats
1W - 2L
1,319 SR
Queue Stats
1W - 2L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
11
5 / 1 / 3
7,097
645
5,048
4,110
1,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Masonas26
Fenrir
13
12 / 1 / 3
8,190
745
8,120
6,609
3,148
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
dovjudz
Tiamat
11
1 / 0 / 4
6,859
624
2,729
4,745
1,735
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
1 / 2 / 6
6,488
590
4,011
6,143
2,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

9
3 / 1 / 3
6,188
563
4,802
5,316
1,510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 6 / 2
5,270
479
3,256
7,870
2,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
2 / 4 / 2
5,997
545
2,172
6,718
1,609
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

7
0 / 3 / 1
4,720
429
1,579
6,878
3,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Thor
8
0 / 3 / 3
5,275
480
1,300
6,451
1,771
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Osiris
nobilife
Osiris
10
2 / 6 / 1
6,559
596
3,022
9,204
4,177
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
22
Kills
4
5
Deaths
22
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
6
2
0.17
L
2
4
2
0.75
W
Hera
5
1
3
6.5
W
Fenrir
Masonas26
Fenrir
12
1
3
13.5
L
0
3
1
0.17
L
Thor
0
3
3
0.5
W
Tiamat
dovjudz
Tiamat
1
0
4
3
L
Osiris
nobilife
Osiris
2
6
1
0.42
W
1
2
6
2
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,710
Damage
11,329
26,923
Taken
37,121
10,219
Mitigated
12,794
10,195
Healing
4,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,256
422
272
1,869
7,870
2,114
555
2,438
5,386
22,753
0
L
2,172
909
0
803
6,718
1,609
350
1,192
5,526
0
24,532
W
Hera
5,048
2,254
0
259
4,110
1,032
1,195
0
4,110
26,238
0
W
Fenrir
Masonas26
Fenrir
8,120
1,907
0
1,714
6,609
3,148
0
483
6,086
0
48,733
L
1,579
239
0
572
6,878
3,123
96
1,775
5,033
8,158
0
L
Thor
1,300
598
0
800
6,451
1,771
378
830
5,581
0
22,273
W
Tiamat
dovjudz
Tiamat
2,729
260
0
2,164
4,745
1,735
860
967
3,574
36,453
0
L
Osiris
nobilife
Osiris
3,022
918
0
421
9,204
4,177
1,016
5,100
3,807
0
20,354
W
4,011
791
1,732
2,878
6,143
2,794
1,503
1,548
4,503
21,807
0
W
4,802
2,023
0
1,448
5,316
1,510
1,201
1,413
3,815
0
26,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,822
Gold Earned
27,821
287
Minions Killed
190
0
Camps Cleared
0
1,027,690
Distance Traveled
953,300
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,270
479
39
4
0
190,406
0
L
Apollo
5,997
545
41
4
0
193,547
0
W
Hera
7,097
645
50
5
0
185,531
0
W
Fenrir
8,190
745
77
7
0
226,918
2
L
Ares
4,720
429
14
1
0
194,000
1
L
Thor
5,275
480
51
5
0
181,779
0
W
Tiamat
6,859
624
70
6
0
217,618
2
L
Osiris
6,559
596
45
4
0
193,568
1
W
Aphrodite
6,488
590
39
4
0
198,795
0
W
Neith
6,188
563
51
5
0
198,828
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role