Player Matchup

Janus
Janus
Gold II
EndlessNaught
Janus
Gold II
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
297W - 298L
1,560 MMR
Solo
Cabrakan
Cabrakan
Gold I
Iver974
Cabrakan
Gold I
Level 145
God Stats
394W - 295L
1,650 SR
Queue Stats
1,057W - 1,070L
1,566 MMR
Solo
Geb
Geb
Gold III
Vc Clarity
Geb
Gold III
Level 115
God Stats
4W - 3L
1,655 SR
Queue Stats
93W - 87L
1,524 MMR
Party 1
He Bo
He Bo
Gold V
Vc Iceyy
He Bo
Gold V
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 12L
1,664 MMR
Party 1
Izanami
Izanami
Gold II
i jus cant win
Izanami
Gold II
Level 126
God Stats
6W - 5L
1,620 SR
Queue Stats
277W - 268L
1,581 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,585 SR
1,579 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,608 SR
1,549 MMR
Ymir
Ymir
Bronze III
 
Ymir
Bronze III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Platinum V
Clownish CrZ
Hercules
Platinum V
Level 148
God Stats
4W - 3L
1,402 SR
Queue Stats
152W - 145L
1,568 MMR
Solo
Ra
Ra
Platinum V
Emvtionz
Ra
Platinum V
Level 109
God Stats
3W - 1L
1,809 SR
Queue Stats
299W - 302L
1,612 MMR
Solo
Nemesis
Nemesis
Gold I
MuralTester2394
Nemesis
Gold I
Level 157
God Stats
6W - 5L
1,831 SR
Queue Stats
353W - 351L
1,563 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
5,044
388
2,236
4,395
1,291
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cabrakan
Iver974
Cabrakan
8
1 / 3 / 0
5,717
440
5,346
7,208
5,443
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 2
6,157
474
2,540
9,032
5,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
Vc Iceyy
He Bo
12
2 / 5 / 0
7,153
550
3,324
7,742
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 3 / 0
5,734
441
3,149
4,599
2,087
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
ArtioMorgan Le FayOdinGilgameshLoki

VS

Bans
TiamatTsukuyomiFenrirKing ArthurKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
12
1 / 0 / 9
7,731
595
3,653
7,634
6,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Skadi
 
Skadi
13
1 / 0 / 2
7,713
593
2,285
3,874
1,032
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Clownish CrZ
Hercules
15
3 / 1 / 2
8,645
665
4,439
9,015
5,398
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
4 / 0 / 6
8,543
657
6,885
5,675
2,048
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 2 / 2
8,336
641
7,001
7,713
3,679
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
37
3
Kills
16
16
Deaths
3
2
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
0
9
5.5
W
Skadi
 
Skadi
1
0
2
2
W
Hercules
Clownish CrZ
Hercules
3
1
2
4
W
4
0
6
7
L
0
2
0
0
L
Cabrakan
Iver974
Cabrakan
1
3
0
0.33
W
7
2
2
4
L
0
3
2
0.33
L
He Bo
Vc Iceyy
He Bo
2
5
0
0.4
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,595
Damage
24,263
32,976
Taken
33,911
16,192
Mitigated
19,023
6,435
Healing
11,238
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,653
831
0
1,854
7,634
6,866
0
2,202
5,432
19,307
0
W
Skadi
 
Skadi
2,285
1,237
0
1,030
3,874
1,032
2,404
613
3,261
0
48,422
W
Hercules
Clownish CrZ
Hercules
4,439
1,703
0
2,125
9,015
5,398
352
5,978
3,037
3,340
43,700
W
6,885
1,078
1,346
2,566
5,675
2,048
2,030
2,608
3,067
53,133
0
L
2,236
76
0
859
4,395
1,291
0
2,930
1,323
19,093
0
L
Cabrakan
Iver974
Cabrakan
5,346
853
0
1,633
7,208
5,443
0
29
7,179
22,557
0
W
7,001
2,924
0
2,317
7,713
3,679
30
2,252
5,461
0
51,445
L
2,540
298
0
1,582
9,032
5,268
0
2,899
6,045
17,948
0
L
He Bo
Vc Iceyy
He Bo
3,324
69
0
1,878
7,742
2,103
0
1,762
5,878
35,900
0
L
3,149
2,330
0
483
4,599
2,087
376
2,589
1,959
0
31,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,805
Gold Earned
40,968
270
Minions Killed
452
0
Camps Cleared
0
950,606
Distance Traveled
1,285,909
12
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,731
595
26
2
0
260,004
8
W
Skadi
7,713
593
100
8
0
262,958
5
W
Hercules
8,645
665
113
9
0
232,921
1
W
Ra
8,543
657
128
10
0
250,405
6
L
Janus
5,044
388
37
3
0
144,489
0
L
Cabrakan
5,717
440
49
4
0
153,073
3
W
Nemesis
8,336
641
85
7
0
279,621
3
L
Geb
6,157
474
26
2
0
234,560
1
L
He Bo
7,153
550
85
7
0
233,291
4
L
Izanami
5,734
441
73
6
0
185,193
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role